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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Is it? We can add new heads. I just wanted to work on the perks but it doesn't mean other work cannot be done in parallel.
  2. So what about replacing the tavern by the assembly as a start? Bolt typeface was an oversight EDIT: @Genava55 I noticed you are not in the game history.json credits files. How would you rather be credited? Just nick? Nick + Real Name? Just real name? No credits? EDIT2: Added in https://trac.wildfiregames.com/changeset/23336
  3. Using the developper overlay (ALT+D) you can disable camera constraints
  4. @Nescio maybe some ideas can be used in this thread? @Genava55 can you give your thoughts and maybe specific names on https://code.wildfiregames.com/D2155?
  5. Sounds fair. I'm not sure how to split this topic into four...
  6. How stable is your friend's internet connection? Does he play on Wi-Fi or Ethernet? If he plays on Wi-Fi is he far from the router? (Like behind walls or something)
  7. https://discourse.urho3d.io/t/performance-gain-mutliple-objects-with-same-material-but-different-geometry/5798/2
  8. There were some patches by @Grugnas and @temple
  9. See if you can compress the pngs a bit Best thing would be to put them in existing categories so it's easy for people to find them. I believe it's defined in the terrain xml file.
  10. It would be nice to separate the units from the buildings. Two separate threads.
  11. Also Parth → domes and round roofs Sass → ???
  12. Alright. Would be nice to put together some concept art with stuff like this.
  13. That would be nice. Also if someone could tell me if my eyecandy mod textures are worth putting in the game I've never been able to judge :/ https://github.com/0ADMods/eyecandy/tree/master/art/textures/terrain/types/new
  14. Okay is it more a wonder a temple or a civic center?
  15. Indeed. We should only replace those that are really bad. Be careful not using names that are already used.
  16. It's not possible to force them to run. It usually occurs when "chasing" a fleeing unit.
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