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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. I can understand this line of think, but look at it from gameplay point of view. Have 2 different houses with no other effect on gameplay make 1 of them redundant and I am try to remove redundant parts or little use parts from the game. There will always be 1 of the 2 house that are noticeably more efficient to use, so player will alway use that one. Know wha t I mean guy? I like your ideas about how the city grows over time and stuff, so I think my idea is the best solution. 10 pop house availablein phase I and ,II then become unavailable in phase III and IV, replace by the option of much more efficient Insula tenement in phase III and IV.
  2. Right, but can I restrict the small house to only village and town with techs?
  3. I think the style of the iberian market is very nice, but it definirely needs a bigger footprint like the other markets.
  4. IMHO might be good way to showcase individual upgrade feature more. Right now the feature in vanilla is very very limited. Final game might do it with the home garden tech, but the next few alphas i think should showcase the features the game has better than what is happening right now. like, if I were more than 1 man, lol, I would totally redo all of the actors and techs to make the techs swap unit actors especially for armory techs. visual upgrading. Right now in DE I have some cool stuff going on with upgrading champions.
  5. Maybe make small house available in village and town phase, then make insula available in city and empire phase. I wish there was a way to restrict some some things to specific phases. I'll look at player.xml to see if possible.
  6. Thanks to you for the bug report.
  7. well, carthage did not have a king, so why a "palace"? why not call it the council chamber or something. Carthage had an oligarchy system, kind of like Rome's republic.
  8. from concept, I imagined the model to be shorter. Model look kind of tall.
  9. I think game modes are different than victory conditions, although they can be relation. I would not mind talking about how Death Match should play. It is not just lots of resources.
  10. DE already has the Conquest Civic Center victory condition. I also renamed Conquest Units to "Genocide", and renamed Regicide to "Herocide."
  11. part of problem is that default blank map start the terrain too high and the skybox does not reflect nicely. I modded the default starting map to have a lower base terrain height. _default.xml
  12. same, I am just being matter-of-fact, not trying to be harsh. I think LordGood can handle some critique of his work. I just thought "cartoony" was obvious description, but I could have spelled it out better. Probably different peop,e have different idea what cartoony means.
  13. I think a Ares statue would look very similar to the modern Leonidas statue anyway, so either can to work. As forthe Macedonians, i think Apollo the Sun god would work the best, since the Macedonian dynasty claimed it was descendant to Apollo. the Macedonian royal symbol and civ emblem is the Apollo sun ray. DE has many special technologies for all civs. Glory can be used for them. Like, Hellenistic Metropolis, Antikythera Mechanism, Hegemon, Boeotarch, Archery Tradition, Eagle Standards, Urban Cohorts, Ká¹£hatriya Warrior Caste, Chanakya's teachings, Secret Police (Krypteia), and more.
  14. Would make good objects for gathering resources (stone mostly).
  15. Hi guys. So, I made the new Glory resource for DE. It's used to train heroes, research special technologies, and build wonders (which unlock the Empire Phase). Get Glory by killing enemy units and by building Cult Statues. The coolest thing is that the cost for each Cult Statue increases by 25% for each one you build. Each new Cult Statue is more expensive than the last one! Athenians: Athena (bronze on marble pedestal) Britons: Maybe they build rune stones? The cheapest of the "Cult Statues", but give the least Glory trickle. Carthaginians: Ateban Mausoleum. Is 2x more expensive, but has 2x health and gives a stronger Glory trickle. Epirotes: Zeus. Gauls: Wooden god statue, not sure which one(s). Taranis, Epona? Han Chinese: Golden Bixby statues Iberians: Repurpose the Revered Monument, but also give the attack aura like current. Macedonians: Apollo (sun god epithet) Mauryans: Small Stupas. References: 1, 2, 3 Persians: Large Lamassu Ptolemies: Serapis; Isis. Two variations of the same structure. Romans (Republican): Jupiter, throwing bolt Romans (Principates): Colossus statue. Scythians: Wooden Horse with giant antlers. Seleucids: Apollo (archer epithet) Spartans: Leonidas statue, or Apollo. Suebians: A large totem with antler. Thebans: Herakles or Theban Sphinx.
  16. Can be basis for City Phase civic center. I don't like that part on the top though. The building is nice with symmetry, but then the bit at the top throws the symmetry.
  17. The proportions of the men are way off. Not realistic. Heads are big. The hands are big. Proportions of things. Look at reference for people, places, things, and animals was you are painting to get them right. Don't sketch from memory. Use good references. Details are broad and sketchy, look incomplete, lack polish. things like this is what I mean by cartoony.
  18. Make the current Ptol CC the upgrade actor and make a newer less fancy model for the un-upgraded actor.
  19. Hi, can haz autobuild? http://trac.wildfiregames.com/changeset/19031
  20. oh god, the game needs the 4th one in a row? how about a gameplay release...
  21. hi, another code suggestion is these: { "code": "glory", "name": "Glory", "order": 5, "subtypes": { "prestige": "Prestige" }, "canTrade": false, "canBarter": false, "truePrice": 100, "aiAnalysisInfluenceGroup": "ignore" } Default is canTrade and canBarter = true.
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