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Everything posted by Stan`
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Feel free to voice your opinions on the differentials mentionned in Nescio's post above
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Sure I need at least someone who plays SP very often and someone who plays MP at a good level (1800+) though rating can be a bit irrelevant. Refs (Thanks again) Stalled because it needs Status Effects v3 (D2296) by @Freagarach, Needs (D1958) by @Freagarach. Functionallity will likely be limited to chariots and elephants with towers. Horse archers and elephant archers need rotation restriction which I believe has yet to be implemented. Won't happen unless @wraitii comes back or someone else finishes it D1418 Needs @Freagarach (D1957) (Stalled) Needs (D2426) by @Freagarach As one can see we are a bit dependent on Freagarach and Angen's availabilty which is suboptimal.
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Let me know if you want feedback, or need help. We can get in touch via instant messaging if you'd like.
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Well if someone can talk to him, please ask him to contact me. The reason it's stalled is because I haven't heard from him in a while. @Nescio made the patches and @ValihrAnt helped too.
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Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
Well it's like 4 school buildings with stalls and conference rooms -
I could try to remaster them, I guess...
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Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
It was both. -
Any reason?
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Btw if you need new icons let me know
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The problem with step 1 is that those icons are in square boxes which makes them too small.
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There are a few features I'd like to have. At least one release blocker ( I will try to meet with @Itms to sort it out soonish) There is the pathfinder threading but no one to review it (@wraitii is AWOL since November) Then there are some gameplay patches ( I have list somewhere) Maybe one art surprise. Then some stuff by vladislav and elexis.
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Thats the icon to quickly go to the building rally point. To see it select a civic_center
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I've been trying to unify the interface icons for units a bit with the help of @Lion.Kanzen here is what I got so far: You can try those mods: shield-icons.zip white_icons.zip yellow_icons.zip Or look at the SVG in full quality shield-icons-svg.zip white-icons-svg.zip yellow-icons-svg.zip
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We are currently doing our best with the limited amount of developers we have. I'd also like to have a release sooner than later.
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Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
I can't ask 200 people or more -
"Right-click to view more information"
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
It's already working that is just a bug -
Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
Sure. I'll ask you Just for the record though most people at those events don't like pictures of them being taken. So a lot of blurring would need to be done. -
Summary of 0 A.D.'s attendance at FOSDEM 2020
Stan` replied to Stan`'s topic in Announcements / News
It's @vladislavbelov I couldn't find a a good picture. I guess the closest I can think is a very crowded school campus -
Alright. If you want me to have a look I can it's nice to see new modders active!
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Hey there @DeadTom, Nice to see it's still being worked on. Maybe the artists need a bit of help. If so you can send them to me and I'll be happy to help. The game engine is always a bit overwhelming do you guys plan to have a git repository or something?
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"Right-click to view more information"
Stan` replied to wowgetoffyourcellphone's topic in Gameplay Discussion
I don't think there is, but a patch was attached to that ticket and was never ported. -
World weight map to generate new realistic maps
Stan` replied to WhiteLion's topic in Art Development
Join #0ad-dev -
World weight map to generate new realistic maps
Stan` replied to WhiteLion's topic in Art Development
You can look at the maps here https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random You can also drop by on IRC if you want to have a more interactive discussion