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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Are you sure this work right? I try with Persian Immortal and this did not work to add a 2nd attack. He just used the range attack.
  2. Yes, many game have this thing. I was just saying it would not have yet effect on gameplay (like stats or turn time or direction bonus or anyhging like that). Still would be good to have.
  3. This sounds right. I misreadmembered and thought it was 20 gold. 200 gold sounds better, and I like themax cost.
  4. I think the non-linear makes sense, but I think the linear makes it easier or players to underatand how much it costs and why it costs that much. Know what I mean, bromethues?
  5. This was not a problem in AOK or AOM because Omniscience or Spies/Treason can be disabled in scenarioes.
  6. Hmmm, interesting as proof of concept, but have some problems. Destroying the shack does not remove the "projectile" after death. Ideally, the "tunnel" should "collapse" or cease to exist if the shack is destroy by the enemy. Also, would be good to see a "trail" like Bugs Bunny or like Rome:Total War. I like seeing the "dust" from the mine entrance (I'm calling it the shack, lol) showing that units are at work inside. I like that. But I think some new mechanics will need coded and using current mechanics has too many problems.
  7. In am try a new style of portrait background too. I like the new style over old style, but it would mean remaking a lot of portrait. We will see for next alpha release.
  8. Let's try as a team to upgrade the Bacrtians. EDIT: Oops, maybe go in modding forum or art forum? This is for the upgrade of the Public mod unit.
  9. It unlock ability to see the vision of the enemy. Imagine it is like the Ally vision unlock tech, but for enemies. The biggest obstacle to implementation I think is the variablecost. In AOE2, AOM, the tech change cost base on the number of enemy unit alive. So, somethink like 20 gold (metal in 0 A.D.) per enemy unit alive. What this did was prevent the tech use before the enemy was low on population. So, if the enemy's population was 100, the tech would cost 2000 gold. If the enemy only had 3 population left, the tech only cost 60 gold. This speed up the end game a lot and was a genius move byt the developers.
  10. Game need Treason/Spies/Something tech like in Age of Mytholoy.
  11. That could be the Sparabara formation for Persians.
  12. In Syntagma or Testudo, the special animations for idle stop working when formation stop moving. Anyone else verify?
  13. I know it looks better. Just saying gameplay would not change much by orientation.
  14. I think 45 degree angle would be good. Also, for fog, I think some previews need the fog if fog in the map is a prominent visual feature (like for a Jungle map or Snowy map or a British map ). So many fog can be reduce by some set percentage that you deem is good.
  15. This would be good idea if the game had directional attack and turn times and directional vision (all things that could be added, along with battalion), but the game currently has not these things so the direction they face is (currently) irrelevant.
  16. IIRC both the cavalry arm of the Agema and the infantry arm of the Agema were both called "Royal Guards" or "Royal Agema." So, Royal Guard Cavalry and Royal Guard Infantry (or Pikeman) seems most accurately.
  17. http://www.realmofhistory.com/2016/05/10/animated-evolution-roman-battle-tactics/ This use a screenshot. lol. Anyone else find 0 A.D. in articles or websites like this?
  18. Hmm, the line in his helmet make him look transparent.
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