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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Yeah but he says it doesn't happen with reshade on.
  2. Got a reply today. Dear Stanislas, Your service request : SR #{ticketno:[8200955486]} has been reviewed and updated. Response and Service Request History: My name is Matt and i will be taking over your service request, nice to e-meet you. I tried to reproduce the issue you described following the instructions you provided below: If you use the release version from here : http://releases.wildfiregames.com/0ad-0.0.23b-alpha-win32.exe you will need a patch. https://wildfiregames.com/forum/applications/core/interface/file/attachment.php?id=42981 However, when i tried to launch the patch i received an error code, please refer to screenshot 1. When i tried to launch the Alpha game i received another error code, please refer to screenshot 2. In order to update this service request, please respond without deleting or modifying the service request reference number in the email subject or in the email correspondence below. Please Note: This service request will automatically close if we do not receive a response within 10 days and cannot be reopened. If it is not feasible to respond within 10 days, feel free to open a new service request and reference this ticket for continued support. Best regards, Matt My answer Hello Matt, How did you apply the patch? You need to replace the contents of %localappdata%\0 A.D. alpha\binaries\system by those in the zip file. Sorry if that wasn't clear. The first error probably is because they were misplaced, The second is because the CPU detection code of the game was broken, hence the patch :) Let me know how I can assist you further.
  3. You could ask ricotz on #ubuntu
  4. Yeah default ppa was not updated as the OS now features the latest version.
  5. What OS are you on ? You might need DBGview for easier test debugging. (It will show the console output warnings and such) As for why you didn't see it it's because it's embedded in scripts (there is one big test for all the js)
  6. You need to add a file to binaries/data/mods/public/maps/random/tests Like https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random/tests You have a few function called TS_ASSERT_* that will allow you to make sure things are working correctly. To write tests try to think of all the cases that should happen ( and sometimes should'nt) and make sure it goes as expected. Basically imagine the functions you wrote in the other file are used as black box.
  7. We need to edit the maps to make use of them first.
  8. At the time it made sense because our gui didn't support it. Now we only need -Resizable panels - Color picker. But it's gonna take time and it is sadly not a priority. Of course if someone want to pick up the task...
  9. I mean use our gui engine instead of an external one
  10. Size should be fixed now. Thank @Alexandermb
  11. Sure I know you don't mean ill Which is why I try to fix as many things as possible with your help. I guess I should stop people at some point though I guess I will fix the orange pot issue and then commit it
  12. Try "PlayerData": [ null, { }, { }, { }, { }, { }, { }, { }, { } ], instead.
  13. You might need to edit the xml file and remove the part where it forces the civs { "Name": "Unnamed map", "Description": "Give an interesting description of your map.", "PlayerData": [ null, { "Civ": "athen" }, { "Civ": "cart" }, { "Civ": "gaul" }, { "Civ": "iber" }, { "Civ": "mace" }, { "Civ": "pers" }, { "Civ": "rome" }, { "Civ": "spart" } ], "CircularMap": true, "VictoryConditions": [ "conquest" ] }
  14. Hey @Toinou you can fix your bug with a simple patch and a recompile The other bug which causes massive slowdowns and speedup is more nasty.
  15. @asterix he uses WxWidgets in the video? I don't want to get rid of it per se, I just want the editor to look like the game
  16. Thanks for contributing btw! You can take over the other patch, by commandeering it
  17. They look totally different from the existing ones...
  18. ... I knew I shouldn't have committed it Every time I trust myself I have to make three commits :::
  19. Nope. Maybe @Angen has some ideas
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