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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Speaking of which, maybe we could clean the current's game map and put them in @coworotel's mod
  2. @Nescio Sure. Here the question was whether the banner was incorrect. While at it I can fix the garrison flag
  3. Currently the rally point and the some new shields by @Alexandermb use the trinacria But it seems that's just the name greek gave to sicilly so maybe it should be replaced by owls ?
  4. I meant for the SDL2 But I guess updating libs do not hurt if there are no breaking changes
  5. I'm not sure what you imply by that. I guess you need a more recent version to support the Dark mode theme. I believe there is already a patch by @Krinkle for gnutls mifht be nice to update gmp and nettle libs if we can guarantee it doesnt break the game Well it happens.
  6. Hey can you tell us more about when this error occured ? If it's when the bar reaches 100% try disabling glsl and postprocessing
  7. Do you want to try to put them in the game ?
  8. Yep Don't worry, we have funnier tasks
  9. There you go palisades1.blend
  10. Give me a sec I will make you a blend file
  11. Stan`

    Log error

    Hey @Filippo Welcome to the forums. Can you tell us more about when this error occurs? If it occurs when reaching 100% try disabling GLSL and postprocessing in the game options
  12. They communicate through a system of interfaces. 0 A.D. uses an entity component system (ECS) each components defines an interface. We use firefox's JavaScript engine to run Javascript. It was chosen a long time ago. With some digging you will find some relevant threads
  13. I guess that could be a good start for @Pablinski2 ? (If he is up to it of course)
  14. Hey btw @OptimusShepard and I might have found a fix for it
  15. Hey @Pablinski2, Really sorry for the misunderstanding I guess I should have better advertised this thread as my own task list.... I already modelled and textured the hare. It's just waiting for someone to animate it. It turned out the rabbit armature wasn't that great. If you want to model animals there are plenty to choose from in the animals thread. If you need guidance or anything really just ask me . Really sorry. EDIT: Here are the files hare.blend
  16. Hey @Langbart thanks for trying. I believe this a sdl2 bug because we use an outdated version. You could try modifying the build script to a more recent one.
  17. Sure, the issue is that when using the lobby, the game is trying to connect through your router instead of using you local network to join your sibling. EDIT: Oh my bad. did you try direct connect through IP?
  18. Hey, Sorry for the inconvenience, you can try the following fix, or just click continue when the popups come out. We are currently investigating this issue with AMD.
  19. Well I need help modelling new scifi buildings, civil war buildings, ww2 buildings, we could use help modelling @Obskiuras awesome suebi concepts, else we have a middle eastern
  20. Hello @Pablinski2 Welcome to the forums! It's nice to see new artist coming. There is plenty of work to do, mainly for the mods. What era are you most interested in? (This way I can direct you to interesting mods you might want to contribute too) In any case you need to sign this And make sure you do not use copyrighted materials As for the workflow it's a bit detailed here: https://trac.wildfiregames.com/wiki/ArtDesignDocument#FileNamingConventions You can see a simple guide for how to get your meshes in the game : https://trac.wildfiregames.com/wiki/Basic3DImplementation And for animations here: https://trac.wildfiregames.com/wiki/AnimationExportTutorial You can also have a look at: https://trac.wildfiregames.com/wiki/Modding_Guide If you have any questions, you can ask them here, on IRC, channel #0ad-dev, or to me directly. Don't hesitate to ask even what you think are stupid questions
  21. Well I use visual studio and it does that for me. On linux I guess you can use eclipse or something There is cppcheck that would do lint if they merged the coala bear update. we also use eslint. i made a patch for a clang format bear.
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