Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.616
  • Joined

  • Last visited

  • Days Won

    560

Everything posted by Stan`

  1. I am assume you're on mac. On the lobby tab in the game option try to untick TLS that should fix it
  2. Did you have any chance to look at it @Nescio?
  3. @Loki1950 You know about MakeHuman right?
  4. I believe that was an artistic choice. It's very common for second floors to be smaller than the first floor in video games. @LordGood @Enrique
  5. You can untriangulate easily with blender (ALT+J) But yes needs a retopo and one needs to bake textures (normal map and ao from high to low poly). For the diffuse I guess we could use @Alexandermb's smart materials.
  6. Well it clearly has too many polygons 930000 if you read the bottom right corner but it looks good. Id' like to know what license it is under though.
  7. In theory your name will be automatically added to the translators credits. When did you contribute ? It's not there yet but it will be automatically added. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json
  8. The community is really small There are like about 12 active modders I am working on that, but it seems nobody found this island yet.
  9. See the the question above (Merged both thread)
  10. It should 0.0.24 . What are the errors?
  11. Thanks for voicing you feedback @Mr.lie Indeed it was very hard for me to mimic the impressive icons by @Pureon and others but I thought it was enough an improvement for them to be committed
  12. Hey, try disabling glsl and postprocessing, like so.
  13. Hello @blackaholique Can you give me more information as to when it happens, what kind of CPU do you have what OS you are on? See wiki:ReportingErrors and wiki:GameDataPaths Thanks for the report!
  14. Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories. Unit or structures? For units you can see my answer in the other thread.
  15. You should use the animation blend file, unless you are planning to make a custom skeleton. You can find the blend file there: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip For skins just pick any unit texture and paint over it. There are some tips in the https://trac.wildfiregames.com/wiki/ArtDesignDocument
  16. @Pablinski2 sure finish the last one and we'll see It was just in case we wanted to use it so I could give proper credits
  17. The uniform patterns are easy to do (the fist line, the two left ones on second +, dolphin plus the last too on the last line) with those patterns you can easily bake new ones. eye and orcomeno are a bit harder and the hardest would be the purple one.
  18. Yeah but he needs to clone the whole repo, install the deps, and compile the game
  19. He wanted the installation path to get access to the public.zip file. It's resolved now
×
×
  • Create New...