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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Farmstead does not increase rate around itself (only Rotary Mill does this). The upgrade "Iron Plow" affect only the units gatherers.
  2. If you would like to make one that would be neat. Maybe something like this, but with one entrance and only 2 stories high instead of 3.
  3. Same for me. Game crashes after about a half hour or something. The dialog says a 64-bit OS would help (lol, I have a 64-bit OS).
  4. Better to use the resource to go to Phase 2 since Town Phase isn't very much more expensive than those techs. Also, better to use the resource on more unit too.
  5. Hi. Are technologies even supposed to be researched in Phase 1? They are hilarious in cost.
  6. I think I will have the 'hack' around limitations of the feature.
  7. Oh I thought the re was something like this possible in the actors: <variant frequency="1" name="tech-hellenes/gold_shields"> <textures> <texture file="props/shield/gold.png" name="baseTex"/> <texture file="props/shield/gold_norm.png" name="normTex"/> <texture file="props/shield/gold_spec.png" name="specTex"/> </textures> </variant> It detects that the technology hellenes/gold_shields.json has been researched and then changes the texture. I thought this was implemented but maybe I am misremember.
  8. Thanks fatherbushido, but I already knew that one. That is actor switching on tech/json side. I thought maybe there was code in the actors themself that recognize techs are being research, inside the actor xml as a variation. Was this implemented or just maybe I saw it was a Trac ticket and my memory got confused.
  9. Hi guy. So, I read somewhere a few month ago on the forum (maybe?) that actors can now show upgrades with techs. Like, if I have GOLD SHILED tech researched, the actor can know this and display the Gold Shield variation. I looked on the forum but couldn't find it with search function. My qyuestion is, is this true? And if it is true, is there a example of this in the game right now? If true and no example yet, can someone show me (and everyone else) how to do it? Thanks.
  10. Nothing on the battlaions have been done, but other things like individual upgrade towers and (some) units are implemented. So, select individual wooden tower and "upgrade" it to stone for 100 stone cost. Select a Hypaspist and "upgrade" him to Argyraspis (Silver Shield) for 10 metal. Thing like that. Also start on a Scythian civ, but stalled. Now that upgrade fearure is possible though, I think a nomadic civ like Scythians now a possibility (but I will need use the Celtic art assets for now).
  11. Indeed. Discussion around here devolve into small petty things a lot. ¯\_(ツ)_/¯
  12. What is the main new feature for this alpha? This can help guide discussion of alpha name.
  13. Hello. It is here: https://github.com/JustusAvramenko/delenda_est You can give the wood tower and the stone tower their own limiters in the player.js file, but once you upgrade the wood tower to stone tower, it takes a wood tower away from its tally, and this way you can get around the limit by just upgrading towers to stone. Not good behavior. Any ideas?
  14. Upgrade feature is great (though, can be extended to be better). But there is one minor problem that can be bug or just the feature is not complete yet. Say, I have 10 wood tower and I can upgrade them to stone tower. The max is 10 towers for every civic center. I built 10 wood towers. Now I can't upgrade a tower to stone because it says I already have 10 towers. See, both the base wood and the upgraded stone tower have the same limit. Or, same issue I think, but in a different way. If I have 9 wood tower, I start upgrade 1 of them to stone tower, I cannott upgrade any of the other to stone until it's done, because I think the work in progress upgrade is being counted toward limit(?). haha, just a couple things I notice when working with this good feture. A workaround soultion I try was remove the limit for the stone tower entity or give its own limit, but then once I upgrade a tower to stone it removes a wooden one from the tally and this way I can make unlimited towers, which is not desired. Any other ideas for workaround?
  15. hah I wish every language had a revierwr with this man's voice. He is fun to listen to but I do not knoiw Spanish.
  16. How do they blend with exist texture terrain?
  17. Has to be some kind of benefit or something bonus. Idea is not fleshed out. I like idea of customizing things, but idea need to be fleshed out.
  18. If I use that map, I put the cives in this province (some new* province need created): Athenians: Attica* Britons: Britannia Carthaginians: Africa Gauls: Celtica Iberians: Lusitania or Cartageninis Macedonians: Macedonia Mauryans: Punjab* Persians: Persis Ptolemies: Aegyptus Romans: Italia Seleucids: Syria Sparta: Peloponnesos* Of course, some of the provinces would look a lot different in 0 A.D.'s map and the names different. IMHO, I think a better way would be to have many smaller campaign map focused on smaller areas. Like "Syrian Wars" and "Alexander's Anabasis" based on the middle east. Then "Peloponnesian Wars" map based on Greece. "Hannibal's War" base in Italy, Sicily, North Africa. etc. More Opportunities to be more historical and get deeper into these events.
  19. Hmm, not sure about this. Maube something like this for Persians instead? I don't think Scythian was known for large armies.
  20. Buildings and Wagons (and building props)
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