Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.478
  • Joined

  • Last visited

  • Days Won

    602

Everything posted by Stan`

  1. Can you compress it and upload it here? Make sure to pack textures into the blend file.
  2. Be careful about textures.com. For opengameart if non CC0 make sure it has a commercial license, and also that if their are authors to keep their names somewhere; Do you wish to have feedback on your 3DModel?
  3. @nifa that's a very good point probably why it stayed that way. @Thorfinn the Shallow Minded true it would be nice to have a color blind mode
  4. Not that non decaying trees replaced by stumps might have a performance impact @vladislavbelov might know more.
  5. Right, one could be disabled too . eg yellow when enabled grey when disabled, and red when enabled grey when disabled
  6. Actually, would be nice to only have one icon instead, Having two is confusing. It was because one used to be able to have multiple alarm levels.
  7. Yeah so the problem it fixed originally is somewhat reversed from what I understand (e.g. towers with the same range as units, will be able to shoot farther than said units).
  8. Shouldn't we differentiate gaia units from player units?
  9. They have by @wraitiibecause it broke enemy unit detection EDIT: https://code.wildfiregames.com/rP24776
  10. Strange I used your template not sure why it didn't work
  11. I used the brown background for conistency with the other icons It might look better I can try later.
  12. Flickering was also in a A23 it's not a new bug.
  13. He updated the patch here https://code.wildfiregames.com/D3454 1) Is fixed 4) too
  14. Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad
×
×
  • Create New...