Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.077
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. You can do so too, but you need to compile it.
  2. Nice work @Trinketos ! Gotta make a mod now
  3. @user1 I believe there might be some GDPR issues.
  4. As long as you learn and have fun it's okay with me I would vote for the one with the smaller door though. Advice, try to randomnize the uvmap of the beams, we can see a pattern
  5. I'm not sure who this message is targeted to?
  6. Depends on the patterns. Some were remade from scratch using vases some are just animals vectorized. Some come from the old shields.
  7. One would have to update the maps accordingly. But we could also phase out the straight palissade.
  8. Access for , private, home, and public networks?
  9. Could be, but maybe this is something else, did you check all the firewalls? Router + Windows?
  10. We are currently working with AMD to fix the issue. In the mean time you can do the following
  11. Since they change the JS code it's highly likely
  12. If you host now in the lobby can you see it there ?
  13. Yes I wanted to showcase them on social media but we need to get rid of the innacurate ones first.
  14. That's because when importing actors it imports the unit they were exported in. You need to switch it back in the options. Safest way - Import inch exported mesh - Save blend file - Create new blend with meters - Append from the first blend.
  15. Yeah it's okay. In the screenshot you provided there is unpnp. It's to allow the router to do port forwarding automatically
  16. Is unpnp enabled? Are you friends in the same location ? You need to foward the port to whatever your local address is.
  17. Okay so now you should have both the files and the importer. You can now import any static model from the game into blender just find the actor, binaries/data/mods/public/art/actors/** And use the import option of blender to import it
  18. If you are talking about obstructions and blender size are in meters then yes
  19. If I finish the patch they will be a special kind of waypoints technically you shift click rally points making them actually way points (Notice it use the incorrect texture)
  20. Each game tile is divided in 16 smaller tiles see the test-foundation map so 18x18 blender 9x9 game 36*36 obstruction
  21. Banners are used for rally points, and if I ever finish that waypoints (D557) garrison flags are put on top of building if they are garrisoned.
  22. It's written? Assuming unit is meter a 16x16 plane in blender is a 8x8 in game tiles. Units are about 4,2m (2.10)
×
×
  • Create New...