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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If that helps why not As long as you keep the pages in sync
  2. EDIT: It was stupid Left+Click on the left and right click on the right
  3. It looks pretty impressive, but you should use the "Edge Split" modifier, so that flat areas are actually flat, and areas that should have a little curve can have one. Example courtesy of @Enrique.
  4. This is indeed annoying. I do not have a mac, so I wouldn't be able to reproduce but this is still waiting for a fix https://trac.wildfiregames.com/ticket/2846 That is also planned and would be https://trac.wildfiregames.com/ticket/1972 I believe it's currently not used. There is a shortcut for terrain priority but I can't find it...
  5. Apparently you did a pretty good job @GunChleoc The Author is really happy https://framapiaf.org/@davidrevoy/103164181409790513
  6. No, that's alright. What is not is to parade because you are right. Being right should be enough. Sticking it into everybody's face is childish, and calls for more bad behavior.
  7. Alright then, let's wait for your answer. You realize that's toxic behavior right ?
  8. I will gladly hear them. As @sphyrth said, I was merely summarizing to make sure we are on the same page.
  9. Let me try to summarize your arguments - Invalid balcony -> Solution: Remove it - Incorrect roofs -> @Sundiata proved otherwise using actual source - City too big to be true -> Once again @Sundiata provided sources So what do we still disagree on ?
  10. 16 visible ?? Welcome to the jungle. @borg-
  11. I created https://trac.wildfiregames.com/wiki/Translation_DE/Manual_SettingUpAGame https://trac.wildfiregames.com/wiki/Translation_DE/Manual_OtherFeatures https://trac.wildfiregames.com/wiki/Translation_DE/Manual_BasicGameplay
  12. Sure, if you could update the original one as well so that they stay in sync that would be great. Strange... Maybe a browser thing...
  13. @Beise Can you finish https://trac.wildfiregames.com/wiki/Translation_DE/wiki first? There are some untranslated things there. Also the warning on the bottom looks weird on my end. I'll create the pages afterwards. Buildings seem to work ?
  14. Ah right then it makes more sense now. I guess that important units should have a bigger health bar, but the big health bars should always be in minority for it to work properly.
  15. The balcony is a separate piece... The files are here: https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/pregame/backgrounds You should really use SVN. Else you will always be out of touch...
  16. Actually there is something else, there is currently no one to edit that render. If you want another more realistic one, you might have to commission an artist to do a new one... Okay the city is bigger that it would have been but is it really that important ? The goal of this image is to promote the game, and have a wow factor. I believe both things are met. It's also a nice ingame background isn't it ? Removing the balcony is easy, that's a one line change in the game.
  17. I guess that's a non-issue then thanks. In that case, maybe we could try to edit the status bar files to add a separator between blocks of health. In this case like StarCraft it might make sense because unit with more life will have more blocks;
  18. You realize they are both the same artwork right ? I mean the first post image is literally the one that is in the game...
  19. I'm not sure to be fair, I'm not even sure how to change that width in files I just wanted it would look bad in case it wasn't a global setting.
  20. That's because we have no way to clamp the right part to the right... I have been messing with it for hours. Patches are welcome.
  21. Well I guess we could define the scale in the VisualActor of the template Writing the c++ code to support it is tough though. Ideally we'd get rid of all collada model at the same time as well...
  22. Well our format has some limitations, like the fact there is no scaling in the game. (We could then have randomized height for units). The library we use (FCOLLADA) is severely outdated and no longer maintained and so is the format. 3Dsmax has now more chances of supporting GLTF2 than fixing it's collada flaws (Though they will probably keep pushing for FBX) GLTF also supports shape keys.
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