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Everything posted by wowgetoffyourcellphone
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Most important performance issue is pathfinding. Has been for a long time, since "January 2013" and before that date. Nothing come close. And Even after January 2013 many gameplay addition happen, so your arbitrary dismissing of my concern is foolish. If performance issue is #1 priority why no fix to pathfinding and why such big focus on poorly balancing the game? Big focus on balancing a game without many of its gameplay features yet committed. Says there is no stomach for adding more feature since are "balancing" game as it is, without new features. Why would you balance a game without its features implemented? No features coming is why. Meanwhile #1 performance priority is unfixed. And alphas are released with no discerned planned feature set. Rubico would be a good alpha name.
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Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
All of this was already thought about and decided, but then it was throw away in last alpha instead of tweaked. Because javalin cavalry were OP 2 alphas ago did not make the whole counter scheme bad. 10 years of thought and energy into this problem was discard because of why? Never answered. -
Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
I disagree a lot, but respectfully. There really is no reason to train a archer cav over a javelin cav. The players will find the best cost-benefit ratio and just spam those units and ignore the others. Roles are muddy and unclear. I also disagree that ranged units should alwats hit target. If you don't like ancient combat concepts then why play ancient combat game. -
It's getting closer! I see that some things are in the wrong order and for some reason has missing icons on the left. For instance, in this shot you see in the Civic Center that the III and IV phase techs are in the wrong row. Also, buildings on bottom row should be in row above them (City Phase row). Is there something I can do with my mod that I can fix so you don't have to keep editing your code for outlier? Or do you want to keep tweaking code to try and fix as many case as possible?
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Actually, the svn version shows more. That one doesn't show anything. ERROR: JavaScript error: gui/structree/helper.js line 77 TypeError: path.lastIndexOf is not a function depath@gui/structree/helper.js:77:2 unravelPhases@gui/structree/load.js:326:1 selectCiv@gui/structree/structree.js:119:2 __eventhandler256 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:34:2 __eventhandler227 (press)@menuStrucTreeButton press:2:8 ERROR: GUI page 'page_structree.xml': Failed to call init() function
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Nice. Great to see you still working on it. I remove the phase tech pair and things look better, except now that it is angry that some techs supposedly don't have a "specific phase." WARNING: gather_lumbering_bowsaw doesn't have a specific phase set (structures/athen_storehouse) WARNING: gather_capacity_wheelbarrow doesn't have a specific phase set (structures/athen_storehouse) WARNING: special_storehouse doesn't have a specific phase set (structures/athen_storehouse) WARNING: gather_draft_animals doesn't have a specific phase set (structures/athen_corral) WARNING: siege_torsion_springs doesn't have a specific phase set (structures/athen_fortress) WARNING: siege_flaming_munitions doesn't have a specific phase set (structures/athen_fortress) WARNING: JavaScript warning: gui/structree/draw.js line 28 reference to undefined property g_CivData[g_SelectedCiv].buildList[pha] ERROR: JavaScript error: gui/structree/draw.js line 28 TypeError: g_CivData[g_SelectedCiv].buildList[pha] is undefined draw@gui/structree/draw.js:28:12 selectCiv@gui/structree/structree.js:249:2 __eventhandler36 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:34:2 __eventhandler7 (press)@menuStrucTreeButton press:2:8 ERROR: GUI page 'page_structree.xml': Failed to call init() function ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/null" Problem is, the techs do have a phase set, as seen in the tech's code: "requirements": {"all": [{"tech": "phase_town"}, {"tech": "training_animals_husbandry"}]},I am guessing the structree does not like "all" and "any" and things like this? Good work so far.
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These are minor feature. No big gameplay features for months (a year maybe?). Gameplay is most important. Those other things are nice though.
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Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
Unit vision should be: Infantry 50 meters Cavalry 60 meters Large vision range makes maps smaller (too small). Large vision also make unit auto-attack to very great range, messing up army control. You can make Cavalry have greater vision with a tech or an auto-scout feature or something like this. -
It is a "performance update" because team has stopped adding features.
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Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
ugh... -
nEAT! Works with the base game pretty good. Doesn't work with my mod for a reason I dont know: Is maybe because my mod has a pair for Town phase. Some suggestion to make this great feature even better: 1. Call it the Game Library and make it one part of a bigger in-game manuel. Or Civilization Tree (for now, because it is all the game has) instead of "structure tree." 2. Launch this screen from the little 'i' icon in game setup insytead of using the old layout. I am starting to think the civ json files need to be extrended or streamline.
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Alpha 18 Balancing Branch
wowgetoffyourcellphone replied to scythetwirler's topic in General Discussion
Ptol pikeman costs food and wood, right? -
Good video. Not that long. A lot of 0ad videos go for much longer times.
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[FIXED] foundation bug is back
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Does not happen when match is set to explored. -
[FIXED] foundation bug is back
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
Using autobuild. No one can confirm this happens to them? -
[FIXED] foundation bug is back
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Bug reports
It look like z-fighting as someone said. As if there are two decals fighting to be rendered,
