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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I loved the fact that in the settlers 5 you could see unit training. It's actually possible to do it with little code and some animations. I'd rather not priorize that though
  2. Needs new attack type. And secondary attacks #252.
  3. Can't be done currently without extra code. Krinkle concern is valid though maybe that gives too much information.
  4. The only issue is you wouldn't be able to kill him which might look a bit more strange if you are under attack
  5. Would be nice to not overload people's computer with two textures. Why not make a 2048x1024 texture?
  6. I found a way. but it's not perfect... yet For their maps https://github.com/StanleySweet/0AD-SpringMap-To-PyrogenesisMap I'm trying to convert the old perl script of @Ykkrosh to Python for 3Do so I can import them in blender just like s3o 3do_pyrogenesis_importer.py https://trac.wildfiregames.com/browser/ps/trunk/source/tools/springimport The perl script works somewhat, but if it's python it will work in blender. And yeah it's a shame it's CC-BY-NC. But the goal is to show how good our engine is and to provide an open source alternative to stuff like Company of Heroes I'm taking too many projects at once, but hoping people will join me in this adventure.
  7. Mostly listening devices. I do trust Mozilla though. But CC0 sounds means anyone can use them for everything...
  8. Keep up the good work, and have fun with it
  9. Yes. However it won't hurt to have both
  10. @nani Minimap zoom looks nice. Any reason you kept the buttons small? Missing high res version? Keep up the great work!
  11. Actually was for the tang dynasty. But I really want to model those.
  12. Hope you'll have fun with the game! You're welcome.
  13. No it should not be an issue. Have you tried uninstalling everything, adding the ppa, running apt-get update and upgrade, then installing 0ad?
  14. There is actually a third version, that's on flat pack, and should be on the PPA, and any ubuntu with up to date packages. 22 Venustas 23 KenWood 23.1 Re-Release KenWood
  15. Upgrade is what would actually update the package to use the latest version. That I don't know. Maybe the update manager only looks at non-ppa sources.
  16. That's strange indeed. Did you, after adding the ppa run: $ sudo apt update && sudo apt upgrade -y
  17. See BuildInstructions. $ svn checkout -r 21945 https://svn.wildfiregames.com/public/ps/trunk/ 0ad This will clone the A23B release on your machine. Then you'll need the dependencies in the link above. $ sudo apt-get install build-essential cmake libboost-dev libboost-filesystem-dev \ libcurl4-gnutls-dev libenet-dev libgloox-dev libicu-dev \ libminiupnpc-dev libnvtt-dev libogg-dev libopenal-dev \ libpng-dev libsdl2-dev libvorbis-dev libwxgtk3.0-dev libxcursor-dev \ libxml2-dev python subversion zlib1g-dev If svn isn't installed you need to run $ sudo apt install subversion Then you need to apply the patch: D2353. On the top right select "download raw diff". After that you can patch your svn $ patch -p0 -i ~/D2353.diff Alternatively you can just edit the file directly. Finally you need to run $ ./build/workspaces/update-workspaces.sh -j(ncore +1) Then cd into build/workspaces/gcc and run $ make -j(ncores+1)
  18. Thanks keep it coming. One thing though it would be nice to avoid to need extra features as much as possible because it makes the mod maintenance harder :/
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