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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Sure if you want to help you can get in touch with @asterixwho started back the dev report after Sundiata did not have any more time for it
  2. Indeed, I guess we overestimated the availability of the communication staff members. I do however keep a biweekly report of what's been done. It is just not user-friendly.
  3. Hey Would you mind giving us the errors. They should be in a file in your appdata folder called interestinglog.html if you are on windows.
  4. What would be actually nice is to merge back Atlas with the game. I believe that to do so, we only need two more features in the GUI, scrollbars, and colorpickers. We discussed it with @bb_ and @Imarok at FOSDEM.
  5. Yeah currently pyromods are associated with the game on mac. One think you might try though is to drag and drop it on the game's icons. That being said maybe convincing freagarach to upload it on modio is easier
  6. One thing you can try is replace zip by .pyromod. if file associations are correct you should be able to double click to install
  7. @Nescio What's wrong with ptol CC?
  8. I will try to see if I can package it, and try to put it on mod.io
  9. When we will have actual props for the scythians, sure. scyth_spb_03.blend scyth_fortress.dae
  10. Sure. I'll do that tomorrow
  11. Hey, That's sad to hear, but nice to know you haven't given up yet. Stay safe too!
  12. Here you go for the fortress. It uses the Seleucid struct. scyth_fortress.dae scyth_spb_02.blend
  13. My dear friend, it is very nice of you to make such an offer. However, I can't fix this "problem" alone.
  14. https://code.wildfiregames.com/D2667
  15. I guess there is something else at play here, I must admit that I do not know what though...
  16. Not yet @gameboy-san, it is still waiting for review.
  17. First step is to create a mod. This can be done by adding a folder in your documents/My Games/0ad/mods folder and adding a little file called mod.json such as this one. { "name": "koronauts", "version": "1.0.0", "label": "Koronauts", "url": "https://wildfiregames.com/", "description": "Like Argonauts, but not quite.", "dependencies": ["0ad=0.0.24"] } Then you can start adding new files, or modifying existing ones by copying them over to you mod, at the same relative location.
  18. Yes you need to install VS2015 alongside. You can use V2019, but you need the V2015 Toolset to compile the game. SInce you are on windows, update-workspaces.sh isn't for you (It's only for Mac and Linux) You can download visual studio 2015 here https://visualstudio.microsoft.com/vs/older-downloads/
  19. Thanks for the hard work @ffffffff Do you have a github?
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