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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. That should be fixed by D14, which will balance the Pathfinder load over multiple cores. I did but that has caused me a lot of trouble in the past. Ideally I could just switch to one or the other It's more, driver stuff, broken display sometimes when using multiple screens, battery life tweaks to get a fraction of the actual battery life you get on windows, fiddling with package dependencies, that kind of thing. Then when I lost a few dozen hours on that, I start tweaking stuff, and that's usually where it ends I'm more of a markdown guy myself.
  2. Stan`

    Render Dump

    https://www.moddb.com/mods/dwarfs/
  3. We could, can you think of some you'd like to be added?
  4. Can you share the errors? If you are on windows they should be in %localappdata%\0ad\logs. Please attach at least interestinglog.html
  5. I don't use Linux regularly. I'd like to but the time I have to take to set something up kinda discourage me. I was a Capitole du Libre a french FLOSS event, and two students came with some school provided laptops. One had arch and the other windows. The arch one did perform better. It's rare to come across to identical computers (Except with Mac) so I didn't have the opportunity to replicate it. I guess I could ask people with thinkpads (A lot of people in the Open Source community have those) to try. Maybe that was lucky, but I don't think so.
  6. You might be interested by this @tuk0z made some research. It would seem A24 (the dev version) fixes that issue.
  7. That's a bug. To fix it one should make the packed variant be conquest critical I believe.
  8. From what I've seen it's sometimes faster on linux on the same computer specs. Same computer arch vs windows + 15fps
  9. Yeah wallsets were broken for a long time. They are fixed in A24. They are not things you want to screenshot(They are empty objects)
  10. No problem. There might be some loading tips overhaul If I get around finishing the patch. It would allow one to cycle through tips.
  11. I assume windows? %localappdata%\0ad\cache
  12. I might have something in stock. Needs some rework for Pyrogenesis though. There will definitely be something with MGM, just like LOTR or Star Wars mods.
  13. Actually the link above is my todo list, this is my wishlist https://mypads.framapad.org/mypads/?/mypads/group/wfg-z7fo47ha/pad/view/engine-feature-wishlist-191ecg73p IRC discussion http://irclogs.wildfiregames.com/2019-12/2019-12-12-QuakeNet-%230ad-dev.log
  14. @Bred Désolé pour la réponse tardive. Tu peux normalement uploader des fichiers en drag and drop sur le forum. Le fichier le plus important est interestinglog.html I devrait y avoir les erreurs
  15. Est-ce que tu peux uploader le fichier de log? %localappdata%\Local\0ad\logs
  16. L'erreur est étrange essaie de réactiver le feedback en bas a droite. Cela étant dit tu devrais pouvoir jouer normalement
  17. @Bred Bonjour et bienvenue Est-ce que tu as essayé de télécharger le dll du post au dessus du tien? Sinon tu peux essayer celui-là https://trac.wildfiregames.com/browser/ps/trunk/binaries/system/libvorbis.dll
  18. Hey Andreas, Thanks for the hard work so far. I will try to get in touch with the OpenSuse packagers to see why they are not using the latest version. In the meantime you can either compile it yourself (if you need help just ask here) or wait. If you have windows and downloaded the latest package you should be fine. If you want the bleeding edge (SVN) version you can get it by following the instructions on the wiki. I guess you could try to convert a deb to a rpm with alien but I don't recommand it. You can also use https://software.opensuse.org/package/snapd to download @oSoMoN snap package. You should have both the last release and the dev version there.
  19. I like this one. It seems straightforward enough.
  20. That's 43. And @Freagarach helped me with it https://code.wildfiregames.com/D2382
  21. Is it? We can add new heads. I just wanted to work on the perks but it doesn't mean other work cannot be done in parallel.
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