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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yes, python2 is used only for the build process.
  2. @xTrEeMx Oh it seems you got the wrong zip... this one should be better.
  3. Hello Je ne suis pas sûr mais je pense que tu as une version de retard. Pour ce qui est du réseau il y a plusieurs raisons pour lesquelles ca peut ne pas marcher. 1. Ton FAI (Free, Orange etc) n'est pas compatible avec STUN 2. L'hôte n'utilise pas STUN mais n'a pas ouvert ses ports Essaie en 4G pour voir peut être.
  4. What OS are you on? See https://trac.wildfiregames.com/wiki/BuildInstructions
  5. You can just edit template_unit now
  6. If you play in LAN you can use the direct connect option. Make sure the windows firewall has an exception for 0 A.D.
  7. @badosu I could help if you need some icons?
  8. It really looks great and like a different game. Can you upload them to your post instead of a third party ?
  9. Hey you also need to disable it in your router settings. Alternatively you can use your phone as hotspot.
  10. You should open it in both. We use STUN to bypass some restrictions but sometimes it's not enough.
  11. @wackyserious Do you think you could redo them? Some stuff about normalshttps://www.katsbits.com/codex/flip-normals/
  12. Do you still have the AI file? Illustrator can save as SVG directly
  13. Hey, sorry nobody answered before. We don't really maintain the mod anymore sadly. Did you manage to make it work with that converter ?
  14. Stan`

    MSAA bug!

    It's still in progress, there are some changes to be done first.
  15. Bonjour, Pouvez-vous prendre une capture d'écran? Ou avez vous téléchargé le jeu? Par défault il s'agit d'un torrent (p2p)
  16. You can use control groups for that purpose. EG Ctrl +1
  17. Maybe something for after the switchable attacks @bb_
  18. Hi those aprons are historically correct. However if you really want to disable them you need to make a mod. In this mod you need to overwrite all the shield actors using aprons.
  19. It's unfortunately not possible. I submitted a patch for this yesterday https://code.wildfiregames.com/D3049
  20. Hey try disabling GLSL and postprocessing in the game options
  21. I just checked and unfortunately CLogger, the class we use to handle this doesn't support being muted.
  22. @Angen What's the map name ? They look like ai debug messages.
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