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Stan`

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Everything posted by Stan`

  1. What OS are you on ? You might need DBGview for easier test debugging. (It will show the console output warnings and such) As for why you didn't see it it's because it's embedded in scripts (there is one big test for all the js)
  2. You need to add a file to binaries/data/mods/public/maps/random/tests Like https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random/tests You have a few function called TS_ASSERT_* that will allow you to make sure things are working correctly. To write tests try to think of all the cases that should happen ( and sometimes should'nt) and make sure it goes as expected. Basically imagine the functions you wrote in the other file are used as black box.
  3. We need to edit the maps to make use of them first.
  4. At the time it made sense because our gui didn't support it. Now we only need -Resizable panels - Color picker. But it's gonna take time and it is sadly not a priority. Of course if someone want to pick up the task...
  5. I mean use our gui engine instead of an external one
  6. Size should be fixed now. Thank @Alexandermb
  7. Sure I know you don't mean ill Which is why I try to fix as many things as possible with your help. I guess I should stop people at some point though I guess I will fix the orange pot issue and then commit it
  8. Try "PlayerData": [ null, { }, { }, { }, { }, { }, { }, { }, { } ], instead.
  9. You might need to edit the xml file and remove the part where it forces the civs { "Name": "Unnamed map", "Description": "Give an interesting description of your map.", "PlayerData": [ null, { "Civ": "athen" }, { "Civ": "cart" }, { "Civ": "gaul" }, { "Civ": "iber" }, { "Civ": "mace" }, { "Civ": "pers" }, { "Civ": "rome" }, { "Civ": "spart" } ], "CircularMap": true, "VictoryConditions": [ "conquest" ] }
  10. Hey @Toinou you can fix your bug with a simple patch and a recompile The other bug which causes massive slowdowns and speedup is more nasty.
  11. @asterix he uses WxWidgets in the video? I don't want to get rid of it per se, I just want the editor to look like the game
  12. Thanks for contributing btw! You can take over the other patch, by commandeering it
  13. They look totally different from the existing ones...
  14. ... I knew I shouldn't have committed it Every time I trust myself I have to make three commits :::
  15. Nope. Maybe @Angen has some ideas
  16. I agree. I see you kept the old bushes?
  17. Should it deal only hack damage ?
  18. It seems that they now only require to be credited, but they say some images have a specific copyright?
  19. Yes it only works for 1v1 No only for human players.
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