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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. One idea would be that Kushites advace phases by building bigger and bigger pyramid tomb.
  2. Workas great now. Everything is in right place. Last thing is that the icons on the left are still purple. Error is this: ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/null"
  3. It's getting closer! I see that some things are in the wrong order and for some reason has missing icons on the left. For instance, in this shot you see in the Civic Center that the III and IV phase techs are in the wrong row. Also, buildings on bottom row should be in row above them (City Phase row). Is there something I can do with my mod that I can fix so you don't have to keep editing your code for outlier? Or do you want to keep tweaking code to try and fix as many case as possible?
  4. We can assume they used spearmen and archer like all other civ? But do we know if they had good cavalry or not. Did they use war elephant?
  5. Actually, the svn version shows more. That one doesn't show anything. ERROR: JavaScript error: gui/structree/helper.js line 77 TypeError: path.lastIndexOf is not a function depath@gui/structree/helper.js:77:2 unravelPhases@gui/structree/load.js:326:1 selectCiv@gui/structree/structree.js:119:2 __eventhandler256 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:34:2 __eventhandler227 (press)@menuStrucTreeButton press:2:8 ERROR: GUI page 'page_structree.xml': Failed to call init() function
  6. Kushites would be good civ. Had 2 wars with Rome. Very unique. Problem is it is difficult to come up with some units. I can imagine a special map for them: The Sudd.
  7. The tech require both techs there, so it is unlocked in Town Phase but also requires the other one.
  8. Nice. Great to see you still working on it. I remove the phase tech pair and things look better, except now that it is angry that some techs supposedly don't have a "specific phase." WARNING: gather_lumbering_bowsaw doesn't have a specific phase set (structures/athen_storehouse) WARNING: gather_capacity_wheelbarrow doesn't have a specific phase set (structures/athen_storehouse) WARNING: special_storehouse doesn't have a specific phase set (structures/athen_storehouse) WARNING: gather_draft_animals doesn't have a specific phase set (structures/athen_corral) WARNING: siege_torsion_springs doesn't have a specific phase set (structures/athen_fortress) WARNING: siege_flaming_munitions doesn't have a specific phase set (structures/athen_fortress) WARNING: JavaScript warning: gui/structree/draw.js line 28 reference to undefined property g_CivData[g_SelectedCiv].buildList[pha] ERROR: JavaScript error: gui/structree/draw.js line 28 TypeError: g_CivData[g_SelectedCiv].buildList[pha] is undefined draw@gui/structree/draw.js:28:12 selectCiv@gui/structree/structree.js:249:2 __eventhandler36 (selectionchange)@civSelection selectionchange:0:1 init@gui/structree/structree.js:34:2 __eventhandler7 (press)@menuStrucTreeButton press:2:8 ERROR: GUI page 'page_structree.xml': Failed to call init() function ERROR: CCacheLoader failed to find archived or source file for: "art/textures/ui/session/portraits/null" Problem is, the techs do have a phase set, as seen in the tech's code: "requirements": {"all": [{"tech": "phase_town"}, {"tech": "training_animals_husbandry"}]},I am guessing the structree does not like "all" and "any" and things like this? Good work so far.
  9. These are minor feature. No big gameplay features for months (a year maybe?). Gameplay is most important. Those other things are nice though.
  10. Unit vision should be: Infantry 50 meters Cavalry 60 meters Large vision range makes maps smaller (too small). Large vision also make unit auto-attack to very great range, messing up army control. You can make Cavalry have greater vision with a tech or an auto-scout feature or something like this.
  11. It is a "performance update" because team has stopped adding features.
  12. nEAT! Works with the base game pretty good. Doesn't work with my mod for a reason I dont know: Is maybe because my mod has a pair for Town phase. Some suggestion to make this great feature even better: 1. Call it the Game Library and make it one part of a bigger in-game manuel. Or Civilization Tree (for now, because it is all the game has) instead of "structure tree." 2. Launch this screen from the little 'i' icon in game setup insytead of using the old layout. I am starting to think the civ json files need to be extrended or streamline.
  13. Good video. Not that long. A lot of 0ad videos go for much longer times.
  14. Using autobuild. No one can confirm this happens to them?
  15. It look like z-fighting as someone said. As if there are two decals fighting to be rendered,
  16. Under all buildings. Fields. Under stone mines. All decals.
  17. Screenshot wont help, since it is static. but what happen is the decals get lighter and darker when camera zoom or move.
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