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Everything posted by wowgetoffyourcellphone
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Making a 3rd tier of wall for Carthage is too much. The game already have this kind of thing with "wooden" towers and "stone" towers being 2 different towers (when the stone should just be an upgrade for the wooden, not 2 different ones). Buildings should not duplicate their uses (in fact, I contemplate just getting rid of palisades as buildable structures in DE). Just my opinion. It would be much cooler to make a new model for the city walls, okay, that is the footprint of the Greek, Egyptian, etc. walls (standard size), and then make another set of new models (same footprint) for the uopgraded "Triple Walls" tech. This would be cool. Game needs more visual upgrading. The current Carthage walls are comically big and ugly right now anyway. I do like the "low" stone walls you make in that other thread (though they would not be useful for what I propose here).
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Game doesn't load on 1920x1080 resolution
wowgetoffyourcellphone replied to Tercio202's topic in Bug reports
Thank you, this is good info for making videos (lower res also reduce lag from Fraps). -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
I agree. So maybe for next alpha I redesign a lot of the tech tree for DE. I would like to unlock thing like with my Sidearms tech in the Blacksmith. Imagine a tech that give sidearms (knives, small swords) to archers so they can fight back with melee when attacked. Unlock this with a tech and now we are cooking with peanut oil. Unlocks and visual Upgrades are interesting. Okay, crazy idea. What if a choice between upgrade MC to a CC or to a Fortress? -
Crowd-Sourced Civ: Seleucids
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Official tasks
I really like the choice between the Traditional Army and the Reform Army. It makes it strategic I think, plus give the Seleucid Empire access to more champion without oveerpowering. I have done some work to make the pike infantry and chariots better in DE ("massed pikes" aura for all pikeman, and "scythes" aura for chariots). Check it out when when alpha hits. I think it would be better to think of a way to make the Military Colonies (for Sele and Ptol) more interesting actually. I was think of giving the MC's an upgrade feature to malke choice to turn it into a full-Civic Center or not. Civic Center (in DE) have less military things in it, but have greater health, territory effect, etc., but if maintain as Military Colony keeps a forward base access to more military units. -
Game doesn't load on 1920x1080 resolution
wowgetoffyourcellphone replied to Tercio202's topic in Bug reports
; Force a particular resolution. (If these are 0, the default is ; to keep the current desktop resolution in fullscreen mode or to ; use 1024x768 in windowed mode.) xres = 0 yres = 0 It's suppose to change the resolution of fullscreen too (and does not change resolution of windowed mode for me either). -
I have not come inspired with one yet. Maybe this can be Ashoka's and the Mauryan team bonus can be something to do with pop cap. Maybe ally houses +1 pop (can we do +0.5 pop?).
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===[COMMITTED]=== Ptolemaic library
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
I thought it was only for code? -
Player aura. It's basically a modified "Evangelism" team bonus. If I do this as Ashoka's aura, then what would be the team bonus for Mauryans?
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Okay, what about this one guys? { "type": "global", "affects": ["Temple"], "affectedPlayers": ["MutualAlly"], "modifications": [ { "value": "ProductionQueue/TechCostMultiplier/wood", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/food", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/metal", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/stone", "multiply": 0.5 }, { "value": "ProductionQueue/TechCostMultiplier/time", "multiply": 0.5 }, {"value": "Cost/BuildTime", "multiply": 0.5}, {"value": "Cost/Resources/stone", "multiply": 0.5}, {"value": "Cost/Resources/wood", "multiply": 0.5} ], "auraName": "Ashoka's Proselytism", "auraDescription": "Allied temples and temple technologies -50% cost, in resources and time." } The Cost modifications work, but the ProductionQueue ones do not (they work as tech modifications though, example: Metallurgy and Forging techs in DE). EDIT: For some reason the ProductionQueue modifications took effect after I teched to City Phase. Kind of weird!
