-
Posts
17.985 -
Joined
-
Last visited
-
Days Won
579
Everything posted by Stan`
-
Dunno
-
I actually cropped the bust. I can use the full one
-
I mean your reference text says it was to see both the gun and the face. What about the existing ones?
-
3/4 is up till you see the hip that's barely a bust isnt it? Also wouldn't it be better to stick with what we have considering there is no one that can do portraits?
-
He did an awesome job. I dont think we use that one currently do we ?
-
Ah yeah, but none of our portraits have that, so it's good?
-
?
-
-
-
For now just avoid the offending meshes That's weird. Have you tried with alt? I'm not sure I understand
-
-
-
@LordGood thoughts?
-
If we have higher resolutions images maybe. Only @LordGood and @Victor Rossi can match the current quality from scratch...
-
Well Boudicca does... Maybe? https://trac.wildfiregames.com/browser/art_source/trunk/concept art
-
I guess that could be done. Why? I think they look fine
-
Yep. The purple colors are too match the hero scheme we took from Delenda Est, so I was trying to have the lesser evil. Sure I just took the concept art as is. Funny story though it was actually reported by Just after it was sketched by @Mythos_Ruler and painted by @Hyborian
-
The one in the game is currently a bit blurry so I made another one using the concept art. athen_themistocles.xcf
-
Bulding Snapping Feature
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
@vladislavbelov -
That's an agema helmet. It's currently used by the Seleucid IIRC.
-
See https://trac.wildfiregames.com/wiki/GameDataPaths
-
elexis is working on making the GUI more moddable, so we'll see. However the game can bundled without modio, so it will likely still be in the same window. I think images were not displayed for security reasons, can be wrong.
-
New Animation Tool for creating animations for custom models.
Stan` replied to Ceniros's topic in Help & Feedback
See this blend file https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/biped_meshes_and_animations.zip