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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Thanks to you for the bug report.
  2. well, carthage did not have a king, so why a "palace"? why not call it the council chamber or something. Carthage had an oligarchy system, kind of like Rome's republic.
  3. from concept, I imagined the model to be shorter. Model look kind of tall.
  4. I think game modes are different than victory conditions, although they can be relation. I would not mind talking about how Death Match should play. It is not just lots of resources.
  5. DE already has the Conquest Civic Center victory condition. I also renamed Conquest Units to "Genocide", and renamed Regicide to "Herocide."
  6. part of problem is that default blank map start the terrain too high and the skybox does not reflect nicely. I modded the default starting map to have a lower base terrain height. _default.xml
  7. same, I am just being matter-of-fact, not trying to be harsh. I think LordGood can handle some critique of his work. I just thought "cartoony" was obvious description, but I could have spelled it out better. Probably different peop,e have different idea what cartoony means.
  8. I think a Ares statue would look very similar to the modern Leonidas statue anyway, so either can to work. As forthe Macedonians, i think Apollo the Sun god would work the best, since the Macedonian dynasty claimed it was descendant to Apollo. the Macedonian royal symbol and civ emblem is the Apollo sun ray. DE has many special technologies for all civs. Glory can be used for them. Like, Hellenistic Metropolis, Antikythera Mechanism, Hegemon, Boeotarch, Archery Tradition, Eagle Standards, Urban Cohorts, Ká¹£hatriya Warrior Caste, Chanakya's teachings, Secret Police (Krypteia), and more.
  9. Would make good objects for gathering resources (stone mostly).
  10. Hi guys. So, I made the new Glory resource for DE. It's used to train heroes, research special technologies, and build wonders (which unlock the Empire Phase). Get Glory by killing enemy units and by building Cult Statues. The coolest thing is that the cost for each Cult Statue increases by 25% for each one you build. Each new Cult Statue is more expensive than the last one! Athenians: Athena (bronze on marble pedestal) Britons: Maybe they build rune stones? The cheapest of the "Cult Statues", but give the least Glory trickle. Carthaginians: Ateban Mausoleum. Is 2x more expensive, but has 2x health and gives a stronger Glory trickle. Epirotes: Zeus. Gauls: Wooden god statue, not sure which one(s). Taranis, Epona? Han Chinese: Golden Bixby statues Iberians: Repurpose the Revered Monument, but also give the attack aura like current. Macedonians: Apollo (sun god epithet) Mauryans: Small Stupas. References: 1, 2, 3 Persians: Large Lamassu Ptolemies: Serapis; Isis. Two variations of the same structure. Romans (Republican): Jupiter, throwing bolt Romans (Principates): Colossus statue. Scythians: Wooden Horse with giant antlers. Seleucids: Apollo (archer epithet) Spartans: Leonidas statue, or Apollo. Suebians: A large totem with antler. Thebans: Herakles or Theban Sphinx.
  11. Can be basis for City Phase civic center. I don't like that part on the top though. The building is nice with symmetry, but then the bit at the top throws the symmetry.
  12. The proportions of the men are way off. Not realistic. Heads are big. The hands are big. Proportions of things. Look at reference for people, places, things, and animals was you are painting to get them right. Don't sketch from memory. Use good references. Details are broad and sketchy, look incomplete, lack polish. things like this is what I mean by cartoony.
  13. Make the current Ptol CC the upgrade actor and make a newer less fancy model for the un-upgraded actor.
  14. Hi, can haz autobuild? http://trac.wildfiregames.com/changeset/19031
  15. oh god, the game needs the 4th one in a row? how about a gameplay release...
  16. hi, another code suggestion is these: { "code": "glory", "name": "Glory", "order": 5, "subtypes": { "prestige": "Prestige" }, "canTrade": false, "canBarter": false, "truePrice": 100, "aiAnalysisInfluenceGroup": "ignore" } Default is canTrade and canBarter = true.
  17. Units on walls get a armor bonus already, but maybe it should be a even bigger bonus. as for his number 3, the gentleman should try DE to see if the concept works as he suggests. Battalions would increase numbers of soldier, while reducing the number of controllably entities for the player.
  18. elexis's ticket would be nice, but mimo's comment is what i specificly talk about. like, the I would like to mod the default resource amounts to be something like: 500 food, 500 wood, 500 stone, 300 metal, 0 glory. A ratio can work, but might give weird starting amounts, like 176 or something. And while I might want 0 glory for start at a low level, I might want the player to start with 500 or more at the extreme high end. Maybe somkething code like these for default file: { "TranslatedKeys": ["Title"], "TranslationContext": "startingResources", "Data": [ { "Resources": { "food": 0, "wood": 0, "stone": 0, "metal": 0, "glory": 0 }, "Title": "None" }, { "Resources": { "food": 100, "wood": 100, "stone": 100, "metal": 100, "glory": 0 }, "Title": "Very Low" }, { "Resources": { "food": 300, "wood": 300, "stone": 300, "metal": 200, "glory": 0 }, "Title": "Low" }, { "Resources": { "food": 500, "wood": 500, "stone": 500, "metal": 300, "glory": 0 }, "Title": "Medium", "Default": true }, { "Resources": { "food": 1000, "wood": 1000, "stone": 1000, "metal": 600, "glory": 100 }, "Title": "High" }, { "Resources": { "food": 10000, "wood": 10000, "stone": 10000, "metal": 6000, "glory": 1000 }, "Title": "Very High" }, { "Resources": { "food": 25000, "wood": 25000, "stone": 25000, "metal": 10000, "glory": 2000 }, "Title": "Extremely High" } ] } Notice rename "Deathmatch" to "Extremely High" because Deathmatch is a mode not resource amount.
  19. Yes, his is exactly the format I am use at the moment. Enrique is right. They play different animation even if they are properly given the same names.
  20. Those terrain texture need spec maps and normal maps badly. And no,video is not AOE music. lol
  21. Would it be possible to vary the amount of each starting resource? Right to now the number in starting_resource.json (300, 500, etc.) is apply to all resource. I would like my resource to always start much lower than the others (I would also like to make metal start lower too). Possible?
  22. Try s06, this seems to work! WOOO Also, your instructions here allow me to add the 5th resource to top panel! http://trac.wildfiregames.com/wiki/ModdingResources#displayMoreIcons Side note: I wish screenshots would capture the cursor too.
  23. I've done it that way and every way we talk about in this thread and more! lol
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