OptimusShepard
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OptimusShepard last won the day on July 25 2018
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Vulkan - new graphics API
OptimusShepard replied to vladislavbelov's topic in Game Development & Technical Discussion
That solves it. Thank you. Seems to Vulkan is a bit faster than OpenGL for me. Sahyadri Vulkan 20fps vs OpenGL 18fps (reproducible. -
Vulkan - new graphics API
OptimusShepard replied to vladislavbelov's topic in Game Development & Technical Discussion
Texture or shader quality doesn't change anything. My GPU memory usage is at 2GB when it crashes. My graphic card has 12GB VRAM. My last tests produced some new crashes/ error messages. I hope its my build, not your code that fails here. logs.zip -
Vulkan - new graphics API
OptimusShepard replied to vladislavbelov's topic in Game Development & Technical Discussion
Hi @vladislavbelov thank you for your greate work. I did some quick test with every graphic backend in Sahyadri, complete map visible. The game crashes reproducible when too many units were produced (I used "gift from the gods", it crashes around 400 units). It crashed with all backends. logs_vk.ziplogs_ogl.ziplogs_arb.zip I can't reproduce the crash with the release candidate A26. -
mod shiny - alternative main menu & UI theme
OptimusShepard replied to maroder's topic in Game Modification
I totally agree with you. Having the menu not in the center is very uncomfortable when using a widescreen. -
mod shiny - alternative main menu & UI theme
OptimusShepard replied to maroder's topic in Game Modification
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mod shiny - alternative main menu & UI theme
OptimusShepard replied to maroder's topic in Game Modification
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mod shiny - alternative main menu & UI theme
OptimusShepard replied to maroder's topic in Game Modification
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Display scaling at 2560x1440 (Everything is to small to really see it)
OptimusShepard replied to NDC's topic in Bug reports
Additional if you use scaling in windows, you should chose 0A.D. properties -> compatibility-> high DPI settings -> activate override DPI scaling. And than use maybe a bigger "gui.scale" value. -
What do you mean when you are talking about RPGs? Are you talking about mechanics like in the Spellforce games? Maybe this will be doable as @wraitii committed D11.
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[POLL] Corpse Removal Option
OptimusShepard replied to Stan`'s topic in Game Development & Technical Discussion
You're right, sorry. I guess if my current Ryzen has problems to run the game without lags, most computers wont it too. The drop down menu was only a suggestion as a compromise between numbers and the on/off switch. Currently I use,like @hyperion suggested, a modification of the sinking time. I could agree on this solution too. -
[POLL] Corpse Removal Option
OptimusShepard replied to Stan`'s topic in Game Development & Technical Discussion
I think you didn't get my point. I suggested a limit of 100 units. As the corpse gets stacked on the battleground, you wont notice the popping. I can provide a video with such a limit this weekend. I don't get why you are against this feature? If you don't like it, don't use it. But only on/off is useless. Nearly nobody will chose "off". The feauture has a so high potential. -
[POLL] Corpse Removal Option
OptimusShepard replied to Stan`'s topic in Game Development & Technical Discussion
Than tell me, what's the intention? How do you understand on/off? As I understand it means corpses as it actually is, or no corpses. The first option hast a big performance impact on battle (also on high end PCs), the other is fast but ugly. So my question is why not a third option in between? -
[POLL] Corpse Removal Option
OptimusShepard replied to Stan`'s topic in Game Development & Technical Discussion
If I look to the survey, I think we need a compromise. People like @nani, me and some others see the greate chance to improve the performance by a not realy noticeable visual impact. Be able to chose a number means the complete choise for everyone. But I totaly understand the other faction who say that they only want to have a on/off switch because of complexity. There are people who have difficulties chosing the right options. So I want to suggest a drop down menu. Three options. One for corpses off, called "performance optimised". One for corpses on, called "quality optimised", and one option with a corpse limit of 100 called "balanced". -
[POLL] Corpse Removal Option
OptimusShepard replied to Stan`'s topic in Game Development & Technical Discussion
Hm, nearly a half of the players seems to prefer on/off. But what is meant here? Does "Off" mean zero corpses, or does "Off" mean a fixed limit of corpses, e.g. 100? -
OptimusShepard started following Stan`
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Thanks for your hard work. Take the time you need