-
Posts
18.202 -
Joined
-
Last visited
-
Days Won
591
Everything posted by Stan`
-
You need to add their skeleton file (XML) in art/skeletons
-
-
[trunk@23664] Can't open Atlas Editor on OSX Catalina (10.15.4)
Stan` replied to wik's topic in Bug reports
@wik you can also try https://code.wildfiregames.com/D2476 Don't hesitate to drop by IRC #0ad-dev on quakenet.org if you have any questions. -
chrome.zip There is still this material that was made by @wraitii maybe we could make something out of it.
-
[trunk@23664] Can't open Atlas Editor on OSX Catalina (10.15.4)
Stan` replied to wik's topic in Bug reports
For the atlas specific issue https://code.wildfiregames.com/D2019 -
Can you be more specific?
-
You might need to enable them in the main game then start atlas again.
-
Usually yes, using a wide variety of methods. Can be 2D painting, or sometimes a bit of 3D and 2D, or more recently vector images using Inkscape.
-
For the offcenter issue use the set origin feature of blender use bounds center. then move the object back to the origin of the scene and ctrl+a to apply location
-
Do you think you can convince him to join #0ad-dev on quakenet.org instead so we can ping him directly?
-
Specific Name Review: Units
Stan` replied to Doktoreus's topic in Game Development & Technical Discussion
Well it would be if it was a boolean, wouldn't it? -
I guess it will produce cannons and maybe some techs related to that, although more generic techs related to firearms will probably be in another building
-
Okay, great, Now I know how to rename the template in the 1861 mod.
-
@Trinketos do you meant it as a blacksmith building?
-
Could be her firewall If it doesn't allow 0 A.D. on private networks for instance
-
Specific Name Review: Units
Stan` replied to Doktoreus's topic in Game Development & Technical Discussion
I guess you could apply https://code.wildfiregames.com/D2126 by @Freagarach -
One could create a 3D actor with obstruction to create a small lake uphill. Currently there is only one water plane.
-
Thanks! The screenshot make the palisade fit quite long. Yeah I planned to fix it myself, as animation can be quite complicated for a beginner Can you share such errors?
-
I could commit those textures, they look indeed great. But feel free to make suggestions. I've been willing to improve ours for years. I had some in my eyecandy mod, but never managed to get the reviewed
-
Something for the engine split. It might break a lot of stuff. But yeah eventually. Will try. As for empires besieged I really want to put together the mod with the factions; Just not having the time currently. Prequel could be 0 A.D. : Empire Origins Then 0 A D. : Empires Unity 0AD : Modern warfare ;:D
-
I guess at some point we'll have to make that clear ^^.
-
Git != github Git = versionning technology Github = website hosting git repository. Don't worry about it 0 A.D. has a mirror. If we had too many pngs we'd know
-
Yeah, it's on @wraitii's list.
-
That's because you run a too recent version of gcc. You need to apply an additional fix for fcollada, from the Fedora guys See https://trac.wildfiregames.com/ticket/5709
