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Posts
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Everything posted by Stan`
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The difference between the Persian women in the game & in the reality
Stan` replied to shiraz's topic in Help & Feedback
We take history seriously so we try to be thorough when we can. Thanks for the discussion though -
Oh, you can only register one account per hour, to avoid spamming. So if say a member of your family registered an account this hour, you'll have to wait one hour. If your friend is at your place and registered his account,then you'd have to wait one hour too. You can play in LAN if your friend is in the same place.
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There is sometimes an issue with registration ping @user1
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Context not filename Here "none"
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The difference between the Persian women in the game & in the reality
Stan` replied to shiraz's topic in Help & Feedback
I assume you mean they should wear a hijab? -
I guess we could create a french wiki page then. I also believe i am an admin of transifex so we could draft everything (mail + wiki page) and do this. I think the french translations could be better, but I won't demean the work that has already be done.
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Hey @dann Can you tell us more about this issue? When does it happen? What operating system do you use?
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Hero Choices Dialogue [WORKING, THX ALL]
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I guess the main issue right now is that it does not scale :/ -
Hero Choices Dialogue [WORKING, THX ALL]
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
From a quick test replacing size="50%-250 50%-300 50%+250 50%+300" by: size="50%-250 50%-400 50%+250 50%+300" Seems to work. -
I'm not sure as it's unlikely people from Transifex would ever see it
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Hero Choices Dialogue [WORKING, THX ALL]
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
@wowgetoffyourcellphone In your modified session.js file just replace function init(initData, hotloadData) { ... if (hotloadData) { g_Selection.selected = hotloadData.selection; g_PlayerAssignments = hotloadData.playerAssignments; g_Players = hotloadData.player; initCivChoicesDialog(); } // TODO: use event instead onSimulationUpdate(); setTimeout(displayGamestateNotifications, 1000); } by function init(initData, hotloadData) { ... if (hotloadData) { g_Selection.selected = hotloadData.selection; g_PlayerAssignments = hotloadData.playerAssignments; g_Players = hotloadData.player; } initCivChoicesDialog(); // TODO: use event instead onSimulationUpdate(); setTimeout(displayGamestateNotifications, 1000); } Don't really want to spend 5 hours on the phone to be honest. Certainly not to be told "Have you tried turning it off and on again" -
Hero Choices Dialogue [WORKING, THX ALL]
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
remote: Enumerating objects: 448, done. remote: Counting objects: 100% (448/448), done. remote: Compressing objects: 100% (168/168), done. Receiving objects: 6% (34/527), 91.64 MiB | 160.00 KiB/s This might take a while XD I guess somebody messed up my fiber optics connection -
Hero Choices Dialogue [WORKING, THX ALL]
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
I guess I should try D.E. then XD -
Hero Choices Dialogue [WORKING, THX ALL]
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Can you upload your interestinglog.html? -
Well InitCpuTopology is the function called
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Is you modified version adding water islands?
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$ perl checkrefs.pl > checkrefs.log 2>&1
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I always redirect checkrefs.pl to a file so I don't know if it's really useful. Although most of the time I don't use --check-unused
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Well the unused feature doesn't work properly for gui files. But for art files it's just the accumulation of twenty years that cause so many to be unused.
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You're welcome. It could be improved still
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"The connection was refused by the server"
Stan` replied to General_Josh's topic in General Discussion
Hey, There was indeed an issue with the lobby server. It should be fixed now.
