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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Would someone be so kind as to provide a video or something to how it should work,or where it is bugged. I believe @vladislavbelov needs some more visual feedback.
  2. That was done here https://code.wildfiregames.com/D1730 But it would only be for singleplayer. EDIT: Which seems to be what you want.
  3. As @tuk0z reported, there seem to be a memory leak in A23 which is supposedly fixed in the development version. One thing you could try is use the replay and see if the lag is still there when replaying.
  4. There is plenty of tasks I can give you both for the game and mods
  5. Themistocles was an error apparently
  6. I case you didn't find it it's here %localappdata%\0 A.D. alpha\binaries\system\pyrogenesis.exe
  7. Okay found the bug. The armature object had to be named gate. I also fixed the other object's names. And set the new palisade blocks to use the origin vertex group palisade_gate_closed1.blend
  8. Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here
  9. Like I said above just remove the .000 and .001
  10. If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)
  11. Okay did you change the armature ? Each armature must have a special xml file if they are not shared. If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers and gate.000 to gate Probably you joined two meshes
  12. Okay, meshes can only have one material Remove one and it should work.
  13. That's something else But yes you should. A dangling vertex is a vertex no connected to a face.
  14. The game doesnt handle "dangling vertex and edges" in the gate mesh if there are any it will fail to import
  15. Okay in edit mode use face selection, press h to hide everything then switch to vertex mode and delete the rest
  16. It would be if you used the selection only export. I guess that's not the case so make sure the gate still has the armature modifier.
  17. When exporting make sur both are selected
  18. Did you export both the armature and the mesh?
  19. You can drag and drop when writing a post Yeah another thread is better
  20. Good Job! Now you can zip the folder and send it to us
  21. You need one xml file per dae file the name of the xml file is the one that will appear in atlas. Where did you put the mod ?
  22. In the entities list switch the list to actors(all)
  23. @Pablinski2 SVN is the game. If you go into binaries/system/ you will find a file called pyrogenesis.exe (that's the game) if you run it you'll get A24. If you put the mod in one of the places I mentioned above you will be able to select it in the mod selector,
  24. Will not work, you won't be able to build a wall off the new tower
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