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Stan`

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Everything posted by Stan`

  1. No I believe you can only import the height. However I guess one of RMGEN's painters might be able to deduce textures depending on height. Maybe @FeXoR or @nani would know.
  2. I reported that on the relevant ticket. You might want to add a check for cmpPlayer on line 827 like I suggested on discord
  3. @wraitii is not actively working on it (I have no clue when or whether he'll work on it again in the future) You could try to use it as is and see if it works for you If something doesn't work is broken let us know and I'll see what can be done.
  4. Stan`

    NSIS error.

    File System = (EXT4, NTFS, FAT, HFS, APFS, ZFS, etc...) != 32BIT/64BIT
  5. Stan`

    NSIS error.

    That's a filesystem issue I think, not a NSIS issue. I don't even know how to use NSIS yet, so it'll have to wait a bit.
  6. Stan`

    NSIS error.

    The problem is NSIS cannot pack files bigger than 2GB. EDIT: Also you need to package the public mod using the archive builder converting all PNGs to DDS
  7. They do Now I'm not sure what @ffffffff or @nani did but I guess one could fix it provided with the interestinglog.html file or you could just disable those mods
  8. What mods do you use?
  9. @Genava55 Do you have any more suggestions for https://code.wildfiregames.com/D2641
  10. Almost there https://code.wildfiregames.com/D2597
  11. Stan`

    NSIS error.

    I guess the first thing to try is to remove files from the public mod and see if it works.
  12. Stan`

    NSIS error.

    There is not much you can do :/
  13. Also you need package mod. The only case where you do not need it is if you only touch XML or JS files.
  14. I'd like for it to do so. I haven't been able to get someone to review it yet. I believe it will be disabled by default though. For my part I can't even test it as I haven't been able to make it work on Windows. Thank you for your interest though, it might help @irishninja to improve his patch. I believe one of the current issues of this patch is that as the interface duplicates part of the code it needs to be maintained by someone otherwise it will break pretty quickly. Which is why for instance @agentx stopped working on Hannibal AI because it was too hard to keep up with engine changes (Feel free to correct me if I'm wrong)
  15. Where did you put them? Pyromod needs to be double clicked on and zip needs to be put in a folder with the same name in the mods folder and its mod.json must be put next to it.
  16. Indeed, and they likely have very different limitations because they use very different engines. They also probably are developed by very different individuals. Of course this is does not mean there is nothing that can be done. But this is not something which has a huge priority. In fact it was even attempted in the past by @nani see: https://code.wildfiregames.com/D1662
  17. Stan`

    NSIS error.

    Without cutting content nope...
  18. I guess. There might be network lag though
  19. Stan`

    NSIS error.

    We need to make the public mod smaller I think.
  20. Stan`

    NSIS error.

    Might be because of the new art and the fact that the public mod is now too big
  21. I think this thread has been answered. Aside from the extra code and removing the player limit assumptions, performance is the biggest issue.
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