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Posts
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Everything posted by Stan`
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skirmish maps Skirmish map: X [~balanced]
Stan` replied to Grapjas's topic in Scenario Design/Map making
In the dev version you have cliff actors ? -
skirmish maps Skirmish map: X [~balanced]
Stan` replied to Grapjas's topic in Scenario Design/Map making
By proper cliffs what do you mean ? -
Hey and welcome to the forums. Have a look at
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I assume you are not streaming, or using a chromecast ? Did you try disabling vsync in the options (probably useless) Do you have lag in the menu as well ?
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Do the arrows move in slow motion ? Could be a stupid guess, but are you sure you are running the game at x1 speed ?
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Do you have a special keyboard/mouse ?
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Is the game laggy, (e.g. is moving the camera slow) or is it only the commands that are slow?
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So tell me, what would you want to hear? Some people contribute to open-source for the sake of contributing to open source, I don't think there is anything inherently wrong with that, isn't it ?
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Sure. Open Source has often exceeded the expectations. But it doesn't mean you should require it to. I also would have quit months ago if I thought we couldn't fight it.
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Mmh do you have an antivirus running that might affect it ?
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That's the launching bug. But then we get a runtime bug that make the game unplayable for Ryzen users. Just ask @Dakara or @OptimusShepard There is a patch for it, but I lack the hardware knowledge to know if it's the proper one. Which is why I'm waiting for Itms return. And his branch is waiting for review from @wraitii Well that's good. Now that's one platform less to check. Still waiting for Itms's decision. Look, I'm looking forward to ending this as much as the next guy, so we can move on to the next version and the ones after that. But we still need people to work on this. For now they are low on time and that's showing. But they are doing the best they can and that's the most you can expect from volunteer work.
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Can you test the fix there ? Just unzip the folder there in you installation folder and try the game again
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Can your record a video ? Do you use shift click a lot ?
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[Translation issue] AI player names not being translated in game
Stan` replied to Haommin's topic in General Discussion
Do you mean the messages ? https://trac.wildfiregames.com/ticket/3665 -
Does that happen straight from the beginning or only at the end
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Yep Intel has very buggy drivers on Windows.
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Can you make sure the game runs on the NVIDIA GPU not the Intel one?
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Can you give us more information about your system?
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It's not a no brainer as SDL updates have been known to break a lot of things in the past. Also Windows is still using 2.0.5 My experience with mac players is that generally you can't ask them to compile the game They are by the maintainer. They require review nonetheless else it might break things in non obvious ways. It's also needed to build SpiderMonkey which runs half the code of the game. They also affect all the other CPUs so they might make the game unplayable for other cpus I agree with you that not everything is that bad but it's not good either.
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Fixed;
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Thanks will look into it
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Hello @Drogoberto Welcome to the forums! Thank you for your application. The title of this post states that you want to work in "3D Environment and Props" do you have any suggestions on the existing objects in the game ? If not is there anything in particular you'd like to work with (e.g. trees, rocks, building scaffoldings, foundations...) Are you familiar with versionning and compilation ? If not that's fine, but it's better if you manage to use the Mac Dev Version. On Windows we provide binaries.
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In-game voice structure (list)
Stan` replied to dmzerocold's topic in Game Development & Technical Discussion
Due to the lack of activity in the sound department and unless someones submits a patch on code.wildfiregames.com it is unlikely -
Hi And welcome (back) I assume you have a Ryzen CPU. You will need to manually patch the game up https://wildfiregames.com/forum/topic/28367-amd-ryzen-threadripper-user-read-before-posting/
