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Stan`

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Everything posted by Stan`

  1. Cause this one can garrison units EDIT: Goal is to fix concern here https://code.wildfiregames.com/rP22802
  2. Could be Emain Macha / Navan fort, Irish iron age,.
  3. After the concerns raised by using the Uffington horse, I have been working on this for a while now, and I think I reached a satisfactory point. @LordGood @Genava55 Some of the references I used
  4. As I said it is not finished I have yet to convert a few things add icons, and write templates...
  5. It's not ready to play yet, I need a lot of help...
  6. Hey @dmc1961 Indeed the map format was updated and there are conversion scripts for them. You can find them in the game's source. https://trac.wildfiregames.com/browser/ps/trunk/source/tools/mapcompatibility/a18_to_a19.py
  7. @DeadTom What is it exactly that you are missing in our engine for your game to work?
  8. Sure if you want to help you can get in touch with @asterixwho started back the dev report after Sundiata did not have any more time for it
  9. Indeed, I guess we overestimated the availability of the communication staff members. I do however keep a biweekly report of what's been done. It is just not user-friendly.
  10. Hey Would you mind giving us the errors. They should be in a file in your appdata folder called interestinglog.html if you are on windows.
  11. What would be actually nice is to merge back Atlas with the game. I believe that to do so, we only need two more features in the GUI, scrollbars, and colorpickers. We discussed it with @bb_ and @Imarok at FOSDEM.
  12. Yeah currently pyromods are associated with the game on mac. One think you might try though is to drag and drop it on the game's icons. That being said maybe convincing freagarach to upload it on modio is easier
  13. One thing you can try is replace zip by .pyromod. if file associations are correct you should be able to double click to install
  14. @Nescio What's wrong with ptol CC?
  15. I will try to see if I can package it, and try to put it on mod.io
  16. When we will have actual props for the scythians, sure. scyth_spb_03.blend scyth_fortress.dae
  17. Sure. I'll do that tomorrow
  18. Hey, That's sad to hear, but nice to know you haven't given up yet. Stay safe too!
  19. Here you go for the fortress. It uses the Seleucid struct. scyth_fortress.dae scyth_spb_02.blend
  20. My dear friend, it is very nice of you to make such an offer. However, I can't fix this "problem" alone.
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