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Everything posted by Stan`
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You can untriangulate easily with blender (ALT+J) But yes needs a retopo and one needs to bake textures (normal map and ao from high to low poly). For the diffuse I guess we could use @Alexandermb's smart materials.
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===[TASK]=== Scythian Horse Archer
Stan` replied to wackyserious's topic in Eyecandy, custom projects and misc.
Is that a DE only unit? -
@Angen
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===[COMMITTED]=== Seleucid Thorakites (Unit Texture)
Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks
@wackyserious do you think you can integrate them ? -
Well it clearly has too many polygons 930000 if you read the bottom right corner but it looks good. Id' like to know what license it is under though.
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Did you contribute to 0 AD? Make sure you get in the credits!
Stan` replied to gudo's topic in Applications and Contributions
In theory your name will be automatically added to the translators credits. When did you contribute ? It's not there yet but it will be automatically added. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json -
The community is really small There are like about 12 active modders I am working on that, but it seems nobody found this island yet.
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See the the question above (Merged both thread)
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It should 0.0.24 . What are the errors?
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Did you ever play the Xiongnu?
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Thanks for voicing you feedback @Mr.lie Indeed it was very hard for me to mimic the impressive icons by @Pureon and others but I thought it was enough an improvement for them to be committed
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Hello @blackaholique Can you give me more information as to when it happens, what kind of CPU do you have what OS you are on? See wiki:ReportingErrors and wiki:GameDataPaths Thanks for the report!
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Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories. Unit or structures? For units you can see my answer in the other thread.
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You should use the animation blend file, unless you are planning to make a custom skeleton. You can find the blend file there: https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip For skins just pick any unit texture and paint over it. There are some tips in the https://trac.wildfiregames.com/wiki/ArtDesignDocument
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@Pablinski2 sure finish the last one and we'll see It was just in case we wanted to use it so I could give proper credits
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The uniform patterns are easy to do (the fist line, the two left ones on second +, dolphin plus the last too on the last line) with those patterns you can easily bake new ones. eye and orcomeno are a bit harder and the hardest would be the purple one.
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Yeah but he needs to clone the whole repo, install the deps, and compile the game
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He wanted the installation path to get access to the public.zip file. It's resolved now
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Sorry I cannot do more
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Thanks gameboy it has been reported already by me and @minohaka @Alexandermb should fix it soon.
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We are currently investigating an issue with Ryzen CPUs. you will have to patch the game manually :/ You should get a popup that asks you whether you want to continue though. That's odd.
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@Pablinski2 btw were those to be committed, under what name do you wish to be credited, just the nickname, or both your real name and nick?
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It's pretty easy to create a mod removing the territory system, from all the structures; However the aim of 0 A.D. is not just to be a free AOE clone
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Yes it is.