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Civs: Gauls and Britons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thank you. -
Civs: Gauls and Britons
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Hello historians and Celt-lovers. I have make a new merc unit for the Celtic civs, the Celtic Archer. He has lighter armor than other archers, but is faster (like the Naked Fanatic - Gaesatae). They add a much needed archery arm for the Celts, but only in limite numbers (can train 30 mercs for the first merc camp, and +10 to the limit for each new merc camp you capture). I need a SpecificName for them if you guy have any idea! -
Game doesn't load on 1920x1080 resolution
wowgetoffyourcellphone replied to Tercio202's topic in Bug reports
xres = 0 yres = 0 No matter what I put in these, it always default to nattive resolution (1600x900) in fullscreen and 1024x768 in windowed. I'm try to put in 720p for making videos but it will not work. Must there be prefix (like view.xres)? -
Just tried it, mimo's patch works as advertise. 1.5 per second seems a bit much. I did 10 every 10 seconds (so, 1 per second). I think 2000 food or so over the course of a match is a good enough team bonus, but that depend on how the other economic team bonuses shape a match too.
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http://trac.wildfiregames.com/attachment/ticket/4082/ptol-teambonus.patch I like how I had the right idea. The Player.xml and team bonus aura are nearly of the identical. The only differences are what we interpret the values should be. So, if I apply this, I can take the edited files and add them to the mod and it won't break compatibility with the coming release, right? I guess there's only one way to find out!
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Okay, it doesn't throw a nasty error or anything so I'll keep it in for now. Thanks father of Bushido.
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Should I delete this attempt or do you think the final of code will look similar (maybe identical) to this?
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Hi guy. I'm trying implement some team bonuses. So far, 4 out of 5 work. The one I am work on right now is this: "TeamBonuses": [ { "Name":"Breadbasket of the Mediterranean", "History":"Egypt was a net exporter of grain, so much so that large cities such as Athens, Antioch, and Rome came to rely upon Egyptian grain in order to feed their masses.", "Description":"All allies automatically gain a slow trickle of food income." } ], I tried it this way. I add the ResourceTrickle thing to the player.xml file, like this: <ResourceTrickle> <Rates> <food>0.0</food> <wood>0.0</wood> <stone>0.0</stone> <metal>0.0</metal> </Rates> <Interval>10000</Interval> </ResourceTrickle> So, I assumed this would give the ResourceTrickle to all players, but set at zero of course. Then with the aura, I did this: (auras/teambonuses/ptol_team_bonus.json) { "type": "global", "affects": ["Player"], "affectedPlayers": ["ExclusiveMutualAlly"], "modifications": [ {"value": "ResourceTrickle/Rates/food", "add": 10} ], "auraName": "Breadbasket of the Mediterranean", "auraDescription": "Allies gain a free slow trickle of the food resource." } And then I made the player_ptol.xml look like this: <?xml version="1.0" encoding="utf-8"?> <Entity parent="special/player"> <Auras datatype="tokens">teambonuses/ptol_team_bonus</Auras> <EntityLimits> <LimitRemovers> <CivicCenter> <RequiredTechs datatype="tokens">phase_imperial</RequiredTechs> <RequiredClasses datatype="tokens">Hero</RequiredClasses> </CivicCenter> </LimitRemovers> </EntityLimits> </Entity> Guess what. Doesn't work. lol. Am I do this right? I think I am doing it right, but game is not capable of this yet. Maybe I have syntax or logic problem. Thoughts? Interval is in milisecond, right? lol, I didn't set it to 10,000 seconds did I?
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No, look at time period. Archaic Greeks are not Mycenaeans. Enjoy the choice.
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Since is a special building and you remodel it anyway, can have its own texture (can copypasta textures from the original pers texture if you need to, colored appropriate to your need). I don't see why not.
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===[COMMITTED]=== Ptolemaic library
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
You are miracle worker like Scotty from Star Trek. -
===[COMMITTED]=== Ptolemaic library
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Why not just rotate the prop point? -
===[COMMITTED]=== Ptolemaic library
wowgetoffyourcellphone replied to Tomcelmare's topic in Completed Art Tasks
Looks great. Make sure the different variation of palm tree does not intersect with the building tho, like it do wiht the Seleucid military colony.