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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Flickering was also in a A23 it's not a new bug.
  2. He updated the patch here https://code.wildfiregames.com/D3454 1) Is fixed 4) too
  3. Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad
  4. Yeah I suggested it to @vladislavbelov but he hasn't got around doing it?
  5. What you see is not aliasing it's a UVMapping issue.
  6. That's because AMD cards don't seem to support 16 samples. Only Nvidia does.
  7. Can you upload your system info and hw_userreport.txt ?
  8. Run the game > open map > open settings > switch to 16x > close the game > immediately upload logs.
  9. We managed to get it to work somehow with @DanW58 on IRC yesterday. Now he needs to check whether he can actually compile that way.
  10. Can you post the interestinglog.html?
  11. @DanW58 Sorry seems I missed you by a few :/ I think you should be able to generate codelite project files using premake according to this https://github.com/premake/premake-core/wiki/Using-Premake echo "Premake args: ${premake_args}" if [ "`uname -s`" != "Darwin" ]; then ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" else ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed" # Also generate xcode workspaces if on OS X ${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed" fi To do just replace the code above in https://trac.wildfiregames.com/browser/ps/trunk/build/workspaces/update-workspaces.sh by the following echo "Premake args: ${premake_args}" if [ "`uname -s`" != "Darwin" ]; then # ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" ${premake_command} --file="premake5.lua" --outpath="../workspaces/codelite/" ${premake_args} codelite || die "Premake failed" else ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed" # Also generate xcode workspaces if on OS X ${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed" fi EDIT: @Loki1950 Do you know if CodeLite is compatible with Code::Blocks ? It seems the latter isn't supported.
  12. Yes they have different stats . Iirc ptol and sele have pikemen gauls for instance only have spearmen
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