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                Posts18.154
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Everything posted by Stan`
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	Something for the engine split. It might break a lot of stuff. But yeah eventually. Will try. As for empires besieged I really want to put together the mod with the factions; Just not having the time currently. Prequel could be 0 A.D. : Empire Origins Then 0 A D. : Empires Unity 0AD : Modern warfare ;:D
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	I guess at some point we'll have to make that clear ^^.
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	Git != github Git = versionning technology Github = website hosting git repository. Don't worry about it 0 A.D. has a mirror. If we had too many pngs we'd know
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	Yeah, it's on @wraitii's list.
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	That's because you run a too recent version of gcc. You need to apply an additional fix for fcollada, from the Fedora guys See https://trac.wildfiregames.com/ticket/5709
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	  Known Problems (Please read before posting)Stan` replied to quantumstate's topic in Help & Feedback I am assume you're on mac. On the lobby tab in the game option try to untick TLS that should fix it
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	Did you have any chance to look at it @Nescio?
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	  ===[TASK]=== Scythian Horse ArcherStan` replied to wackyserious's topic in Eyecandy, custom projects and misc. Maybe it could use @Alexandermb's greaves.
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	@Loki1950 You know about MakeHuman right?
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	I believe that was an artistic choice. It's very common for second floors to be smaller than the first floor in video games. @LordGood @Enrique
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	@Alexandermb
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	You can untriangulate easily with blender (ALT+J) But yes needs a retopo and one needs to bake textures (normal map and ao from high to low poly). For the diffuse I guess we could use @Alexandermb's smart materials.
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	  ===[TASK]=== Scythian Horse ArcherStan` replied to wackyserious's topic in Eyecandy, custom projects and misc. Is that a DE only unit?
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	@Angen
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	  ===[COMMITTED]=== Seleucid Thorakites (Unit Texture)Stan` replied to wowgetoffyourcellphone's topic in Completed Art Tasks @wackyserious do you think you can integrate them ?
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	Well it clearly has too many polygons 930000 if you read the bottom right corner but it looks good. Id' like to know what license it is under though.
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	  Did you contribute to 0 AD? Make sure you get in the credits!Stan` replied to gudo's topic in Applications and Contributions In theory your name will be automatically added to the translators credits. When did you contribute ? It's not there yet but it will be automatically added. https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/credits/texts/translators.json
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	The community is really small There are like about 12 active modders I am working on that, but it seems nobody found this island yet.
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	See the the question above (Merged both thread)
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	It should 0.0.24 . What are the errors?
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	Did you ever play the Xiongnu?
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	Thanks for voicing you feedback @Mr.lie Indeed it was very hard for me to mimic the impressive icons by @Pureon and others but I thought it was enough an improvement for them to be committed
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	Hello @blackaholique Can you give me more information as to when it happens, what kind of CPU do you have what OS you are on? See wiki:ReportingErrors and wiki:GameDataPaths Thanks for the report!
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	Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories. Unit or structures? For units you can see my answer in the other thread.

 
         
					
						 
					
						 
					
						