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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. @Lion.Kanzen: Can you give me the eagle alone, its own layer? Thanls
  2. Well, I have made the cataphract in DE. Can take the files from there if you wish. And you are right that the Judean slinger need a better appearance (that us Ptolemaic unit though).
  3. I think these thing need created, IMHO. Kausia cap (for some basic level units; can use for basic Macedonian units too) Seleucid-style armored war elephant (currently using mauryan armored elephant) New chariot model (instead of use Persian chariot) Some textures and models for the Arabian mercenary skimisher unit (can maybe reuse these assets for the Ptolemy Camel Archer).
  4. Maybe because commit delete cursor texture?
  5. Need to change the units in the list to {civ}_infantry_spearman, etc.
  6. Hi guy. I have release the Alpha 21 Delenda Est here: http://www.moddb.com/mods/0-ad-delenda-est/downloads/delenda-est-alpha-21-release It is compatible with Alpha 21 Ulysses. The mod, like the game, is not 100% complete. It is a snapshot, like alpha 21, of the progress. I did not include the isometric config file because I decide to upload that separately for its own discussion. I know there are bugs, but let's see what bugs you guys find. Since this release will probably have lots of bug I decide not to make a huge article about it. Consider it a sneak peek for the "real" official first release for Alpha 22.
  7. They are not "new". They are attack animations with fork. They even have attack sounds. It looks exactly like attack. They are capturing the building by sticking it with a fork.
  8. It is beneficial to mix some females with the males and some males with the females, because of the female aura. Maybe someone can do the math and find a good ratio for different resource.
  9. I think the tile floors make it look civic. I would go with dirt floor.
  10. Make them do this: One of my favorite gif ever. Alternate view: https://www.reddit.com/r/Simulated/comments/4lfjqb/the_first_thing_you_think_of_when_you_hear_the/
  11. My way is more straightforward, wouldn't you agree? Anyway, it is just a thought exercise, since 0 A.D.'s system is pretty much in solidly place.
  12. Well, in DE all range siege have some crush attack*. But my actual preference for bolt shooter role is not possible right now, so I wait to balance them until it is possible to dramatically alter their role. Is prudent to not waste time balancing a unit whose role will change completely once a patch is commit to master. In fact, I don't worry much about balance in general until formation fighting is wirtten and committed.
  13. It is in that link how would work. I like the movement in detail section. I think the formation should "fall in" and narrow itself to march through the narrow path.
  14. Indeed. In my mod I even remove palisades (seem overly redundant with other wall).
  15. It's obvious in that document that Approach A was the approach the author wanted to go regardless of evertything said in this thread (and other threads), because I already adequately address all of the issue brought up against Approach B (real battalions).Quite a disappointment. Also, the morale part is completely unnecessary. You want morale, but think persistent battalions are a complication. OKAYYYY. I'll just see how the public mod does it and mod it from there.
  16. Hmm, the chosen textures not good. I'd use the textures like the blacksmith.
  17. <Splash> <Shape>Linear</Shape> <Range>8</Range> <FriendlyFire>false</FriendlyFire> <Hack>0.0</Hack> <Pierce>30.0</Pierce> <Crush>15.0</Crush> </Splash> I think it look like this.
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