I've never used it before @Nescio but thanks I guess.
I've replied over there. Only someone with push authorization (e.g. @Stan`) can merge pull requests into the master repository, though.
Will try to look tomorrow
I believe you need to add a trigger script to do that. Maybe this would help https://github.com/0ad/0ad/blob/4f1363f616dbb15f617c5e97d67f3dcb388dc3e5/binaries/data/mods/public/maps/scenarios/triggers_demo.js
Indeed the animation is based on the templates when a repeattime is specified, while it's based on the actor file when there is no template. Unfortunately changing this change balancing
Intel uses both. They have like 128MB integrated and then "steal" the rest.
Source: https://www.intel.com/content/www/us/en/support/articles/000020962/graphics.html
Buildings have a "loyalty" bar in order to capture a building you need to fill that bar with your color. Your enemy can reduce the capture rate by adding units inside the buildings. You can increase by damaging the building before trying to capture it.