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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Ah, I haven't used it in a while ^^
  2. The slowdown/speedup bug has nothing to do with graphics If that doesn't annoy you sure you can continue playing that way I'm curious what is the left panel in the last screenshot from
  3. Did you rebuild ? If not update to 702 and try again
  4. Oh you use SVN. That's on me. This patch is for A23B If you know how to apply patches you can try the one directly on Phabricator
  5. Try this one Sorry I thought I had answered system.zip
  6. Multiplayer using AI will OOS if one of the player gets disconnected and rejoin. This is because the AI isn't serialized properly. @Angen is/was working for a fix The only safe part is playing without AIs. TCP won't change that Sorry for the inconvenience.
  7. Stan`

    crash

    Hey abdel. Essaie de désactiver GLSL et postprocessing dans les options
  8. The ticket is for the doubled keys I'm not sure whether setting true or false is a good idea, I'll let @wraitii @vladislavbelov @historic_bruno @trompetin17 answer
  9. That's because of that then that's the whole Zen 2 series that is unsafe . Which patch did you install?
  10. There https://www.artstation.com/artwork/8lqX2G
  11. It tries to guess which skeletons matches the one in the mesh. If it cannot find one the animation won't load.
  12. The animation format changed between the two slightly so they might just be incompatible with each other.
  13. In this case it's the pathfinding grid, which has been adapted with no terrain change. I can only guess as I haven't seen their code
  14. I wanted something similar to this (the settlers 5) Basically the building changes the heightmap so that unit may pass. In a more complex version, it would allow artists to set the angle. But this is just a wish o mine.
  15. Btw all the texture above are not in the game You overestimate the pathfinder
  16. I wish we had functional bridges...
  17. Because if there is no keyframe setting the origin of the armature then it will ignore it
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