No I believe you can only import the height. However I guess one of RMGEN's painters might be able to deduce textures depending on height. Maybe @FeXoR or @nani would know.
@wraitii is not actively working on it (I have no clue when or whether he'll work on it again in the future) You could try to use it as is and see if it works for you
If something doesn't work is broken let us know and I'll see what can be done.
The problem is NSIS cannot pack files bigger than 2GB.
EDIT: Also you need to package the public mod using the archive builder converting all PNGs to DDS
They do Now I'm not sure what @ffffffff or @nani did but I guess one could fix it provided with the interestinglog.html file or you could just disable those mods
I'd like for it to do so. I haven't been able to get someone to review it yet. I believe it will be disabled by default though.
For my part I can't even test it as I haven't been able to make it work on Windows.
Thank you for your interest though, it might help @irishninja to improve his patch.
I believe one of the current issues of this patch is that as the interface duplicates part of the code it needs to be maintained by someone otherwise it will break pretty quickly. Which is why for instance @agentx stopped working on Hannibal AI because it was too hard to keep up with engine changes (Feel free to correct me if I'm wrong)
Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it.
Indeed, and they likely have very different limitations because they use very different engines. They also probably are developed by very different individuals. Of course this is does not mean there is nothing that can be done. But this is not something which has a huge priority.
In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662