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OptimusShepard last won the day on July 25 2018

OptimusShepard had the most liked content!

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  1. It's not only a visual thing. In my last game I get annoyed by following behavior. Some of my units were already fighting against the enemy units. Then I selected all my units by double click (left mouse) and send them to attack the enemies. The idea was that the non fighting units help my fighting units to strike back the attack. Instead of that the units who were already in fighting leaved the battle to regroup. Following that the archers of the enemy were killing my regrouping units.
  2. E.g. the units often stop for re-formating. Seems to, you have to download the video, to see the picture. 2021.01.03-16.42.mp4
  3. The movement on Sahyadri Buttes is really bugged. I tested it with 30 horseman. Maybe such maps needs exceptions?
  4. He never specified which version he was trying to build, right? But as you said, A23b uses an older version, the current SVN a never version.
  5. It should be Spidermonkey 78. Seems to, that the general instructions are up to date, but not the Ubuntu specific ones.
  6. https://trac.wildfiregames.com/wiki/BuildInstructions (Step 4) is fixing the crash which occurs when you start the game. The other bug doesn't occur on Linux that often. It's known as a slow-down, and speed-up bug. If you like, you can use this (https://code.wildfiregames.com/D3066) to fix it. Have a look on the main topic.
  7. Did you run "update-workspaces.sh" again? I guess you should. Else @wraitii might have an idea.
  8. Did you check the other dependencies too? I remember rustc is also new. I don't know, if there are some more new dependencies.
  9. You need to install libfmt. Look at the new build dependencies. https://trac.wildfiregames.com/wiki/BuildInstructions
  10. Können Sie ihr Anliegen vielleicht nochmals auf Deutsch wiederholen? Ich habe leider nicht verstanden was Sie sagen wollten. Die beiden von Ihnen genannten Einstellungen beschränken die Bildwiederholungsrate im Spiel bzw. im Menü. Die default Einstellung beträgt 60, da die meisten Monitore 60Hz Monitore sind, und deshalb nicht mehr als 60 Bilder pro Sekunde anzeigen können. Ohne Beschränkung würde Ihr Computer, abhängig von der CPU und der GPU, beliebig viele Bilder pro Sekunde berechnen. Je nachdem ob die CPU, oder die GPU zuerst limitiert, würde selbige dauerhaft voll ausgelastet w
  11. Your graphics driver may have the feature "virtual super resolution". If you enable this, you can change the resolution for your Windows, and so the game resolution too.
  12. Not completely right. If you are using Windows and you have scaled your Windows, the game doesn't use the correct resolution. Than the game resolution is: resolution = Windows_resolution / Windows_scale You can solve this by changing the properties of pyrogenesis.exe properties -> Compatibility-> High-DPI settings -> enable "overwrite high DPI scaling"
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