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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Mybe a couple of Egyptian style column next to the front door of the barracks, flanked by 2 lions? Reuse the Egyptian textures and mix them into the Kushite buildings. I'm not getting the Egyptian influence yet from these --very good -- structures. The front door of the barracks also looks very very small, for midget.
  2. kush_barracks kush_civil_centre ... kush_infantry_spearman_b kush_infantry_spearman_e etc. So, kush_ for templates and civ code. Kushites for the civilixation name. { "Code": "kush", "Culture":[ "egyptian" ], "Region":[ "africa" ], "Name": "Kushites", "Emblem": "session/portraits/emblems/emblem_kushites.png", "History": "The Kingdom of Kush was an ancient Afrian kingdom situated on the confluences of the Blue Nile, White Nile and River Atbara in what is now the Republic of Sudan, South of ancient Egypt. The Kushite era of rule in the region was established after the Bronze Age collapse and disintegration of the New Kingdom of Egypt, and it was centered at Napata in its early phase. After King Kashta ('the Kushite') invaded Egypt in the 8th century BC, the Kushite emperors ruled as pharaohs of the Twenty-fifth dynasty of Egypt for a century, until they were expelled by the Assyrians under the rule of Esarhaddon. Kushite culture was influenced heavily by the Egyptians, with Kushite pyramid building and monumental temple architecture still extent. The Kushites even worshipped many Egyptian gods, including Amun. During Classical antiquity, the Kushite imperial capital was at Meroe. In early Greek geography, the Meroitic kingdom was known as Aethiopia. By the 1st century AD, the Kushite capital had been captured by the Beja Dynasty, who tried to revive the empire. The Kushite kingdom with its capital at Meroe persisted until the 4th century AD, when it weakened and disintegrated due to internal rebellion. The Kushite capital was eventually captured and burnt to the ground by the Kingdom of Axum.", "Music":[ {"File":"The_Blue_Nile.ogg", "Type":"peace"}, {"File":"Kandake's_Dance.ogg", "Type":"peace"}, {"File":"The_Tombs_of_Our_Fathers.ogg", "Type":"peace"}, {"File":"Our_Sacred_Mountain.ogg", "Type":"peace"} ], Title of mod? Maybe: Rise and Rule: The Kingdom of Kush The Rise of Africa African Empires Fury and Fate: The Kushites Kingdom of Kush The Kushites
  3. He might have just been inspire. It's okay.
  4. If AOM did one thing very awesome, it was the game encyclopedia. It was completely crossreferenced and everything.
  5. I'm asking if there is trac ticket for the feature.
  6. The game really need better grass, bushes, rocks, etc.
  7. Link to trac ticket? Can't find it.
  8. Civic Center should definitely be Egypt-inspire. Have nice white obelisks, monumental statues like pharaohs, but black Kushite figures instead of brown egyptian figures.
  9. I would actualy like to see the AI have different "personalities" who are more likely to use one strategy over another.
  10. I honestly thought this stuff was going to be player color. Makes sense since the orther civ textures do the same thing with these kind of detail. I also liked this part of Sundiata's texture attempt:
  11. Either way it is done, wandering need to be turned off when task to the corral. Or maybe corralable animals just don't wander.
  12. It would have worked just fine if the wandering could be turned off when garrisoned.
  13. Have you look at corral trickle Trac ticket? i had it working in DE for food trickle from garrisoned sheep. Even had the sheep show up inside the corral. Problem is, the sheep entity would stull do its "wander" animation and even wander out of the corral, while the actor itself remained at the prop point. lol, it was a weird bug, though not unfixable. I am curious how you are doing it.
  14. IMHO, always get into habit of dropping off resources at the nearest dropsite before you task them to do something else -- like build, or attack, or go gather some other resource. If you do not dropoff the resource first, all that time those unit spent gathering those resource has been wasted. It's one of my biggest peeves when watching all of these video.
  15. I think Mauryan should get Elephant roundup by default. Other have to research it.
  16. Spies/Omniscience is for players who want to play Conquest all or conquest units. Of course it's not needed for other kind of victory conditions...
  17. I can't wait til next alpha. All new unit meshes and animations and all new UI buttons for unit and structure. Will look much better in videos.
  18. Some Youtubers see it and say, "It's an alpha, so glitches will happen." People see it and think it a glitch.
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