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Everything posted by wowgetoffyourcellphone
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Indeed. Discussion around here devolve into small petty things a lot. ¯\_(ツ)_/¯
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What is the main new feature for this alpha? This can help guide discussion of alpha name.
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Rofleness does Persia
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Minor problem with Upgrade feature
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Hello. It is here: https://github.com/JustusAvramenko/delenda_est You can give the wood tower and the stone tower their own limiters in the player.js file, but once you upgrade the wood tower to stone tower, it takes a wood tower away from its tally, and this way you can get around the limit by just upgrading towers to stone. Not good behavior. Any ideas? -
Upgrade feature is great (though, can be extended to be better). But there is one minor problem that can be bug or just the feature is not complete yet. Say, I have 10 wood tower and I can upgrade them to stone tower. The max is 10 towers for every civic center. I built 10 wood towers. Now I can't upgrade a tower to stone because it says I already have 10 towers. See, both the base wood and the upgraded stone tower have the same limit. Or, same issue I think, but in a different way. If I have 9 wood tower, I start upgrade 1 of them to stone tower, I cannott upgrade any of the other to stone until it's done, because I think the work in progress upgrade is being counted toward limit(?). haha, just a couple things I notice when working with this good feture. A workaround soultion I try was remove the limit for the stone tower entity or give its own limit, but then once I upgrade a tower to stone it removes a wooden one from the tally and this way I can make unlimited towers, which is not desired. Any other ideas for workaround?
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hah I wish every language had a revierwr with this man's voice. He is fun to listen to but I do not knoiw Spanish.
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How do they blend with exist texture terrain?
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Has to be some kind of benefit or something bonus. Idea is not fleshed out. I like idea of customizing things, but idea need to be fleshed out.
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Campaign; Total War Style
wowgetoffyourcellphone replied to ArcaneExodus's topic in Gameplay Discussion
If I use that map, I put the cives in this province (some new* province need created): Athenians: Attica* Britons: Britannia Carthaginians: Africa Gauls: Celtica Iberians: Lusitania or Cartageninis Macedonians: Macedonia Mauryans: Punjab* Persians: Persis Ptolemies: Aegyptus Romans: Italia Seleucids: Syria Sparta: Peloponnesos* Of course, some of the provinces would look a lot different in 0 A.D.'s map and the names different. IMHO, I think a better way would be to have many smaller campaign map focused on smaller areas. Like "Syrian Wars" and "Alexander's Anabasis" based on the middle east. Then "Peloponnesian Wars" map based on Greece. "Hannibal's War" base in Italy, Sicily, North Africa. etc. More Opportunities to be more historical and get deeper into these events. -
Hmm, not sure about this. Maube something like this for Persians instead? I don't think Scythian was known for large armies.
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Buildings and Wagons (and building props)
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Healing at Temple
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Not just when "idle". I think they should be task to the temple, like in Age of Mythologies. It would be more active and less passive. No more passive healing "aura" (for the Temple). Task the wounded units to the temple (right-click) and they go to it and pray. They heal whule they pray. -
What is it?
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Weapons and other Unit Props Unit Types: All
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Well then 1280 can be the minimum width. You will have the discussion again in 5 years and the "significant" amount of users on 1024x768 will have drop to something like 1%. (that data is 2 year old, I do not think your new data will show 5.6% on 1024x768 anymore). Just saying if you want to upgrade the GUI, then a width increase can be justify.
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I was like to see healing at the temple be a more active thing. I would like to see the units praying at the temple like Greek villagers do in Age of Mythologie. I think this would be more interesting than to just see the units standing around getting free health. You can say it is "unrealistic" to get healing from praying at a Greek or Persian temple, but healing in the game is generally unrealistic anyway. I think it would be more interest from gameplay perspective to see them praying to get the health and for the player to "task" them to the temple to do this (instead of task them to stand around the temple passive). What do you think? I think it would look a lot neater.
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What if new minimum resolution was 1366x768 (this is smallest widescreen resoliution I have seen on new -cheap- laptops)? Times are moving forward. Extra width would help for more GUI room at bottom.
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Mayorcette ist entertaining even though I do not understand Spanish.
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haha he got killt twice.
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Thanks. I use the Vestal statue one for the Vestal Virgin tech (instead of the placeholdr).