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Posts
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Days Won
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Everything posted by Stan`
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What happens if you have a celt trader? The celt trader file is used because it has no mesh and as such is convenient for props like these. I still fail to see how its related though...
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Why do you need to edit your local.cfg? Do you have a replay for that game?
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Well we need @LordGood's buildings first.
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To reset it just move it to another location eg desktop and try to run the game again.
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Mmh you might want to reset your config file. Do you know where to find it? (Make sure you put it somewhere else in case something goes wrong)
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Mmmh, can you try disabling GLSL and postprocessing in the options ? > pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134 C++ Symbols loaded. pyrogenesis.exe!CLogger::Render() Line 215 C++ Symbols loaded. pyrogenesis.exe!Render() Line 264 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 416 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x01870008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x01870008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x01870008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x018a2cf0, unsigned short * wenvp=0x018a0ad8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76756359() Unknown Non-user code. No matching binary found.
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Yep. Unfortunately Alexandermb lost the file so it's gonna be hard. Sorry I don't understand the question?
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Can you make sure Reshade does not interfere, it usually doesn't uninstall cleanly, and leaves dlls and other things in folders.
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Maybe an issue with very high quality shadows @vladislavbelov might know.
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Did you change any game options?
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It's normal polygon modelling with a cylinder and extrusions
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Well if you guys can find a way for us to reproduce it then it would be great It's probably some GPU bug with one of our shaders.
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It was early, so do not remember ^^ went for the polite version.
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This one is a really nasty bug @vladislavbelov and I haven't been able to figure why nor how to reproduce consistently. On your screenshot it seems to use the foundation.dds texture file, but you don't seem to have any buildings using that anywhere.
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This error means something is wrong with some of the animations in Terra Magna. It's not because of your system.
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Alright. Good luck for your future endhaviours i'll see if I can salvage anything from this. I'll make sure to credit you if I do.
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Can't see the video?
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Mmh can you confirm this ? @Dakara est-ce que tu peux tester d'activer et désactiver la pause lors du changement de fenêtte pour voir si ça cause le bug ?
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See, I would have written 0.75 ;D
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We can't distinguish between them with the code :/ I was confused, I thought I knew even less about sound that what I did. Can you check if the gain is better so I can fix that? I remember it not working for me, but I haven't been playing with sounds for a while.
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But that's not currently possible is it?
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Believe that's extra code If you make it positional you won't hear it? Can you check if that works for you ?
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Sorry about that, I guess that means I got the expected effect though People complained the old one was too easy to miss I'm not sure how to reduce to that number though, do I need to change a file?