Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.954
  • Joined

  • Last visited

  • Days Won

    578

Everything posted by Stan`

  1. That would be nice. Also if someone could tell me if my eyecandy mod textures are worth putting in the game I've never been able to judge :/ https://github.com/0ADMods/eyecandy/tree/master/art/textures/terrain/types/new
  2. Okay is it more a wonder a temple or a civic center?
  3. Indeed. We should only replace those that are really bad. Be careful not using names that are already used.
  4. It's not possible to force them to run. It usually occurs when "chasing" a fleeing unit.
  5. That sounds like a bug @Freagarach, @Angen
  6. https://mobile.twitter.com/Fall_of_Civ_Pod/status/1206586652463898624
  7. Yep. If you are unsure, you can create a mod. So you can always disable the mod
  8. Some progress is being made by @Alexandermb, @Vido and I on the bear.
  9. Great! Enjoy the dev version of 0 A.D. Stay tuned for more updates.
  10. Try to build with ./update-workspaces.sh -j3 instead of ./update-workspaces.sh --with-system-nvtt -j3 We recently updated NVTT, and it might not be compatible with whatever is in your distro's repository
  11. Oh my bad, I usually ping someone to lift the post limit. How can I help?
  12. Hey @radopenev Sorry for the inconvenience. To fix this issue you have two options: Move the game repository to a directory without Cyrillic characters (This is a known bug with Python2) Wait for the update to SpiderMonkey 52 which will use Python3 Best Regards,
  13. Looking beautiful. @Lion.Kanzen is right that's entities named Skirmish. When playing a game they are turned into whatever the player's civ is. You can look at other Skirmishes to see how it's done. Keep the great work @Ideaguy!
  14. @user1 Be careful, each time you edit the first post it sends notifications to every one tagged in the first post Congrats on the processing, and I wish you a happy new year.
  15. Could be for textures, but the point is that we are no longer forced to apply a bunch of fixes of our own on top of it for it to work, because they finally releases a new version;
  16. Nvtt updates only occur once every ten years maybe more in specific section about common problems and fixes! (But then again not common at all)
  17. Yeah all the cache is broken and must be regenerated.
  18. Great work @LordGood. Would you like to work on a map overhaul for A24? (Moving the less beautiful maps to @coworotel's map pack) I believe some maps are doing deservice to the game. Only thing missing from the map above are colorful birds And taking the improved ones from @wowgetoffyourcellphone's mod?
  19. Sure it is possible. If you are more familiar with git you can clone the repository https://github.com/0ad/0ad (It is slightly less up to date (lagging one day behind) and you'll need to compile the game if you want to play) Else you need to clone the SVN repository https://svn.wildfiregames.com/public/ps/trunk/ If you need to build you'll find more detailed information here. https://trac.wildfiregames.com/wiki/BuildInstructions
  20. To access the assets in a usable format for blender you need the development version. The dae are also cached in the release version. If you need me to explain it in French let me know
  21. Hello, As implied by the name I only wrote the importer. To export you need to use the standard workflow with XML and collada. Do you need help?
  22. Please pardon my Kushite, it is a bit rusty... kushite_voices.pyromod
×
×
  • Create New...