Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.013
  • Joined

  • Last visited

  • Days Won

    582

Everything posted by Stan`

  1. Might be a little too much black lines on the first, but nonetheless an outstanding improvements. I will commit some of them with their permission. @m7600 could send me one of the blend files?
  2. M7600 portraits are really good
  3. Can be done if you find CC0 flat patterns
  4. Hey thanks for keeping up with this! Some comments We need to improve the texture quality somehow, it definitely looks blurry compared to the other animals. You should smooth shade the faces, they look blocky right now Under certain angles the legs look extra skinny There is a visual glitch on the tail This way is fine In binaries\data\mods\public\art\actors\fauna It should be bison_bonasus_adult to match the others In binaries\data\mods\public\art\meshes\skeletal Should be animal_bison_bonasus_adult Make sure to untick the option that exports textures in Blender In binaries\data\mods\public\art\skeletons Armature should be something like bovidae_skeleton.xml While exporting make sure you also fix the armature name in Blender. How to make them rotate? You need to keep the button pressed after placing an object and move the mouse You can also rotate the camera Yeah they are currently hardcoded. You need at least walk idle death attack feed There is also walk feed In order to make the animal attackable and visible without actors(all) you need to create a template file in binaries\data\mods\public\simulation\templates\fauna e.g. fauna_bison_bonasus <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_hunt_defensive_bull"> <Identity> <GenericName>European Bison</GenericName> <SpecificName>Bison bonasus</SpecificName> <Icon>gaia/fauna_cow.png</Icon> </Identity> <VisualActor> <Actor>fauna/bison_bonasus_adult.xml</Actor> </VisualActor> </Entity> You will also need an icon, but that can be settled later. EDIT: Keep up the great work!
  5. https://mobile.twitter.com/andrewpprice/status/1289041536680779776
  6. I think you're good. You can always go back to tweak it later on
  7. As you wish You're not stepping on anyone toes by offering alternatives
  8. So maybe let's focus on the missing ones, then see about the rest ?
  9. Hi, Can you upload your system_info.txt file see https://trac.wildfiregames.com/wiki/GameDataPaths
  10. We can have both but not at the same time So sure if you find a way to make a bird armature that works for both why not. We attempted the same for the partirdge but I do not have the files due to lack of internet.
  11. Looks better Maybe a little more tanned?
  12. Honestly all the previous portraits were great. Do not let a roadblock take away all you've done so far. You can bake geometry on top of another (selected to active)
  13. It seems to be missing spec and normal, and the player color on the crest is strange Also you didn't paint over it ^^ I agree that the face is bad too, but that was to be expected. I wonder, do you think you could look into baking the faces you made on textures ?
  14. Thanks, as long as it's not NC we should generally be fine, but we have to be careful anyway.
  15. It is very likely yes chameau_bactrianus-01.zip
  16. Like this one? Yeah the question is about those two textures If it's derivative work the authors should be credited.
  17. Sure. Now it's better to have animals for biomes we actually have considering the big amount of work they represent.
  18. Some limitations with bones 63 bones maximum. Else an option called GPU Skinning will do some very bad things. With regards to a better armature sure go ahead, you might want to see if you can reuse it for the muskox You will need a skeleton file → https://github.com/StanleySweet/0AD-Skeleton-Generator ← You can feed it dae files and it will generate the file for you to put in art/skeletons Usually we prefix the bones to avoid conflicts with other skeletons. The actual model looks very good. I can't wait to see how it looks in game. how did you make the texture ? Make sure to only use CC0 or CC-BY-SA 3.0 references, and in case of the later, to mention the person who took the image. With regards to the UV you could probably optimize it a bit. The horns use too much space compared to their size which would be better used for the rest of the body. The animal is not symmetrical (with regards to the texture) but if you make it so, you can save also a lot of space (It's a matter of taste as it looks good right now )
×
×
  • Create New...