-
Posts
10.886 -
Joined
-
Last visited
-
Days Won
535
Everything posted by wowgetoffyourcellphone
-
It is beneficial to mix some females with the males and some males with the females, because of the female aura. Maybe someone can do the math and find a good ratio for different resource.
-
I think the tile floors make it look civic. I would go with dirt floor.
-
Well, in DE all range siege have some crush attack*. But my actual preference for bolt shooter role is not possible right now, so I wait to balance them until it is possible to dramatically alter their role. Is prudent to not waste time balancing a unit whose role will change completely once a patch is commit to master. In fact, I don't worry much about balance in general until formation fighting is wirtten and committed.
-
Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
It is in that link how would work. I like the movement in detail section. I think the formation should "fall in" and narrow itself to march through the narrow path. -
Indeed. In my mod I even remove palisades (seem overly redundant with other wall).
-
Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
It's obvious in that document that Approach A was the approach the author wanted to go regardless of evertything said in this thread (and other threads), because I already adequately address all of the issue brought up against Approach B (real battalions).Quite a disappointment. Also, the morale part is completely unnecessary. You want morale, but think persistent battalions are a complication. OKAYYYY. I'll just see how the public mod does it and mod it from there. -
Hmm, the chosen textures not good. I'd use the textures like the blacksmith.
-
Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
-
Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
-
Or "Conquest Civic Centers" too.
-
Do what @LordGood says. Also, look at the xml files directly in a program like Notepad++. A very simple actor to start with can be thise one: binaries/data/mods/public/art/actors/props/temp/l_sheath.xml Here is the xml for that file: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>temp/l_sheath.dae</mesh> <textures><texture file="props/wrld_wood_3.dds" name="baseTex"/></textures> </variant> </group> </actor> Just paste your file names into that. It's the most basic of actor files: mesh + texture. Can't get more basic than that one friend. This is how it would look: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/wrld_create_test.dae</mesh> <textures><texture file="props/crate_test.png" name="baseTex"/></textures> </variant> </group> </actor> A lot of modding is about looking at the game's existing files and just editing and resaving from those.
- 7 replies
-
- pyrogenesis
- mod
-
(and 1 more)
Tagged with:
-
The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
Looks almost like a hoax, but seems to be real? -
Why do the Forums Get So Quiet Before a Release?
wowgetoffyourcellphone replied to Palaiogos's topic in General Discussion
In my country, vote is like potato (not real). -
YES that one. Thoguh I think the original poster had the terms mixed up. The team came in and parse his meaning though which is good. It's not a "unit tree" but like a catalogue or library information retrieval feature. Github: https://github.com/s0600204/0ad-structree-mod/tree/entityDetails I apply patch some time ago and it worked nicely (with some minor error messages), but now it doesn't work at all.It's a huge enhancement that make the game feel finished (polish).
-
This code was implemented with the clicks and drags in Photoshop. (It's not real) How about this one (re: my mockup image): Hover over the portrait and get tooltip that tells you how much of each resource is being traded at that moment. At bottom of tooltip it say "Left-click to select all idle carts/ships." So, click the porteait and it selects all the idle trade units of that portrait. (aside: right-click opens catalogue entry for the unit, like when clicking all other portrait, there is patch for this somewhere and it worked great, but is depricated by Alpha 20).