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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Well it would be if it was a boolean, wouldn't it?
  2. Stan`

    USA Arsenal

    I guess it will produce cannons and maybe some techs related to that, although more generic techs related to firearms will probably be in another building
  3. Stan`

    USA Arsenal

    Okay, great, Now I know how to rename the template in the 1861 mod.
  4. Stan`

    USA Arsenal

    @Trinketos do you meant it as a blacksmith building?
  5. Could be her firewall If it doesn't allow 0 A.D. on private networks for instance
  6. I guess you could apply https://code.wildfiregames.com/D2126 by @Freagarach
  7. One could create a 3D actor with obstruction to create a small lake uphill. Currently there is only one water plane.
  8. Thanks! The screenshot make the palisade fit quite long. Yeah I planned to fix it myself, as animation can be quite complicated for a beginner Can you share such errors?
  9. I could commit those textures, they look indeed great. But feel free to make suggestions. I've been willing to improve ours for years. I had some in my eyecandy mod, but never managed to get the reviewed
  10. Something for the engine split. It might break a lot of stuff. But yeah eventually. Will try. As for empires besieged I really want to put together the mod with the factions; Just not having the time currently. Prequel could be 0 A.D. : Empire Origins Then 0 A D. : Empires Unity 0AD : Modern warfare ;:D
  11. I guess at some point we'll have to make that clear ^^.
  12. Git != github Git = versionning technology Github = website hosting git repository. Don't worry about it 0 A.D. has a mirror. If we had too many pngs we'd know
  13. Yeah, it's on @wraitii's list.
  14. That's because you run a too recent version of gcc. You need to apply an additional fix for fcollada, from the Fedora guys See https://trac.wildfiregames.com/ticket/5709
  15. I am assume you're on mac. On the lobby tab in the game option try to untick TLS that should fix it
  16. Did you have any chance to look at it @Nescio?
  17. @Loki1950 You know about MakeHuman right?
  18. I believe that was an artistic choice. It's very common for second floors to be smaller than the first floor in video games. @LordGood @Enrique
  19. You can untriangulate easily with blender (ALT+J) But yes needs a retopo and one needs to bake textures (normal map and ao from high to low poly). For the diffuse I guess we could use @Alexandermb's smart materials.
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