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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Reduce attack of soldiers would help. A basic sword cavalry starts off with 18.5 hack! I laugh at 0.5 increments too. lol
  2. I like these are very cool to hear. You can hear the difference between celt and carthage.
  3. The mining anim in the game right now is good, you should try to emulate that. Only good one so far is seeding. Keep it up though. Keep getting better/.
  4. I recommend you look at videos of peoiple doing these things.
  5. Make walls buildable through trees. This can remove 75% of obstructions. my opinion.
  6. I don't see a good reason for rams to attack soldiers at all.
  7. good for nostalgia, but really aoe1's interface and gameplay is quite primitive now. Very frustrating to go back and try to play.
  8. fog of war is just a gameplay mechanic anyway. letting animals be visible in FOW allows hunting to be a viable thing for player.
  9. As far as I can tell it is still bug in svn. I am testing with clean svn version and still do not see animals in fow.
  10. Major thing missing is the hay cart. All the other farmsteads I think have a hay cart
  11. I think it is very clear that I do not disagree with the rules. i am saying it is not at all clear what the punishments and more imprtantly the level of infraction necessary for various punishment from the tos and eula. "break rules = can'tplay here" is not very precise. It allowa ambiguus and arbitrary punishment for infraction.I am simply suggesting that you make the eula and tos more precise in this thing so that your base is covered. If I call someone a whitey is that as bad as the others? Who makes the determination and how many times can i say this? is limey as bad as some others? How many partial bans triggers a permaban? Are there guidelines for redress? None of that is in there, so you make it up as you go or what? Why are my suggestions controversial. They should not be. If you ever finish the game you may have thousands of players playing at once. Best to solve these things now instead of then.
  12. I hope they keep the small houses (like the Britons and Iberians) and just get a bigger market like you suggest. i like the design of the current market so maybe it can be expanded bit?
  13. Actually I meant that the "small" 5 pop houses for "barbarians" give different gameplay than the "big" 10 pop houses for most of the "imperial" civs. I cannot believe that this was not deliberate, and changing it just because someone wants to have bigger house models seems odd. Thwe pop bonus for houses and other buildings is meta, not realistic anyway.
  14. I have been on the lobby. But I am just advising course of action to make things easier for you and more clear for people who may intentionally or unintentionally break the rules. Clear guideline for punishments are a good thing for both users and moderators. It is funny that you resist this.
  15. I urge you to stick to a specific "look" for each culture and to not dilute.
  16. i think you should first get a nice looking stance with the armature/body. The firing animation should not have the unit moving from ready to attack. Should juyst be attack. Any transition between states should be handled in a different way not yet in the game. That's why i post video of the girl shooting bow. I like her confident strong stance (regardless if she is using a full draw or short draw).
  17. This is fine, but no clear list of punishments and arbitrations. That is what I am talking about. The EULA and TOS are incomplete and leave room for too much ambiguous.
  18. I'd use the better cypress trees as props. I think enrique made them. I have not updated yet to see if you use prop points or not for the trees.
  19. temple already heals units around it. Tho I think it would be cool in desert maps to have "healing springs" like what he says. just a couple per map. they would be gaia.
  20. The square bases are definitely from roman period. I do like the "ropey" texture of the columns tho. See, I would keep overall Greek style, but with eastern "touches" like the ropey texture on the columns and Persian rugs (though I would not put rugs on a temple lol).
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