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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hey Thanks for your interest. Pinging @Itms, @wik, @wraitii, @Krinkle in cas they have an idea.
  2. Can you give me a time If you mean the very beginning, it's because the textures are not cached yet.
  3. Did you by any chance add a civs.DELETED file ? If so you need to edit the _default.xml map and remove the references to the other civ there
  4. Might be with autoresearched techs. Basically Gobelin civ has a tech that affects a specific class eg corruptible and changes the visual actor. So when you capture another building with that class the tech apply and the building change. I didn't try though so take it with a pinch of salt
  5. Hey there you probably were playing Brittanic Road which has extra gaia units You can make a mod to edit that map and remove the units or you can look at other maps in the random category which is actually procedural you will find a lot of generic map that support any number of players from 1 to 8
  6. Hi, Welcome to the forums. In the game options, lobby tab, disable TLS, that should do the trick
  7. Not yet. We need https://code.wildfiregames.com/D1958 for it
  8. Wait if you are not gonna animate it , you can add props another way less annoying ^^
  9. But the other props work ? You don't need the prop_* vertex groups by the way Do you have animations for that ship? If so did you reexport them?
  10. Do you get the exact same error ?
  11. Mmmh would you mind joining us on irc #0ad-dev ? How did you get the source code ? Git, SVN, release ?
  12. Did you add a parent prop for those prop points ? Usually soldier_f for pro_soldier_f
  13. Ah, Corinthian Ismuth always goes out of 4GB with AIs then crashes the game :/ I don't think there is a leak, but maybe @Itms would have an idea
  14. For the last one, were you generating a map?
  15. Try deleting the libxml folder in libraries/osx and trying again something might have failed.
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