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Everything posted by wowgetoffyourcellphone
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Well, in DE all range siege have some crush attack*. But my actual preference for bolt shooter role is not possible right now, so I wait to balance them until it is possible to dramatically alter their role. Is prudent to not waste time balancing a unit whose role will change completely once a patch is commit to master. In fact, I don't worry much about balance in general until formation fighting is wirtten and committed.
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Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
It is in that link how would work. I like the movement in detail section. I think the formation should "fall in" and narrow itself to march through the narrow path. -
Indeed. In my mod I even remove palisades (seem overly redundant with other wall).
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Gameplay Feature: Battalions and Formations
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
It's obvious in that document that Approach A was the approach the author wanted to go regardless of evertything said in this thread (and other threads), because I already adequately address all of the issue brought up against Approach B (real battalions).Quite a disappointment. Also, the morale part is completely unnecessary. You want morale, but think persistent battalions are a complication. OKAYYYY. I'll just see how the public mod does it and mod it from there. -
Hmm, the chosen textures not good. I'd use the textures like the blacksmith.
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Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Portraits (Units/Buildings/Technologies)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Or "Conquest Civic Centers" too.
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Do what @LordGood says. Also, look at the xml files directly in a program like Notepad++. A very simple actor to start with can be thise one: binaries/data/mods/public/art/actors/props/temp/l_sheath.xml Here is the xml for that file: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>temp/l_sheath.dae</mesh> <textures><texture file="props/wrld_wood_3.dds" name="baseTex"/></textures> </variant> </group> </actor> Just paste your file names into that. It's the most basic of actor files: mesh + texture. Can't get more basic than that one friend. This is how it would look: <?xml version="1.0" encoding="UTF-8" standalone="no" ?> <actor version="1"> <castshadow/> <group> <variant frequency="100" name="Base"> <mesh>props/wrld_create_test.dae</mesh> <textures><texture file="props/crate_test.png" name="baseTex"/></textures> </variant> </group> </actor> A lot of modding is about looking at the game's existing files and just editing and resaving from those.
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The Big Eyecandy Progress List
wowgetoffyourcellphone replied to idanwin's topic in Eyecandy, custom projects and misc.
Looks almost like a hoax, but seems to be real? -
Why do the Forums Get So Quiet Before a Release?
wowgetoffyourcellphone replied to Palaiogos's topic in General Discussion
In my country, vote is like potato (not real). -
YES that one. Thoguh I think the original poster had the terms mixed up. The team came in and parse his meaning though which is good. It's not a "unit tree" but like a catalogue or library information retrieval feature. Github: https://github.com/s0600204/0ad-structree-mod/tree/entityDetails I apply patch some time ago and it worked nicely (with some minor error messages), but now it doesn't work at all.It's a huge enhancement that make the game feel finished (polish).
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This code was implemented with the clicks and drags in Photoshop. (It's not real) How about this one (re: my mockup image): Hover over the portrait and get tooltip that tells you how much of each resource is being traded at that moment. At bottom of tooltip it say "Left-click to select all idle carts/ships." So, click the porteait and it selects all the idle trade units of that portrait. (aside: right-click opens catalogue entry for the unit, like when clicking all other portrait, there is patch for this somewhere and it worked great, but is depricated by Alpha 20).
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I think this should be the Gallic farmstead in Public mod: The one they have the presently is too big.
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Somethink like this can be small improvement (without having to redesign the complete dialog, even if it should be). (Also, maybe click icons for some kind of action, or hover over to see the actual profits for each or somethings like this)
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===[TASK]=== Improve hero portraits
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
His lips look better Lions. Previous version made his lips look like cat poop. -
Why do the Forums Get So Quiet Before a Release?
wowgetoffyourcellphone replied to Palaiogos's topic in General Discussion
Then I sacrifice goat and two pigeons to your success. -
Why do the Forums Get So Quiet Before a Release?
wowgetoffyourcellphone replied to Palaiogos's topic in General Discussion
This is yet to be determined. Alpha 21 freeze is ongoing.