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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I don't think so. It's trial an error, that's how art works basically
  2. Indeed the animation is based on the templates when a repeattime is specified, while it's based on the actor file when there is no template. Unfortunately changing this change balancing
  3. Intel uses both. They have like 128MB integrated and then "steal" the rest. Source: https://www.intel.com/content/www/us/en/support/articles/000020962/graphics.html
  4. I believe APU do not have dedicated VRAM. You can configure the amount of RAM they use in the BIOS/UEFI.
  5. For the record that's https://code.wildfiregames.com/D2859 Sounds are to be improved
  6. Found this today, and thought it was amusing
  7. Buildings have a "loyalty" bar in order to capture a building you need to fill that bar with your color. Your enemy can reduce the capture rate by adding units inside the buildings. You can increase by damaging the building before trying to capture it.
  8. Interesting, it would seem we are missing some characters with umlauts
  9. Thanks for the fixes! I merged them. Note for the future though, we use 2 spaces for indentation not tabs Try also to make changes smaller if you can.
  10. Yeah those need to be replaced by something else, for the code has changed since then. Thanks for your work I believe you could try to merge
  11. I created https://github.com/0ADMods/yayoi_japan @LordGood maybe you could upload your buildings ^^"
  12. You can but it will only work with the dev version of the game (Not the current release)
  13. Dunno have you tried Engine.GetGUIObjectByName("guiobjectname").style = ?
  14. You could also keep track of the time, by querying the current date? And only call the function every five second or so.
  15. You can query the player then query all its entities I think.
  16. Stan`

    MSAA bug!

    @gameboy @vladislavbelov is currently busy with AFK life. Please be patient.
  17. As I said the fix should occur on the programming side thanls for investigating
  18. Not actively these days. But we are still fixing some issues with it
  19. Should be fixed now. 1. Seems to be an issue with programming :/ 3. Can only be fixed by Alexandermb
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