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Everything posted by Stan`
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You can but it will only work with the dev version of the game (Not the current release)
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Dunno have you tried Engine.GetGUIObjectByName("guiobjectname").style = ?
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You could also keep track of the time, by querying the current date? And only call the function every five second or so.
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You can query the player then query all its entities I think.
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@gameboy @vladislavbelov is currently busy with AFK life. Please be patient.
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As I said the fix should occur on the programming side thanls for investigating
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Not actively these days. But we are still fixing some issues with it
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Should be fixed now. 1. Seems to be an issue with programming :/ 3. Can only be fixed by Alexandermb
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Looking great!
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What's your github account name?
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Ja. Mit Git Du kannst seinen Änderungen hochladen auf Github. I can give you access
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Ich meine, dass ich möchte, dass Sie einen "Pull-Request" auf Github erstellen, um die Fehler des Millenium-AD mod zu beheben
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No i meant for the milleniumad. For the female base_walk I can't commit something I do not understand
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Meh... Will you make a Pull request for the mods?
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I like the icon How did you make it?
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It does not work for me... head goes completely out of sync. Did you by any chance forget to delete the base_female_walk file in milleniumad, hence, overwriting whatever was in SVN?
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T_T This make even less sense... You're removing animation variations for running and leaving the idle as is and it works for you?
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Sadly most of the time we can't use stuff from the "www" because their license is not compatible with ours... /me is confused thracians should not be in milleniumad...
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Sadly most of the time we can't use stuff from the "www" because their license is not compatible with ours...
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Yes. Might have been Dacian, I think there was a confusion at some point.
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Never had time to finish those
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Yeah that file comes from the public mod. What I don't understand is why it works for you and not for me.
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Wait... it works for you? For me it eventually goes out of sync no matter what ^^
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Thanks for the bug reports @Mr.lie maybe @m7600 wants to have a look at those? Else I will fix them, but I don't think I will have time soonish... I looked into it but no matter what I change the variant base_female_relax to I can't get it to sync. The variant was incorrect <?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" speed="100"/> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant> instead of <?xml version="1.0" encoding="UTF-8"?> <variant frequency="1" name="Base"> <animations> <animation file="biped/citizen/idle_relax_f_long.dae" name="Idle" id="idle1" speed="100"/> <animation file="biped/citizen/idle_relax_f_short.dae" name="Idle" id="idle2" speed="100"/> <animation file="biped/citizen/idle_relax_f.dae" name="Idle" id="idle3" speed="100"/> <animation file="biped/citizen/walk_relax_f.dae" name="Walk" speed="20"/> <animation file="biped/citizen/run.dae" name="Run" id="run1" speed="8"/> <animation file="biped/citizen/run.dae" name="Run" id="run2" speed="9"/> <animation file="biped/citizen/run.dae" name="Run" id="run3" speed="10"/> </animations> </variant> But even with the ids it does not want to sync.
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See https://code.wildfiregames.com/D2372