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This is for discussion and suggestions regarding unused entities, units, etc. in Atlas since Alpha 23. If there is already an existing thread or threads regarding this, please refer me to such. Good to know that stables and siege workshops are going to be standard in Alpha 24. In order in the list of entities: Campaign folders are for entities in campaign "maps" not intended to on played on like a normal game. Celtic hut and longhouse remnants from previous alphas. Make them equal to houses? Desert trading post models are the same as the Persian market ones. Fences (the long, short, and stone) are select-able and attack-able. Hellenic Epic Temple, despite being in an skirmish map (Greek Acropolis?), is basically a modified Parthenon acting as a large Temple. Hellenic Proplyea (entrance to a temple), suggest making it garrison-able if it serves no other purpose. Palisade angle spikes should not have rubble when destroyed, should be able to take many hits from spears and arrows, and should be easily vulnerable to swords, axes, and crushing attacks. How about making them anti-cavalry stakes? Wooden Watchtower can be garrisoned by one unit or small siege engine. Small spikes can be like caltrops, dealing damage to any units going through. Tall spikes can be barricades. Corinthian (Seleucid) colonnade. Table (both rectangle and square variants) Default fishing boats, trading ships, and biremes should be added, not just triremes. Babylonian defense tower should be for the Aristea mod unless any scenario has them for a reason. Outposts may need to be unique models for every faction, current one can be put for one faction/civilization or in the "other" folder if generic. Melonas (rotary mill) is going to be deprecated, suggest a use for Millenium A.D. factions (Anglo Saxons, Carolingians)? Does the next alpha allows upgrading Carthaginian houses into apartments? Borg's mod already does this. Carthaginian embassy (the large one), suggest that it can hire all seven mercenaries from the three embassies. Carthaginian small wall gate is the same as the palisade's Tophet, the other Carthaginian temple. Persian apartment block, found in "Egypt" skirmish map, suggest that it can be like Delenda Est's insula, built in the City phase and housing many. Persian houses A and B also found in "Egypt" skirmish map, suggest that can be built in the Town phase. Persian inn, remnant from a previous alpha. Persian tačara can function like the apadana (palace), summoning hero and anusiya. Where can you find the texture and/or model for the lighthouse in the 4-player "Corinthian Isthmus" map? Different texture than the buildable Ptolemaic one. Temple of Mars also found on Egypt skirmish map. Tent (tabernaculum) can be built by Roman citizen soldiers, and can be transferred like yurts for only food (carried by donkey or horse-drawn cart). Roman Triumphal arch also found on Egypt skirmish map. Imperial Roman special building for Empires Besieged? Spartan gerontía/gerousia (senate?) should be like the Athenian prythaneon. Currently only Leonidas can be trained, why not the other two heroes and some upgrades? Found in an old tutorial from a previous alpha. Athenian gastraphetes currently uses the Scythian archer portrait. Xenophon should be a cavalry swordsman hero. Boudicca's cavalry javelineer and infantry swordsman forms. Carthaginian champion pikemen, also found on Egypt skirmish map. Arstibara (apple bearers), probably the same stats as (and right clicking the icon shows) the anusiya. Persian champion cavalry archer currently has same portrait as the champion cavalry spearman. Some mods correct this. Ptolemaic Nubian mercenary archer. Roman imperial legionnaire and centurion are also in Egypt map. Marian legionnaires can be found in Gallic Fields map, takes experience to promote to imperial legionnaire. Roman onagers do not pack. Delenda Est kind of fixes this problem. Spartan pikeman. Delenda Est has a trainable version of this unit. Theban Fire Raiser, Sacred Band Hoplite, and Thespian swordsman are in Delenda Est, but the Sacred Band Hoplite is also found in the Pelopponesian Wars scenario map.
I have been working around with the map maker for a while, but one thing i cant do is place water on high grounds, i can raise the water level but its only good for the low rivers. but how do i get the same water texure on higher grounds? like streams flowing down a mountain? Btw, i am working on a scottish highlands map.