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Everything posted by wowgetoffyourcellphone
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Color Theory and Game Textures
wowgetoffyourcellphone replied to Kicking_Bird's topic in Art Development
This is terrain blend issue, not problem with texture. -
Color Theory and Game Textures
wowgetoffyourcellphone replied to Kicking_Bird's topic in Art Development
Hi stan. I take your first texture and sharpen a little in photoshop and adjust contrast a little. I then apply the normal map and spec map of the mediterranean grasses already in game to give a little extra detail and depthh. There is some lines in the texture and some things do not tile correct but I fix some of those (not all) and it looks good. I think it make a good tropic terrain base?: Kicking_bird, grass in my screenshot is not blurry, what the hell are you looking at? Thankfully you are backpedalling. You see error of uyour approach. You also speak as if no nbody knows any of this or has noticed that the game's art is not up to standard. Everybody who works on the game or mods the game knows this. As other have said, and you ignore: 1. There have been dozens of different artist working on game over many years. All with different skill level and effort. 2. Important part right now is game feature and fixing bugs and lag. We ask you what you are willing to do to change the scattershot nature of the game's art? Are you to be the tutorial man? As to your examples. WE KNOW HOW SPEC MAPS WORK. Things have been PAINTED IN in many cases because some of the game art is 8 years old... If YOU are willing to go back and remake a lot of the art then you will be hailed hero. -
Color Theory and Game Textures
wowgetoffyourcellphone replied to Kicking_Bird's topic in Art Development
Here is quick mod I make tonight. http://www.filedropper.com/terrestrium It include 5 edited alpine grass texture and new XMLs and a couple of material. Include also is map for that screenshot. Mod is called Terrestrium in mod select. -
Color Theory and Game Textures
wowgetoffyourcellphone replied to Kicking_Bird's topic in Art Development
I am chill as cucumber. Licking_bird just need to back up words (complain about art) with action (do something to improve situation). Much of capability still not utilized. I made this by just messing around in Atlas maps editor (and adjusted some terrain texture and XML). As you see the new unit models will do nice to help visualization. Edit terrain textures and make use of engine to potential. Stan, your textures are too blurry. Here, I think would be good for LOD system, when zoom out swap to lower res, less detail texture to remove noise. When zoom in you see high detail, high contrast. I know game use mipmaps but for terrains they seem to add noise or aren't very good. -
Color Theory and Game Textures
wowgetoffyourcellphone replied to Kicking_Bird's topic in Art Development
Hey Licking_bird! How about you take my advice in your other thread and actually make some textures and a mod folder to show people what can be achieve? If you don't do that, then you just sound like a jerk. I sound like a jerk a lot but at least I am active in trying to mod the game and give alternative. What have you done excep make asss of yourself? This here is very bad example if you want people follow your lead. The texture you made is atrocious and bland like Stalin's living room carpet. At least the texture you criticisze has character. This game is not The Sims. The problem in the game's texture is too much contrast. Yours is blur like snot. -
Old school newcomer here
wowgetoffyourcellphone replied to Thornskul's topic in Introductions & Off-Topic Discussion
I do not know. I remember something anbout using compatibility mode but that does not work for me. Biggest flaw in RAF is economic and base building. Mix some feature of RAF (hero POV, ship rammin) with RTW (better battalion management) and some 0 A.D. econ and base build and you have a winner. -
Old school newcomer here
wowgetoffyourcellphone replied to Thornskul's topic in Introductions & Off-Topic Discussion
Midway should fix the game and put it on Steam for $5-$10. I would buy it. Fix some glitch and lag problems and fix install on new system. -
Old school newcomer here
wowgetoffyourcellphone replied to Thornskul's topic in Introductions & Off-Topic Discussion
For some reason RAF no work on my computer. Takes many hacks to get to work. -
New command: dont kill women
wowgetoffyourcellphone replied to Zezil's topic in Game Development & Technical Discussion
Right, policy is macro. -
Suggestion: can persistmatchsettings also include game speed?
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New command: dont kill women
wowgetoffyourcellphone replied to Zezil's topic in Game Development & Technical Discussion
Hmm, what if game have "Policies" that give overall commands to your troop, economy, etc. Other example: force troops to focus on buildings instead of other troop, or the reverse. Macro policies. Just idea. -
kicking_bird. Beneficial would be for you to work up a good scene with new or repurpose assets and put into the game and offer it as a good example of what you would like to see happen with the art for the future. Even better would be to post it as mod (with a mod folder and mod.json) so everyone can put it in their game and look. This would make your ideas a "big hit" and make your purpose clear. Of course screenshot are okay too, but a mod folder would be knock out of the park. That is, if you really have the skill and willpower to do this and you believe in the project.
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Hmm, I dont see as bug. I think player should get audio feedbacks whenever clicking the building. In fact it feel odd when clicking enemy building and hearing no sound for exampl.
