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Posts
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Everything posted by Stan`
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I suspect the out of memory is responsible for the other error but just in case pinging @wraitii
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We sure do It really depends on what you can do
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Yeah because you need to do more roundtrips. Instead of sending the whole thing at once, you send it prop by prop
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The problem is with GPUs. The game already has a lot of draw calls (the fewer the better). So say you have a wall with 1 mesh with four draw calls you have say, 20 posts in that wall and you make a prop for each one of them you'll have 20 * 4 = 80 draw calls instead of 4. Two walls 160 instead of 8. There are probably ways to optimize this, but currently we do not have such code. EDIT: Textures don't affect drawcalls it seems.
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I installed the game yesterday, but it crashes when I start a game
Stan` replied to Alejandro Estrada's topic in Bug reports
Hey in the game option try disabling GLSL and postprocessing -
Problem is using too many props is bad for performance.
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Heh.
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Well technically if each beam of palissade was a prop, it would adapt to terrain ^^
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Or the walls are not in the correct rotation
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I guess fixing the pickaxes migth have been easier But yeah it will need some thinking. Also I notice you are using A23B horses, which are different from A24 horses, and that might play against you : S Another solution would be to reverse the horses
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Mmmh, I'm not sure this is a good idea, also you forgot to remove the windows... Maybe you could raise the second floor?
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That's because I did not reuse the same armature when making the Han Chariot, for importing such an armature was broken then. I should have the file somewhere. The reason it never really showed up is because I was told chariots were out of phase and as such should only be an eyecandy unit.
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It is possible to create a shift system type TBS
Stan` replied to Lopess's topic in Game Modification
Well it would require a special type of simulation scripts and probably some engine changes but technically it's doable There would be a lot of GUI work -
Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
Indeed. Well I guess that why super sampling is so popular. Unfortunately, I can't really use such high resolution textures for that purpose or @vladislavbelov will yell at me -
It is possible to create a shift system type TBS
Stan` replied to Lopess's topic in Game Modification
What is a "shift system" ? -
Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
It has the same bug with downsizing because it does the converse, but thanks ^^" -
Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
What do you mean? -
Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
It's basically because of the image stretching. It does some average with pixels to scale to your monitor size, causing such things. I was however surprised it didn't happen with yours, but I guess it's because of it's shape. -
Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
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Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
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Larger panel or smaller icons?
Stan` replied to Nescio's topic in Game Development & Technical Discussion
Missing? Where is it used? -
Well I guess we should start with that spreadsheet. I can also make a script that gives you used texture per PMP.
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Do we really have to wait for A25 ?
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Known Problems (Please read before posting)
Stan` replied to quantumstate's topic in Help & Feedback
Try disabling GLSl in the game options. -
Object color is in art/actors
