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Everything posted by Stan`
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Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
If you are on a mac you should use darwin ssl. You could try those scripts. I made them when I was compiling the game on mac Os My SVN folder is called 0ad and the scripts are at the root build-0ad-dmg.sh does the following cleans clear and revert the repo. then patches SVN using patch-libs-osx.patch (It should be tweaked to only change the version) because I hadn't installed curl with brew, and SSL would break...* then it runs the build bundle script then copies the python file used to create the dmg into the generated 0ad-export folder then renames the file from 0ad.app to 0 A.D.app because the script can't do that directly then runs the python script (you need to install https://pypi.org/project/dmgbuild/) After that step you should get a fully working dmg for release with only one command. The 0AD-build-script.sh file is just so that I don't have to remember where to cd everytime when not building a bundle. You should use that one @codefisher Archive.zip -
Comment récupéré le mot de passe ou le changer
Stan` replied to Pompeinus's topic in Help & Feedback
Ca va prendre un peu de temps, sorry. Il n'y a que user1 qui peut t'aider :/ -
Comment récupéré le mot de passe ou le changer
Stan` replied to Pompeinus's topic in Help & Feedback
@Pompeinus Bonjour et bienvenue sur le forum @user1 This user wants to change his username and or password. Can you help him? -
> atioglxx.dll!0842a2dd() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] pyrogenesis.exe!CPostprocManager::ApplyBlurDownscale2x(unsigned int inTex, unsigned int outTex, int inWidth, int inHeight) Line 249 C++ pyrogenesis.exe!CPostprocManager::ApplyBlur() Line 351 C++ pyrogenesis.exe!CPostprocManager::ApplyPostproc() Line 502 C++ pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1591 C++ pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897 C++ pyrogenesis.exe!CGameView::Render() Line 489 C++ pyrogenesis.exe!Render() Line 223 C++ pyrogenesis.exe!CGame::ReallyStartGame() Line 319 C++ pyrogenesis.exe!ProgressiveLoad() Line 279 C++ pyrogenesis.exe!Frame() Line 364 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680 C++ pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126 C pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 364 C++ kernel32.dll!759c343d() Unknown Can you disable GLSL in the game options?
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Well I guess the same as the total war series.
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It's committed thanks.
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Usually they are (Actually most of the time), but our engine supports using the color channel and the alpha channel to do stuff.
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Does it work as well if the specular has actual color? Thanks a lot for testing
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Special Building I guess special age or building.
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@feneur can you lift his post limit. Nice to hear! Let me know if there is anything I can do to help you get started. Like if you need help creating a mod, getting a model in the game or looking for a specific topic related to art. You can also anything you might need for this project really.
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Interesting, thanks. In general I would avoid animated objects. The support isn't complete and action are not imported. For those it's better to use the blendfiles when available. Let me know if you need a specific one. Might I ask what your use of the tool is?
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I guess copy paste? Welcome back Beau. If you have a trac account you can start fixing the wiki right now You can also get in touch with @Beise who is translating the wiki to german. If you want to write code documentation you should create an account on code.wildfiregames.com If you need anything let me know.
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Sorry for the inconvenience can you try with the fix I just pushed?
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I believe Intelligence is the correct word. Maybe it does not translate in german. Secret services are often called Intelligence services. It's different from "smartness"
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Can't promise that. One of my goal is to split Pyrogenesis From 0 A.D. so that people can play whatever mod they'd like with Empires Ascendant and Empires Besieged being the two "Official Mods"
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They are not exclusive it's just that all the civilisations currently in it follow that time frame. I'm still considering including some of the terra_magna factions into the game. And I'm still wanting to make part II a reality. so here what I propose. I'm gonna create a mod called empires_besieged on 0 A.D. mods. In that we can put all the part II models animations and whatnot. This is gonna be part II. We need more modders though to make it really interesting. Currently in empires besieged will be Imperial Romans Huns, Suebi ... How does that sound?
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They are ascendant.
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Well terra magna is the same period at 0AD hence why the hans and not another dynasty...
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Out of timeframe?
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Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
@codefisher I have never seen those errors before but we'll figure them out. What version of Mac OS are you on? -
Did you try @Enrique's technique ?
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Articles from 0 A.D on the web
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Well it could but it mostly save us bandwidth and reduce the stress on the servers... -
0 A.D. Development Report: May - August 2019
Stan` replied to Sundiata's topic in Announcements / News
I'd like to have turrets but it needs review. Well I guess people can start working on A24 balance. Indeed.