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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It has the same bug with downsizing because it does the converse, but thanks ^^"
  2. It's basically because of the image stretching. It does some average with pixels to scale to your monitor size, causing such things. I was however surprised it didn't happen with yours, but I guess it's because of it's shape.
  3. I assume it's for this? In that case it's missing little black pixels on the sides like the others.
  4. Well I guess we should start with that spreadsheet. I can also make a script that gives you used texture per PMP.
  5. Do we really have to wait for A25 ?
  6. It's a bit hard to keep track of all the issues :/
  7. modifications": [ { "value": "ProductionQueue/Entities/_string", "tokens": "units/{civ}_champion_infantry_a_barracks>units/{civ}_champion_infantry_e_barracks units/{civ}_champion_infantry_a>units/{civ}_champion_infantry_e" }] Where tokens is the new list separated by spaces
  8. Fun fact it actually picks randomly that one
  9. The patch for ambient sounds is not finished yet and currently you can have only one ambient sound for the whole game.
  10. Hello there, Any development ? We have been investigating a bit on our side and the bug only seems to occur when using the TSC timer, and not the QPC one on WIndows. I thought AMD CPUs where TSC Invariant? It had been working for 9 years, now, and it only appears on that CPU series. Best regards, Stan Dear Stanislas, Your service request : SR #{ticketno:[8200955486]} has been reviewed and updated. Response and Service Request History: Thank you for your email. This issue is still under investigation at the moment, i will update this service request once i have more information. Hello, Thanks for your reply. This issue also seems to occur on arch linux with the 0ad package. Steps to reproduce. Install 0ad using pacman launch the game. Load maps until you start to experience lag Best regards Stan Dear Stanislas, Your service request : SR #{ticketno:[8200955486]} has been reviewed and updated. Response and Service Request History: Thank you for your email, i really appreciate your patience. I was able to download and patch the game following your instructions on Windows, thanks. I loaded the single player and played for several minutes, i constructed a few buildings. However i did not experience any slow down and the game appeared to be locked at 60FPS. This testing was conducted on the following system: 3950X 5700 XT 20.4.2 Win 10 1909 Is there a specif area of the game i need to reach in order to experience the issue? Does it only happen in multiplayer? If you could provide me with some clear but simple instructions on how to reproduce the issue as quickly as possiuble, that would be helpful. Alternatively, if you could provide me some videos which show the issue and the impact it has on performance (FPS) that would also be helfpul and i could use that to file an engineering ticket. In order to update this service request, please respond without deleting or modifying the service request reference number in the email subject or in the email correspondence below. Please Note: This service request will automatically close if we do not receive a *response within 10 days* and cannot be reopened. If it is not feasible to respond within 10 days, feel free to open a new service request and reference this ticket for continued support. Best regards, Matt Hello Matt, Thanks for testing again, Sorry for the delayed answer, it took some time to get videos. - If you could provide me with some clear but simple instructions on how to reproduce the issue as quickly as possiuble, that would be helpful. Unfortunately, I could not find a way to reproduce consistently. All I know is it happens for those CPUs somewhat randomly (Maybe try to launch games until it happens). And only when using this code on Windows https://code.wildfiregames.com/file/data/qwbylkeocrpzujcadfly/PHID-FILE-5vgqfewpgjwf6zibgwdm/source_lib_sysdep_os_win_whrt_tsc.cpp Or this one on Linux ( one has to start *many* games) https://code.wildfiregames.com/file/data/y4a5oaz6rqg6r2yiykv3/PHID-FILE-nktzo66rg5n7ezm7ypgr/source_lib_timer.cpp Using CLOCK_MONOTONIC instead of CLOCK_REALTIME seems to fix it https://code.wildfiregames.com/file/data/xwa3lek5jwmprem62ytb/PHID-FILE-mdwdj2qo5isp4qvnhszf/source_lib_timer.cpp - Alternatively, if you could provide me some videos which show the issue and the impact it has on performance (FPS) that would also be helfpul and i could use that to file an engineering ticket. In this video after 35 secs, the game gets really fast for no Reason whatsoever https://www.youtube.com/watch?v=0h8PqW9miFM&feature=youtu.be In this one after some time, the game becomes slow as hell https://www.youtube.com/watch?v=0h8PqW9miFM&feature=youtu.be - Is there a specif area of the game i need to reach in order to experience the issue? Does it only happen in multiplayer? Not really, it sort of happens randomly, sometimes in Single Player, sometimes in multiplayer, and sometimes not at all. Best regards, Stan Dear Stanislas, Your service request : SR #{ticketno:[8200955486]} has been reviewed and updated. Response and Service Request History: Thank you for the email and video links. Unfortuantely so far i have not been able to reproduce this behaviour. However, as the game is still in an Alpha state and development is ongoing, i would suggest to contact us again once the game reaches a final build statse and we can look at this issue again. Hi, It’s unfortunate you cannot reproduce the bug, because I keep getting reports :/ Maybe we'd have more luck with a 3600X. 0 A.D. has been in developpement for *twenty *years, and as an* open-source* game, there *won't *likely be a final build state any time soon as anyone can help improve the game. The game had more than 250 000 downloads in 2018. Thanks for taking the time to look into the issue. Let me know if you decide to try again or if you want to close it as "won't fix" Stan Dear Stanislas, Your service request : SR #{ticketno:[8200955486]} has been reviewed and updated. Response and Service Request History: Thank you for your email. I do understand about the development of the game. Based on that feedback i will file an engineering ticket for this issue so our QA team will investigate. If you do find a way to consistently and quickly reproduce the issue, please do let me know and i can add that additional information to the ticket. This ticket will close after a period of inactivity, so if you need to contact me directly in the future with additional information to aid debug, you can do so via the AMD Support Forums. https://community.amd.com/people/amdmatt In order to update this service request, please respond without deleting or modifying the service request reference number in the email subject or in the email correspondence below. Please Note: This service request will automatically close if we do not receive a response within 10 days and cannot be reopened. If it is not feasible to respond within 10 days, feel free to open a new service request and reference this ticket for continued support. Best regards, Matt I don't think we will get much more support. We have a working patch though, so we should use that for now.
  11. Does the error occurs every time with that patch ? Does it always crash? Can you run the game with visual studio attached?
  12. If you can you should try to simplify your geometry though 2300 triangles is three time as much as the whole base mesh...
  13. Pretty sure using LF will mess things up on Windows, we'll see.
  14. It's actually something we are looking to fix
  15. I've never used it before @Nescio but thanks I guess. I've replied over there. Only someone with push authorization (e.g. @Stan`) can merge pull requests into the master repository, though. Will try to look tomorrow
  16. I believe you need to add a trigger script to do that. Maybe this would help https://github.com/0ad/0ad/blob/4f1363f616dbb15f617c5e97d67f3dcb388dc3e5/binaries/data/mods/public/maps/scenarios/triggers_demo.js
  17. Do you have the same version installed and no mods?
  18. I think you can also do the last part in cmdline although I never tried it https://git-scm.com/docs/git-request-pull
  19. Can you tell us more about your system ?
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