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Posts
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Everything posted by Stan`
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Our problem (On windows at least) is that we trusted the hardware and I guess janwas made educated guesses about it which has worked until AMD decided to mess things up. Also there are two different bugs. Hardware detection which is probably too precise for its own good and for our needs, and the timer code. AFAIK we only use the former to detect the timer then use a custom function for TSC or with my patch QPC which is part of the windows API. I chatted a bit with @wraitii on the SIMD changes and I believe the discrepancy on Linux vs Windows is due to the fact some optmizations are disabled on MSVC while they are "on" on Linux.
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What do you need help with ? (Running them,. Finding them, writing some ?)
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Well we somewhat support ARM, as in the game runs on raspberry pi and we are fixing the mac build for catalina but I have absolutely no idea how and if it will run there. As of financial expenditures nobody is getting paid for working on the game so...
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Did you edit source/tools/dist/build.sh to point to your current SVN location?
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Spidermonkey is in the source code.
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Screenshots not good enough? You can access the raw data directly in the game's xml files there are actually some python scripts to compare units and whatnot
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See What do you mean was not working ? cc @Itms
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You can press F2 in the game that will save a screenshot. If you need more pixels you can try MAJ+F2
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Sure. You can sent it via PM
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Checked my SPAM but no still nothing. Let me know if there is anything I can do...
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Merged.
- 518 replies
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- hotkeys
- autoassign civ
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Mainland with teammates placed closely together
Stan` replied to andy5995's topic in Scenario Design/Map making
I find your lack of shadows disturbing C:\Users\{YourUserName\Documents\My Games\0ad\mods\user\maps\random\ -
Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
Was accepted by @Angen today after requesting fixes. -
Indefinite loading and errors when starting a new game
Stan` replied to Megan Jones's topic in Bug reports
Great! Have fun. -
Can you elaborate ?
- 518 replies
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- hotkeys
- autoassign civ
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
https://mobile.twitter.com/AlisonFisk/status/1302130523842777089- 1.044 replies
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- civ profile
- history
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https://code.wildfiregames.com/D1190 is not committed.
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Oh right it's missing a line. Seems like it's rendering related. 78ms vs 20ms.
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Indefinite loading and errors when starting a new game
Stan` replied to Megan Jones's topic in Bug reports
Mmh looks like a corrupted matchsettings.json. can you go into your appdata folder and look for a matchsettings.json file then delete it and try to run the game again ? -
cc @Itms (for the cheating part if you have any ideas)
- 518 replies
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Indefinite loading and errors when starting a new game
Stan` replied to Megan Jones's topic in Bug reports
Did you install mods ? -
Textures are loaded only when you click on models. So it's just template loading you are experiencing. If you already overwrite all the templates anyway you can add for example a file called units.DELETED to ignore all the files in simulation/templates/units (put it in simulation/templates/)
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CC @wraitii @Itms looks like something with Spidermonkey...
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Looks like some files were not added in the package? That file is in binaries/system maybe the nsi script needs an update ?
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https://code.wildfiregames.com/D2377 Now set to 1024.
