Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.615
  • Joined

  • Last visited

  • Days Won

    560

Everything posted by Stan`

  1. https://code.wildfiregames.com/D2667
  2. I guess there is something else at play here, I must admit that I do not know what though...
  3. Not yet @gameboy-san, it is still waiting for review.
  4. First step is to create a mod. This can be done by adding a folder in your documents/My Games/0ad/mods folder and adding a little file called mod.json such as this one. { "name": "koronauts", "version": "1.0.0", "label": "Koronauts", "url": "https://wildfiregames.com/", "description": "Like Argonauts, but not quite.", "dependencies": ["0ad=0.0.24"] } Then you can start adding new files, or modifying existing ones by copying them over to you mod, at the same relative location.
  5. Yes you need to install VS2015 alongside. You can use V2019, but you need the V2015 Toolset to compile the game. SInce you are on windows, update-workspaces.sh isn't for you (It's only for Mac and Linux) You can download visual studio 2015 here https://visualstudio.microsoft.com/vs/older-downloads/
  6. Thanks for the hard work @ffffffff Do you have a github?
  7. Hey @Coronaut I will try to answer some of your questions let me know if you need a more in depth response for one of them. As @Loki1950 said currently none of us developpers get paid for working on the game. We do that on our free time and for free. Currently the only difference between the two is the ability to change the SVN repository directly. An external contributor can only suggest changes and give his opinion on patches. The final decision on whether the change or the feature needs to be included is in the official teams hand. That being said being a modder gives you a lot of freedom as there are already a lot of things you can do by yourself. You need to know how to edit text files mostly. Programming experience is a plus. 3D modelling animation rigging and texturing can also be a plus. Else you'll be "limited" to what the engine can do. Three. SVN, github, gitlab. That's detailed in the wiki. You need visual studio if you want to make C++ changes as you need to recompile the game. Eclipse will only allow you to have suggestions during the c++ edition but you'll need to tell it to use the msvc compiler. Technically unless you want a really specifc feature you needn't compile. It's for developpers or modders that wishes to use the last version of the game. You should basically update it every day to make sure you have the latest changes. You can also decide you'd rather mod the last release. You mean change it's size ? Then you need to modify the 3D model. The game has no scaling capatibility. Not sure what you want to do. Did you add code ? You should use the generated pyrogenesis.sln. by runninfg update.workspaces.bat in build/workspaces.
  8. The yamato are actually after 250 - 710 AD This is the yayoi. Still waiting for @LordGood to send me the files
  9. You need to enable the mod if you havent done so
  10. @gameboy @wraitii is AWOL due to lack of time.
  11. Okay then you need to go to C:\Users\{yourname}\Documents\My Games\0ad\mods Create a folder like so C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod Put the mod file in it C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.pyromod Rename the mod file C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mycenaeans_basic_mod.zip Add this .JSON file next to it mod.json Like so C:\Users\{yourname}\Documents\My Games\0ad\mods\mycenaeans_basic_mod\mod.json Sorry for the inconvenience.
  12. Just double click on the file it should open 0 A.D.
  13. mycenaeans_basic_mod.pyromod Use this file instead. If you have 0 A.D. Installed you only need to double click.
  14. We could also commit the long awaited templates to that mofd
  15. We still need someone to work on D11 ( single player campaigns) and resume the work of @wraitii Maybe that could be implemtned there. i guess a lot of peiple would love to have some campaigns.
  16. We should probably rename this thread Itrelles' playlist
  17. Stan`

    NSIS error.

    Do you have the public.zip file?
  18. Hello, You need to put them in your mod, in the art\textures\ui\session\icons\mappreview You need to use the skirmish entities
  19. Maybe @ffffffff wants to make a patch?
  20. Pretty sure ~ won't work try the absolute path
×
×
  • Create New...