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Everything posted by Stan`
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Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
I'd like that as well and I have some nice references but I almost convinced Alexandermb to work on animals @Nescio: the progress bar icon on the top right corner. -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Currently it's only for researching for trainees I'd have to write another patch... Wouldn't the storehouses look weird without props when not researching? -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
You already have it on the screen ? In every actor file -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Any idea on what could be done for other buildings? Blacksmith was the easiest (hence the example) but the other I have no idea :/ -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
To use it one needs to add a new group to the actor file. <group> <variant frequency="1" name="Idle"/> <variant frequency="0" name="researching"> <props> ... extra researching props </props> </variant> </group> -
@tuk0z Thanks for investing time into looking into those memory issues I'm wondering if we could pinpoint the commit that fixed the issue for you. Also what do you mean the gametime overlay doesn't work?
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Glad you figured it out. If you find the offending one, can you upload it here?
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Nescio If the following doesn't work then that's a bug. Usually though it's artists that define projectiles, not gameplay, so it makes sense that it is by default in actor files. Line 68 - 74 of binaries/data/mods/public/simulation/components/Attack.js "<Projectile>" + "<Speed>50.0</Speed>" + "<Spread>2.5</Spread>" + "<ActorName>props/units/weapons/rock_flaming.xml</ActorName>" + "<ImpactActorName>props/units/weapons/rock_explosion.xml</ImpactActorName>" + "<ImpactAnimationLifetime>0.1</ImpactAnimationLifetime>" + "</Projectile>" + l 164-166 "<element name='ActorName' a:help='actor of the projectile animation.'>" + "<text/>" + "</element>" + -
===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
You can already do that I believe for both the impact and the projectile. -
Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
@Nescio Both of your concerns are valid hence why1) it's not.limited to blacksmith 2) it's not enabled by default -
@LordGood Definitely save those showcase for a beautiful demo map <3
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Visual feedback for researching
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
@gameboy we need to decide first if that's revealing too much information about the player or if it's a valid reward for scouting. -
Wonders, Special Buildings, and Special Projects
Stan` replied to Mythos_Ruler's topic in Eyecandy, custom projects and misc.
Well it needs D1958 and night support. Though one could argue you could use the moon light -
@LordGood From fireflies to actual fire
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Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
@user1 -
I guess I could help you understand some parts
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@Mina I think we should try to participate this year as well.
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Glad you like them <3
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So you will go open source after that, or just open source the code used for said release? Oh, I might actually play the game on this without lag? That's nice!
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Can you save that map? Great work man!
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@tuk0z Aside from the wikipages I linked above not really. If you mean the how I got the values in the last posts, I applied https://code.wildfiregames.com/P187 and tried to measure how often and how much time cost the functions to see if one could perform a few optimisations
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Yeah. I also use other stuff for specific functions see.
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See EngineProfiling and Profiler2 Yeah I actually read borg's thread, but I'm a bit rusty and wanted to benefit from the women aura
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As long as it's under 2MB and fits the purpose whatever looks good.