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Everything posted by Stan`
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You need to change os scaling if you want to see a difference. Also why don't you use user.cfg? you can also set gui.scale=1.5 in that file
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0 A.D. Development Report: September 2019 – May 2020
Stan` replied to asterix's topic in Announcements / News
Thanks for the support! -
Not currently. Not for A24 but there is a ticket for it. Currently some maps are night and the rest are days. Not possible yet. @vladislavbelov worked on something but didn't release anything usable. There are small waterfall actors. But as it was said before you cannot have different water levels without hacking it a bit. Only if you created them in the scenario thet are not destroyable buildable. Yes at least one (Pyrogenesis 1861) maybe @Trinketos's mod What do you expect?
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Do you play in full screen or windowed?
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What's your resolution?
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Well I only have the 4GB version but I don't expect a huge improvement Anyone with one is welcome to try and report it though. it would also be nice to try with other similar cards and ideally Open Source Hardware
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Spidermonkey 68 (and 78) (WIP) (Running game!)
Stan` replied to Bellaz89's topic in Game Development & Technical Discussion
It does but we follow the ESR releases Which are more stable. The plan was to update to 52 then 62 then 68 but if @Bellaz89 manages to pull this off it's even better. The small incremental updates were to make sure we could track changes in an easy manner. -
@bbgotbanned did you perform a Windows update of some kind?
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It's up to @user1 and @elexis and the other moderators if any.
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Spidermonkey 68 (and 78) (WIP) (Running game!)
Stan` replied to Bellaz89's topic in Game Development & Technical Discussion
Can you list the features that require C++14 in the main game source code? -
What happens if you have a celt trader? The celt trader file is used because it has no mesh and as such is convenient for props like these. I still fail to see how its related though...
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Why do you need to edit your local.cfg? Do you have a replay for that game?
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Well we need @LordGood's buildings first.
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To reset it just move it to another location eg desktop and try to run the game again.
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Mmh you might want to reset your config file. Do you know where to find it? (Make sure you put it somewhere else in case something goes wrong)
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Mmmh, can you try disabling GLSL and postprocessing in the options ? > pyrogenesis.exe!CShaderTechnique::BeginPass(int pass=0) Line 134 C++ Symbols loaded. pyrogenesis.exe!CLogger::Render() Line 215 C++ Symbols loaded. pyrogenesis.exe!Render() Line 264 C++ Symbols loaded. pyrogenesis.exe!Frame() Line 416 C++ Symbols loaded. pyrogenesis.exe!RunGameOrAtlas(int argc=1, const char * * argv=0x01870008) Line 634 C++ Symbols loaded. pyrogenesis.exe!SDL_main(int argc=1, char * * argv=0x01870008) Line 680 C++ Symbols loaded. pyrogenesis.exe!main_utf8(int argc=1, char * * argv=0x01870008) Line 126 C Symbols loaded. pyrogenesis.exe!wmain(int argc=1, unsigned short * * wargv=0x018a2cf0, unsigned short * wenvp=0x018a0ad8) Line 151 C Symbols loaded. pyrogenesis.exe!__tmainCRTStartup() Line 623 C Non-user code. Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ Symbols loaded. kernel32.dll!76756359() Unknown Non-user code. No matching binary found.
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Yep. Unfortunately Alexandermb lost the file so it's gonna be hard. Sorry I don't understand the question?
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Can you make sure Reshade does not interfere, it usually doesn't uninstall cleanly, and leaves dlls and other things in folders.
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Maybe an issue with very high quality shadows @vladislavbelov might know.
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Did you change any game options?