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Stan`

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Everything posted by Stan`

  1. No it should not be an issue. Have you tried uninstalling everything, adding the ppa, running apt-get update and upgrade, then installing 0ad?
  2. There is actually a third version, that's on flat pack, and should be on the PPA, and any ubuntu with up to date packages. 22 Venustas 23 KenWood 23.1 Re-Release KenWood
  3. Upgrade is what would actually update the package to use the latest version. That I don't know. Maybe the update manager only looks at non-ppa sources.
  4. That's strange indeed. Did you, after adding the ppa run: $ sudo apt update && sudo apt upgrade -y
  5. See BuildInstructions. $ svn checkout -r 21945 https://svn.wildfiregames.com/public/ps/trunk/ 0ad This will clone the A23B release on your machine. Then you'll need the dependencies in the link above. $ sudo apt-get install build-essential cmake libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev python subversion zlib1g-dev If svn isn't installed you need to run $ sudo apt install subversion Then you need to apply the patch: D2353. On the top right select "download raw diff". After that you can patch your svn $ patch -p0 -i ~/D2353.diff Alternatively you can just edit the file directly. Finally you need to run $ ./build/workspaces/update-workspaces.sh -j(ncore +1) Then cd into build/workspaces/gcc and run $ make -j(ncores+1)
  6. Thanks keep it coming. One thing though it would be nice to avoid to need extra features as much as possible because it makes the mod maintenance harder :/
  7. I guess that's doable. @Alexandermb ?
  8. We currently have an issue with Ryzen CPUs. You can fix it by recompiling the game. Would you like me to guide you through that?
  9. Interesting. I made a unit you can check it out in the mod. Maybe it can be reused.
  10. I submitted a patch to improve flying behavior to allow for flying units without them circling in the sky.
  11. Would be nice to have the three faction names so we can come up with wiki pages and advance development.
  12. Be warry that the bones arent that low and could be visible on steep terrain.
  13. Sounds good. I wonder if that could be drafted in the github wiki. I'd like everyone to contribute
  14. Ah I see you used the same smart hack than Lordgood used for the civil war mod.
  15. Yeah those two files are in 0adinstalllocation/binaries/data/config
  16. Well that's a good question. Actually there are four. mod.cfg, user.cfg, local.cfg. default.cfg is as its name suggest the default config file. (It should contain all the variables so an empty user.cfg works) The other three well, "it's historical"
  17. @cassiusYou should use user.cfg instead I believe.
  18. Could be or 42 k cause you know 42 @Thorfinn the Shallow Minded I'm not against some brainstorming as long as it stays a starcraft alternative, which also has moving buildings
  19. UnitMotionFlying is not perfect and could indeed be improved
  20. Always have been. Should be fixed someday
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