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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Maybe. But the fix in the binary above is for windows only code, as the linux one does something different. I don't have enough data about problems on arch to know if they need something extra there. We're still investigating with @OptimusShepard
  2. @badosu That fix is in the binary above, along with another one which fixes another issue with the CPU itself The arch packager backported it
  3. You're welcome, have fun with the game
  4. I'm sorry, try this one instead. Keep in mind this an experimental fix. Please report any bugs while using it. system.zip
  5. Hey, Please try to replace the contents of %localappdata%\0 A.D. alpha\binaries\system by the contents of this zip
  6. Yeah. It's useful However I don't think changing the units of all those files is.
  7. Would someone be so kind as to provide a video or something to how it should work,or where it is bugged. I believe @vladislavbelov needs some more visual feedback.
  8. That was done here https://code.wildfiregames.com/D1730 But it would only be for singleplayer. EDIT: Which seems to be what you want.
  9. As @tuk0z reported, there seem to be a memory leak in A23 which is supposedly fixed in the development version. One thing you could try is use the replay and see if the lag is still there when replaying.
  10. There is plenty of tasks I can give you both for the game and mods
  11. Themistocles was an error apparently
  12. I case you didn't find it it's here %localappdata%\0 A.D. alpha\binaries\system\pyrogenesis.exe
  13. Okay found the bug. The armature object had to be named gate. I also fixed the other object's names. And set the new palisade blocks to use the origin vertex group palisade_gate_closed1.blend
  14. Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here
  15. Like I said above just remove the .000 and .001
  16. If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)
  17. Okay did you change the armature ? Each armature must have a special xml file if they are not shared. If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers and gate.000 to gate Probably you joined two meshes
  18. Okay, meshes can only have one material Remove one and it should work.
  19. That's something else But yes you should. A dangling vertex is a vertex no connected to a face.
  20. The game doesnt handle "dangling vertex and edges" in the gate mesh if there are any it will fail to import
  21. Okay in edit mode use face selection, press h to hide everything then switch to vertex mode and delete the rest
  22. It would be if you used the selection only export. I guess that's not the case so make sure the gate still has the armature modifier.
  23. When exporting make sur both are selected
  24. Did you export both the armature and the mesh?
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