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Everything posted by Stan`
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We still need someone to work on D11 ( single player campaigns) and resume the work of @wraitii Maybe that could be implemtned there. i guess a lot of peiple would love to have some campaigns.
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Mythos_Ruler's Playlist
Stan` replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
We should probably rename this thread Itrelles' playlist -
@gameboy what patch?
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Do you have the public.zip file?
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Hello, You need to put them in your mod, in the art\textures\ui\session\icons\mappreview You need to use the skirmish entities
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Maybe @ffffffff wants to make a patch?
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Pretty sure ~ won't work try the absolute path
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He is still on A23b
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You just need to run it you don't need to play I was interested on whether the HPET message would still fail.
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So it works?
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Does the game behavior change after changing it in the BIOS?
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Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview and give me the log that happens when running the game ? Some say you have to disable HPET, might be that.
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Which you don't have with any other non ryzen CPUs?
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@Nescio your plea has been heard, @Alexandermb will try to fix them when he has some time
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It should also fix the tech tree.
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No git conflict when getting latest version, easy to share the mod to figure issues, easy to put it on a versioning system such as Git and usually cleaner
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Maybe source/tools/entity/checkrefs.pl I think it would better for you to make a separate mod Let me know if I can help. Sorry about that. I referred to the projectile error which can have two causes. Either the building is trying to shoot or there is no projectile prop point. Prop points are blender empty objects parented to the mesh which allows one to make object pop randomly at certain spots. Like a barrel for instance.
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Even in Multiplayer?
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Barracks have 0 arrows by default, so they cannot attack. In this case look for typos. did you make a mod or modify the game directly?
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@Feldfeld first post. On the tickets you agree with state why and then accept them. Thanks! accepting patch.mp4
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See this line <Entity parent="template_structure_military_barracks"> This means it's inheriting stuff from binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml In this case I believe it's Building AI You can add <BuildingAI disable=""/> in the template. I guess using a building template for a truck was not the greatest idea Anyway it won't solve your issues. I would seem you didn't change the actor completely. If it complains about ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "smoke" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "projectile" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" ERROR: Failed to find matching prop point called "smoke" in model "art/meshes/structural/ccs_catering_truck_01.dae" for actor "barracks" That means those are still referenced in the actor, and you didn't use the example I provided.
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0 A.D. ''Primus Pilus'' Tournament (I) (32/32) Players
Stan` replied to Stockfish's topic in General Discussion
Thanks for organizing this event @Stockfish Thanks also for the feedback on balancing the tickets! There are a many more to look at can you do so ? @Feldfeld i'd like it if you could voice you opinion there