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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Okay just checking cause the game is OpenGl but happens to use DirectX normals (flipped Y channel) That specular look weak can you boost it ?
  2. How did you bake the normal map ? Did you use directx or opengl? Can you show the specmap?
  3. There is already a mod although it relied heavily on @Alexandermb's work. I can hook you up if you want to contribute.
  4. Use PNG not dds let the game convert them for you. Use terrain_norm_spec. See https://github.com/0ad/0ad/tree/master/binaries/data/mods/public/art/materials for a list of materials'
  5. Well considering a big part of activity is community based, I'd say being accessible matters a bit ? June 4 2020 is not that bad I'd say considering it's the holidays after that and then usually the start of the work year. Sure I'd love to have a release by now but life doesn't seem to comply.
  6. Except most people don't know what “commits” and “autobuild” are. Also, I have no idea how many people actually look at the main page. @implodedok do we have any statistics about that ?
  7. @asterix is working on another dev report @Nescio if you want to help him with that. I usually do biweekly reports for the team although it's very time consuming because if i have to browse phab day by day ( I also leave out balancing commit) I didn't do one since the beginning of august (holidays and all)
  8. You can get in touch with me I might get you in touch with Omri
  9. Unfortunately not yet. The easiest way is to disable the others or to spam the actor viewer by going back and forth on two objects
  10. I'm not really sure that would help... The goal of social media is to keep people interested. If we start claiming that, I think it will do the opposite ?
  11. Make sure it's running on the right GPU and/or you are plugged in:)
  12. That's more than 60% of our users combined. Also I did not mention that multiplayer is broken for everyone that want to use the multiplayer lobby. We know and we are very sorry about it. Unfortunately being sorry doesn't give our team members more time, nor does it make the bugs go away...
  13. Well in the current state we can't release on Linux, on BSD, Mac display is broken on Catalina and recognized as a keylogger, and the game cannot be played on Ryzen CPUs. So even if all the features where given up upon many wouldn't be able to play.
  14. How many triangles is the existing one?
  15. No that's the same because mods can alter the way the replay is computed. Eg some unit stat or a whole component. The replay is just a list of commands. It will not be the same depending on what mods you have loaded. Of course we should support more mod types but currently we do not.
  16. Can be a loop if you are up to it. We can extract command aknowledgement sounds from loops later if we need to
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