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Everything posted by Stan`
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I guess you could make a patch
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That's because the logo in Phabricator is not completely an image. The text part is actual text which is why it looks so sharp. The forums' however is a png, and the ingame logo must be something like 128x256. The GUI needs change to accommodate a bigger resolution, or the engine to support SVG. For the forum and trac though I guess I could provide a SVG version. Should be pretty easy to obtain with inkscape. EDIT: Depending on what you have on your computer the font changes in Phab: body { font: 13px 'Segoe UI','Segoe UI Emoji','Segoe UI Symbol','Lato','Helvetica Neue',Helvetica,Arial,sans-serif; font-size: 13px; }
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Hey @DeadTom Thanks for keeping up with it! If you have any question about the folder structure you can ask in this thread. If you need a more interactive explanation you can drop by IRC or ask me on Discord. As general rule for modelling in this kind of environment keep the number of polygons as low as possible and work a lot more with the textures. There are some general recommendations here and there. For non humans maybe you should look at our animal blendfiles, or ask @LordGood how he did it with Ponies Ascendant. Animations can be a bit tricky for beginners to get in the game and there a few steps to follow. You can find a basic tutorial on how to get things in the game here. Hope it helps. Have a nice day too, let me know if I can help.
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Yeah. I actually am not sure. I got only that far
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Did you use mozilla build starting from a 32bit msvc command prompt.
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@Andrettin Spidermonkey is used by the Pyrogenesis engine to understand the Javascript code we use for map generation gui and simulation and AI. Usually it would be done in LUA but the founders chose Js instead.
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Indeed. I have not successfully managed to build Spidermonkey myself sadly. There are instructions on how to do so here though: https://trac.wildfiregames.com/wiki/BuildingWindowsDependencies
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PeerTube is a bit different in the sense that it's FLOSS software so it's allowed. Not here though I moved the the thread. We should indeed try to mirror videos on that platform with @Sundiata and/or @BrynnOfCastlegate
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Could you try to get a stack trace? Also how many AIs were there. If there are too many you might have simply ran out of RAM.
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To make it work with VS2017 one has probably to rebuild all the libs for it (the lib. In the libraries folder) (Might also not work with SpiderMonkey) why do you ask? It could be tried without though since there hasn't been a big change of ABI. I personally use VS2019 with the VS2015 toolset. I also tried meson build but so far have failed to get a working windows build with ninja. It reportedly work with linux though. Would that be something you'd like to look into?
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Hello @kangz You have two options. Either download a fixed bundle from Here Or in the game options in the lobby tab disable TLS. Sorry for the inconvenience...
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@user1 @Stockfish
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Lag in 0 AD - A Few Questions
Stan` replied to 2fftr's topic in Game Development & Technical Discussion
Yes it's a general issue of the game. The speed of the game is conditionned in multiplayer by the slowest computer in the bunch. The game is a CPU intensive task which is mostly mono threaded ( As in not able to use more than one CPU core) Since in MP all the clients compute the game the AIs and whatnot on their own they have to sync regularly so the slowest computer defines the pace. Also in MP "turns" are slower than in SP (200ms per turn vs 500ms) I believe I answred most of it in the above post. There is some work being done to improve things for A24 mainly threading the pathfinder and the networking and @vladislavbelov is working on making the renderer a bit faster. (The renderer is also a bottleneck) Welcome to the forums @2fftr -
Which need to be tweaked to generate the texture atlas on the fly (when loading the game) removing the need for the python scrip. That's a bit complicated.
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The problem with Arabic is not the font. Choosing a font is easy. The issue is supporting RTL languages which apparently for some reason we do not. As to why CJK fonts have to be split, the reason is the way fonts are rendered in game. For performance fonts are cached as image textures for all the sizes we support (Which is why it looks blurry in 4K with zoom) and those images are pretty big. One solution would be to render fonts in real time using a lib called Cairo ( which is now deprecated) and would be slow. We can't use system fonts because the font rendering is done by a python script that is only run once. Also because it's a bit complicated to to do it on all platforms.
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Is pretty awful as it's only goal is too mimic childish writing.
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What I mean is the plan is to replace the drop down by a grid view
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Yeah it happens with some maps. We are working on a different system to display maps. Unfortunately there isn't much we can do.
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I can't remember where but I read multiple times that people usually avoid serif fonts on screens because they are (even though I consider them more beautiful too) harder to read. Anyway good job!
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I can also pick one and say this one is 'official'. However doing so I'd have some legal liabilities about data processed on that platform
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Is 0 AD compatible with a chromebook?
Stan` replied to Hiyaimhan's topic in Game Development & Technical Discussion
Hello @Hiyaimhan Welcome to the forums. I'm not sure but I think there is an app called Crostini that allows you yo run linux apps on a chromebook. Now I haven't tried and can't guarantee it will work. https://www.google.com/amp/s/www.computerworld.com/article/3314739/how-to-use-linux-apps-on-chrome-os.amp.html You could also try to install linux on it. -
Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
What do you mean? (You can write in spanish if you'd like) -
Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
Unfortunately I did not. There wasn't many things to capture anyway... I just sent the pictures I took to Sundiata and they were shared on social media -
No problem. Have fun. Let me know if there is anything else I can do.