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Everything posted by Stan`
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As noted by @Imarok on IRC the version of libpng we currently use has a know CVE. So I compiled updated binaries. It works for me, however I had to rename zlib1 to zlib.dll for it to work. Maybe I did something wrong? Compiled with VS2015 140_xp toolset. cc @Itms zlib1.21+libpng1637-v140xp.zip
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What map were you trying to load? EDIT: Having spaces shouldn't be by design
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Narrador y Locutor - Editor de Video - DelronWar
Stan` replied to DelronWar's topic in Applications and Contributions
Sure, sorry, we just need voices -
Well we have a lot of art files which will take more space than SVN, because there is actually a big svn encompassing the repo and three others which are literally full of stuff. Also we currently use the combo arcanist/Phabricator which allows us to use either git or svn seamlessly. Ideally we'd have a better git mirror which is something @Itms proposed sometime ago. I'll let him give more details about that
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@Imarok, thoughts ?
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Javascript error when running in Ubuntu 20.04
Stan` replied to Stéphane Charette's topic in Help & Feedback
Glad you got it to work! Hope you'll enjoy this new version! -
Javascript error when running in Ubuntu 20.04
Stan` replied to Stéphane Charette's topic in Help & Feedback
Sure see https://trac.wildfiregames.com/wiki/GameDataPaths should be in ~/.config/0ad there should be a file called named user.cfg -
Javascript error when running in Ubuntu 20.04
Stan` replied to Stéphane Charette's topic in Help & Feedback
Hey @Stéphane Charette Welcome to the forums ! Did you have any mods enabled? This is the dev version you installed, so it's very likely they will be not compatible -
How do i make my mod compatible with online version?
Stan` replied to crazy_Baboon's topic in Game dev
It's disabled inside the mods -
How do i make my mod compatible with online version?
Stan` replied to crazy_Baboon's topic in Game dev
It's not the mod zip hash that is calculated Sorry for the misunderstanding. The game works in turns, each turn as a hash. Commands like moving a unit around alters the hash of the turn. Mods that changes gameplay, by changing an attack speed for a unit, generate a different hash than someone without the mod, creating an out of sync. Autociv and Fgod just alter the check to ignore their mods. But if they change some stats they will go out of sync too. I'm pretty sure changing the default trade values might get you out of sync with other players. -
The bug was already reported. We are still investigating the issue. Thanks for the report.
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How do i make my mod compatible with online version?
Stan` replied to crazy_Baboon's topic in Game dev
Every player in this game compute the game state. If you have mods that change the gameplay, you might compute a different hash and go out of sync. This dialogue box is there to warn you about that. Autociv and fgod use a workaround to bypass this limitation. -
Narrador y Locutor - Editor de Video - DelronWar
Stan` replied to DelronWar's topic in Applications and Contributions
Hey @DelronWar Most of our video communication is handled by @BrynnOfCastlegate and we don't usually publish much video content. So I guess asking you to do it would be a waste of your time. If you feel like playing the game and streaming it however you can do so. Does this include the rigging and animations of objects ? Else maybe we could use your help animating some of the animals amongst other things. On the voice recording part, maybe you could work with @Lion.Kanzen and try to record some of the Basque voices for the Iberians? Thanks again for your application, and sorry for the delayed answer; -
This one ? https://play.google.com/store/apps/details?id=com.civilization.rise.empire&hl=en Can you take a picture of the offending screenshot?
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Can you give us reproduction steps ?
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@The Undying Nephalim I love the flags (and the rest) how did you animate those?
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The difference between the Persian women in the game & in the reality
Stan` replied to shiraz's topic in Help & Feedback
We take history seriously so we try to be thorough when we can. Thanks for the discussion though -
Oh, you can only register one account per hour, to avoid spamming. So if say a member of your family registered an account this hour, you'll have to wait one hour. If your friend is at your place and registered his account,then you'd have to wait one hour too. You can play in LAN if your friend is in the same place.
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There is sometimes an issue with registration ping @user1
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Context not filename Here "none"
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The difference between the Persian women in the game & in the reality
Stan` replied to shiraz's topic in Help & Feedback
I assume you mean they should wear a hijab? -
I guess we could create a french wiki page then. I also believe i am an admin of transifex so we could draft everything (mail + wiki page) and do this. I think the french translations could be better, but I won't demean the work that has already be done.
