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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it.
  2. Indeed, and they likely have very different limitations because they use very different engines. They also probably are developed by very different individuals. Of course this is does not mean there is nothing that can be done. But this is not something which has a huge priority. In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662
  3. Stan`

    NSIS error.

    Without cutting content nope...
  4. I guess. There might be network lag though
  5. Stan`

    NSIS error.

    We need to make the public mod smaller I think.
  6. Stan`

    NSIS error.

    Might be because of the new art and the fact that the public mod is now too big
  7. I think this thread has been answered. Aside from the extra code and removing the player limit assumptions, performance is the biggest issue.
  8. You could add this on mod.io
  9. You can do it using triggers though. @Freagarach is working on adding the possibility for the next alpha.
  10. Did you apply the patch at D2199 ? You either need to use Arcanist (see wiki:Phabricator) or download and apply the patch using Download Raw diff from the differential revision page.
  11. You need to pass it to update-workspaces.sh like so: $ ./update-worskspaces.sh -j4 --with-rlinterface
  12. Okay then replace all the contents of %localappdata%\0 A.D. alpha\binaries\system with the attached zip: fixed-build-for-ryzen.zip
  13. Hey @Mr.Monkey What os are you on?
  14. I believe we reached the productive part of this thread. If you need information concerning your ban please contact @user1. If you want to stop being banned maybe stop breaking the rules?
  15. Using the logos here, I made a few variants of the Wildfire Games logo in SVG version. For all the three examples above, I assume it's best to use the logo only, and use real text, as it will look better than any pixelated version of text. I am against using a real character for the logo, as it removes the artistic liberties taken when designing it. wildfire_games_logo_only.svg wildfire_games_logo_text_bottom.svg wildfire_games_logo_text_left.svg wildfire_games_logo_text_left_two_lines.svg
  16. One has to be careful with the license of the heightmaps.
  17. @Mina 0 A.D. won't be part of thr GSOC this year either. I am sorry. Would you still like to make some contributions to the AI?
  18. I actually plan to use Wesnoth's lore in 0 A.D. But I need help to design everything as I simply don't have enough time.
  19. Ponies Ascendant and Hyrule Conquest not fantasy enough for ya? I'm working (slowly) on https://www.moddb.com/mods/dwarfs There was also a mythology mod @Rolf Dew was working on
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