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Everything posted by Stan`
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We are currently investigating an issue with Ryzen CPUs. you will have to patch the game manually :/ You should get a popup that asks you whether you want to continue though. That's odd.
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@Pablinski2 btw were those to be committed, under what name do you wish to be credited, just the nickname, or both your real name and nick?
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It's pretty easy to create a mod removing the territory system, from all the structures; However the aim of 0 A.D. is not just to be a free AOE clone
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Yes it is.
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[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
@YeasirX I'm not sure yet, but if you'll allow me, we will try to sort it out Can you tell me step by step what you do? If possible maybe record a video using something like https://www.screentogif.com- 22 replies
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- lan
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Sorry, I must have asked before, but how do you host the game? Can you tell me the steps?
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[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
Do you have another antivirus? (Some come with firewalls)- 22 replies
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Sometimes you need to authorize application through windows defender. If it's blocking 0 A.D. it won't work;
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Well the current Arch fix is a not a proper patch per se. I believe @Imarok left instructions for the future, but they require a bigger refactoring
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Maybe. But the fix in the binary above is for windows only code, as the linux one does something different. I don't have enough data about problems on arch to know if they need something extra there. We're still investigating with @OptimusShepard
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@badosu That fix is in the binary above, along with another one which fixes another issue with the CPU itself The arch packager backported it
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You're welcome, have fun with the game
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I'm sorry, try this one instead. Keep in mind this an experimental fix. Please report any bugs while using it. system.zip
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Hey, Please try to replace the contents of %localappdata%\0 A.D. alpha\binaries\system by the contents of this zip
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Yeah. It's useful However I don't think changing the units of all those files is.
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Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Would someone be so kind as to provide a video or something to how it should work,or where it is bugged. I believe @vladislavbelov needs some more visual feedback. -
That was done here https://code.wildfiregames.com/D1730 But it would only be for singleplayer. EDIT: Which seems to be what you want.
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As @tuk0z reported, there seem to be a memory leak in A23 which is supposedly fixed in the development version. One thing you could try is use the replay and see if the lag is still there when replaying.
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There is plenty of tasks I can give you both for the game and mods
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Themistocles was an error apparently
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I case you didn't find it it's here %localappdata%\0 A.D. alpha\binaries\system\pyrogenesis.exe
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Okay found the bug. The armature object had to be named gate. I also fixed the other object's names. And set the new palisade blocks to use the origin vertex group palisade_gate_closed1.blend
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Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here
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Like I said above just remove the .000 and .001
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If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)