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Posts
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Everything posted by Stan`
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Would be unitAI, but you'd also have to add a new player ^^" or make some units be able to attack their own player.
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Civ Naming (and displaying)
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That's more reliable I think, because of potential bugs with UTF8 characters. Just like mods have both names. -
Civ Naming (and displaying)
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
So a bit like Mauryan → Mauryas? Maybe @Nescio wants to make a patch for it? -
Updated debian sid building dependencies
Stan` replied to uovobw's topic in Game Development & Technical Discussion
No pb thanks for the report! -
Automatic Build for buildings
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Sure. It could also be used to create an anno like mod, where buildings autocreate themselves. -
Automatic Build for buildings
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Magic -
Differential: https://code.wildfiregames.com/D2492 This patch allows building to build by themselves. Coupled with a special Grove Component creating foundations, one could imagine a forest regenerating itself. 3D Printing house:
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Yeah sure. Thanks for all the work you put in the game so far. Merry Christmas?
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Linux Biolinium, but yes
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Updated debian sid building dependencies
Stan` replied to uovobw's topic in Game Development & Technical Discussion
Hello @uovobw Thanks for updating the wiki. I noticed there are some issues with your edit. Would you be willing to fix them? First note that libwxgtk3.0-dev is already in the sudo apt install command. So if you don't want it installed before your policy command you need to remove that from the list. libboost-filesystem-dev is also there, as well as libvorbis-dev, libopenal-dev, libcurl4-gnutls-dev, libsdl2-dev, libgloox-dev, libminiupnpc-dev, libboost-dev libsodium-dev shouldn't be in the list because it's asked to install it manually on other versions -
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Nah I meant @Nescio's
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Well actually those it takes to remove the stretching And for the rest I'm open to ideas
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@Nescio yep sounds good to me too We should use most of them, those we don't won't get in for now
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First try - Caribbean Island
Stan` replied to Marcus Brutus Bombastus's topic in Scenario Design/Map making
Please do so -
Age of Empires 2 Definitive Edition
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Well apparently the vanilla one is also nice so Enjoy the choice? -
@chrisf It runs badly on the 3 but the four should have enough ram... as depicted in the video above.
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You need to edit templates to fix this (which might make you out of sync) or find a dae file with a projectile prop point.
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I was more thinking of a volcanic one but that works too.
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Updated the mod started adding buildings for terrans (just the templates with placeholder art) but it's slooooow.