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Everything posted by Stan`
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I don't think so, it's a bit like hiding a bug under the rug
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It has been reported to @wraitii sometime ago I think, no fix yet.
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How do you launch the game? Do you have multiple instances of 0 A.D. installed?
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Can you show me your folder? You need to copy the fourfiles in something like %localappdata%\0 A.D. alpha\binaries\system
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libvorbisfile.dll Add this to the folder
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Using this patched version you should be able to play. You need to copy the four files.
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Online (lobby) game with some people on same network
Stan` replied to mikehaas763's topic in Help & Feedback
If they are on the same connection as the host they should connect via IP the lobby will try to connect them as if they were external players and fail. -
Sure if this gets done it should not be rushed.
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@Lion.Kanzen Can you try to come up with a number of how many people would be interested ?
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@Lion.Kanzen Timezone an avaibility might still be an issue.
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===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Alexandermb In case you didn't know the engine also supports animations variants for packing and unpacking. Thanks @Angen for noticing. Pack.prototype.Pack = function() { if (this.IsPacked() || this.IsPacking()) return; this.packing = true; let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); this.timer = cmpTimer.SetInterval(this.entity, IID_Pack, "PackProgress", 0, PACKING_INTERVAL, { "packing": true }); let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual); if (cmpVisual) cmpVisual.SelectAnimation("packing", true, 1.0, "packing"); }; Pack.prototype.Unpack = function() { if (!this.IsPacked() || this.IsPacking()) return; this.packing = true; let cmpTimer = Engine.QueryInterface(SYSTEM_ENTITY, IID_Timer); this.timer = cmpTimer.SetInterval(this.entity, IID_Pack, "PackProgress", 0, PACKING_INTERVAL, { "packing": false }); let cmpVisual = Engine.QueryInterface(this.entity, IID_Visual); if (cmpVisual) cmpVisual.SelectAnimation("unpacking", true, 1.0); }; -
Heh! Not nice
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Unfortunately, we are in so many location that it'd be difficult for us to gather in one place. In february it will be the most of us in one place since ever...
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Do you think people would show up for a Q&A livestream? I could consider doing something like that. I'm afraid people would only come to troll or complain about lag... And we'd end up looking like this
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Tell them we are doing the best we can to release another version but that it might take a few more months...
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@Beise I created the remaining pages. keep up the great work! https://trac.wildfiregames.com/wiki/Translation_DE/Manual_Quickstart_PlayedRTS https://trac.wildfiregames.com/wiki/Translation_DE/Manual_MainMenu https://trac.wildfiregames.com/wiki/Translation_DE/Manual_Buildings https://trac.wildfiregames.com/wiki/Translation_DE/Manual_Units https://trac.wildfiregames.com/wiki/Translation_DE/HotKeys https://trac.wildfiregames.com/wiki/Translation_DE/Manual_Terminology https://trac.wildfiregames.com/wiki/Translation_DE/Manual_Settings https://trac.wildfiregames.com/wiki/Translation_DE/Manual_Cheats
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Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
Given that Mac OS Catalina was released afterwards I'd have a tendency to say we should go for the latest in this case. -
===[COMMITTED]=== Siege Artillery Rework
Stan` replied to Alexandermb's topic in Completed Art Tasks
@Sundiata Is this worth a facebook share? -
Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
@asterix how do you know? Did you try a more recent version? -
Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
I thinks that's a SDL bug :/ We need to change the script to download a more recent version >= 2.0.9 glad you got it working @codefisher have you tried fullscreen ? -
Okay will do tomorrow.
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Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
@codefisher can you try to add --disable-guile in the configure part of the script line 563 then try to rebuild the libs ? -
@Itms is a bit busy but I haven't been able to reach @Doktoreus... I guess there are no guidelines for the documentation though maybe one could create a page if needed. As a general note I'd say stick with whatever is currently done.
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Trying to compile game on Mac
Stan` replied to codefisher's topic in Game Development & Technical Discussion
Okay, it must have failed before, because that usually means ./build-osx-libs.sh failed. You can try uncomenting line 22 and commenting line23 -
I don't know about economic prizes that would have to be approved by the treasury committee but if you are in Europe and want to meet us, People can do so at FOSDEM in 2020 https://fosdem.org/2020/