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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That's because something is trying to prevent it from creating directories. What antivirus do you have ? Where did you install the game ?
  2. What kind of sounds are you able to provide?
  3. That's the GPU. Are you running Antivirus software ? If so what is it ?
  4. @Angen made a special mod to be able to pickup items.
  5. Hello, what OS are you on? What version of the game are you running. Does this error occurs after launching a match, or after launching the game?
  6. You can do that. Although chances are that if it's detected now it will be detected again. What's your antivirus brand? They should have some kind of false positive reporting system.
  7. Ah yeah, cause the there are so little turns that you instantly go into the freeze just like when someone is at the end state of rejoining.
  8. Very likely using very outdated gui code https://github.com/0ADMods/A-Mythology-mod-f-or-0-A.D./tree/master/gui
  9. No sadly anything C++ related needs the game to be recompiled.
  10. You might have to patch NVTT on AARCH64 to be able to run the game see https://code.wildfiregames.com/D2563
  11. Thanks @Itms. Agreed. Well hopefully someday the balancing people will be team members. When we edited that code ownership group I didn't know we could create different types with rules
  12. Yep. You forgot to replace the " ' " by " (in the help comment)
  13. Nah I think it needs extra code. Could be added though I guess. EDIT: Just saw you used the old patch I gave borg- sorry
  14. You can look at https://code.wildfiregames.com/D1718 If you don't want to use status effects you can look at the previous diffs
  15. Hey Thanks for your interest. Pinging @Itms, @wik, @wraitii, @Krinkle in cas they have an idea.
  16. Can you give me a time If you mean the very beginning, it's because the textures are not cached yet.
  17. Did you by any chance add a civs.DELETED file ? If so you need to edit the _default.xml map and remove the references to the other civ there
  18. Might be with autoresearched techs. Basically Gobelin civ has a tech that affects a specific class eg corruptible and changes the visual actor. So when you capture another building with that class the tech apply and the building change. I didn't try though so take it with a pinch of salt
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