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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You can already play some maps by night. A day and night cycle could be implemented on a map basis, but there is currently no one available working on this feature.
  2. Added more variation to the texture so it's less uniform.
  3. If both sides end up in symmetric then yes it won't work and all the traffic needs to go through a TURN server which can end up using a lot more resources.
  4. You can't log in at all through stun? or just specific hosts? I wrote a C# program that test multiple stun servers, I wonder if it would find an IP for you. You could also try to replace the lobby.wildfiregames.com stun adress by stun.ekiga.net, and see if it works better.
  5. Well if you have a public ipv6 adress, stun might return an IPV6 adress that the game won't understand.
  6. Does it work with the enet ipv6 patch?
  7. I guess even 2000 But things will definitely get better in the endgame with D14
  8. You can still play A23B on 20:04 The maintainer confirmed they are using the latest release there. A24 is still in the works.
  9. I guess that could be a use case for the grove concept I had in mind with trees ping @Freagarach
  10. Yes there are plans. I'm currently working with the maintainer to update the dev PPA. I guess the regular should come soon
  11. That's actually not true @Angen is working on formations these days and improving their behaviour
  12. Yes, it should be renamed, but I need to split the thread somehow for the new macedonian wonder
  13. 79 files sound manageable, but I assume you also want to do the carry animations, while at it? EDIT: Where are my manners, thanks for the list!
  14. @fatherbushido Do you have some kind of script we could use to find them and see how many are missing?
  15. @sauerkrautpie If this is any consolation, I'll make sure it's still placeable in Atlas as a capturable structure, because some maps may use it. It's also on some maps as an actor. I guess the main issue with having too many structures is the amount of work for balancing it. Also due to the current way we render the GUI, any new icon has a performance cost multiplied by the number of units selected. A feature to allow changing what could be built needs https://code.wildfiregames.com/D270
  16. @wowgetoffyourcellphone Better now nay ? I missed the apply button T_T
  17. I turned everything on, maxed out :/ Do you have another program running that could do stuff like that like Reshade?
  18. Maybe I have a 1070 though It's almost like the materials of the game are off, or that the sun is different.
  19. That is really weird, I maxed everything out, and yet I still don't have as much shadows. Maybe you modded something else? Added a dll of some kind?
  20. Can you send me your user.cfg file?
  21. So maybe i'll work on it afterwards but if @LordGood wants to take it it's fine as well I like more the celt civs
  22. Thanks but I did not do that one (It was Alexandermb I think) you can check all the shields that will be included in A24 here ( some might not be used) https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/skins/props/shield
  23. I remember you changed your driver setting?
  24. I guess I could offset the texture a bit for the houses I need to bake the ao again and that's a small fix
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