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This man must understand that many texture made many years ago before spec map and normall map in the game, so shadow and highlight needed to be baked intoo texture "back in the day." Over the year it is plain to see that the art has been updated over and over again and will continue to need uptading as this man shows. But as the amount of content grows the effort to update the content increase as well. As a modder I see many of the issues this man says, but I try to fix them myself. Eventually I release it all once AOE icons remade, but the point is if you see an art problem and you have the skill then you should fix ir and present the fix to the community. This community-driven environment, especially now that modding has supported by the game. Saying that, there are better things for programmer to spend timeon like adding the promising features like formation that work right, charging, running, ramming, new technolgy effects (I would very much like to make techs that can modify other techs, like cost, etc.) and others. Fix pathfinder is big too. I would advise steppng back and reassess what is possible in the engine already and see if you would have the time and energyy to make improvement to the art with the engine how it exists right now. Later, engine can be improve for LOD. Maybe experiment to see if there is way to add AO maps to trees (transparencies). If can add to transparencies then maybe we can add to decals for under trees and buildings to simulate ao.Ideas are many.
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You argue not about the game. How does your apply to game? +1 points to you If you want accurate wheat then units will disappear into the farm. Romans also use sponge on stick to whipe their anuses. Point is, what part is worth convey to player and what is not?
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[Crowd source] =Minoan design Doc=
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Aristeia
It's nice. left-right and bottom look chop off tho. -
Treason work fine in AOK and AOM (called Omniscience there). It inly available in the last phase and by then if your enemy has a good pop then it is too expensive (100 metal for each enemy unit, so if enemy has 200 unit then Treason costs 200x100 or 20,000 metal, not an easy sum to get), but if enemy has low pop at this time then the tech is cheap. By this time of match "scouting" is only tedius looking for the enmy's last few units.
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Yes, I know, but we have to make allowances. You suggest that unit in game should disappear in wheat field because we make wheat is historically accurate?
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Solutions that all can be implement: "Spies" or "Treason" tech. Cost 100 metal for every enemy unit (can be disabled with trigger). Reveals vision of enemy units. Capturing female citizens. This would make the end-game much quicker. AI realizes when it is time to resign. Asks for mercy and player can choose yes or no. Yes, ends game with player victory. No, game continues so player can hunt down rest of enemy units if she wants to. Just like in Age of Mytholoogy.
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[Crowd source] =Minoan design Doc=
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Aristeia
Can make an install option: All Age and Mature. 0 A.d. could have this too (All Age disable blood, nudity,etc.) -
[Crowd source] =Minoan design Doc=
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Aristeia
Top left women good ref fopr priestess or maybe hero queen type of units. Bottom middle looks more practical for female citizen. -
I have seen that video already. That guy makes a lot of errors in his videos (for instant: he says hoplites fought with spears underhand, and could only fight with spears underhand, which is wrong; he even demonstrate and he makes fundamental error) and a lot of assumptions. He says road is for driving animals, but why this particular road? he never say why he just wants to make a half-point. I would say that because this road does not have a fence, it is not use for driving animals; instead of assuming that the movie is dumb because all roads obvious use for drive animals so all road shoud have fence (lol). Why is the wheat not taller than Mr. Gladiator? Maybe because it is not fully grown, would he ever stop to ponder explanations? Only thing he says that is 100% right is about the middle of the road that should be trod by draught animal.
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Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Thanks Lion we will talk on PM. Giotto I send you link. Some other things I have recently added: Farmland, still work in progress (and it is a hack). Takes time to add to all skirmish maps. Can test it out easily on Sandbox-Romans map and in a match on Greek Acropolis and Siwa Oasis. Build farm field on farmland terrain to get 2x gather rate. Civic Center and Temple have a farming penalty aura too "Civic Spaces".City Walls aura around civic center: Walls get 2x health if built within aura of civic center, are much weaker when not in aura.Build wooden defense towers in village phase and upgrade them to stone tower in town phase.Upgade Roman army camp to a civic center in Imperial Phase - Colonia Romanorum.Upgrade Ptolemy and Selucids military colonies to civic centers in Imperial Phase - Katoikia (ptol), Tetrapolis (sele).Since particle is now fixed, I might experiment with sand storm reducing vision range and attack range of unit. I might also make an experiment with Celts and Iberians getting battle bonus within trees. -
I see that when unit create it spawn at 'front' of building at the edge of footprint. When unit garrison in same building is walks to the obstruction. Wonder why there is a difference here. I noticed this because I gave temple an aura texture (using the footprint size code and selectable code) and the healers spawned wayyy out at edge of the aura (because I made footprint big to make aura graphic the right size). Then when healer go to garrison in Temple is walk right up to temple and garrison inside. Discrepency in behavior?
