-
Posts
18.555 -
Joined
-
Last visited
-
Days Won
606
Everything posted by Stan`
-
Possible to create commit with patch?
Stan` replied to badosu's topic in Game Development & Technical Discussion
You need to add a file to binaries/data/mods/public/maps/random/tests Like https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/maps/random/tests You have a few function called TS_ASSERT_* that will allow you to make sure things are working correctly. To write tests try to think of all the cases that should happen ( and sometimes should'nt) and make sure it goes as expected. Basically imagine the functions you wrote in the other file are used as black box. -
Possible to create commit with patch?
Stan` replied to badosu's topic in Game Development & Technical Discussion
You will need to compile the game for this. -
We need to edit the maps to make use of them first.
-
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
At the time it made sense because our gui didn't support it. Now we only need -Resizable panels - Color picker. But it's gonna take time and it is sadly not a priority. Of course if someone want to pick up the task... -
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
I mean use our gui engine instead of an external one -
Size should be fixed now. Thank @Alexandermb
-
Sure I know you don't mean ill Which is why I try to fix as many things as possible with your help. I guess I should stop people at some point though I guess I will fix the orange pot issue and then commit it
-
Try "PlayerData": [ null, { }, { }, { }, { }, { }, { }, { }, { } ], instead.
-
You might need to edit the xml file and remove the part where it forces the civs { "Name": "Unnamed map", "Description": "Give an interesting description of your map.", "PlayerData": [ null, { "Civ": "athen" }, { "Civ": "cart" }, { "Civ": "gaul" }, { "Civ": "iber" }, { "Civ": "mace" }, { "Civ": "pers" }, { "Civ": "rome" }, { "Civ": "spart" } ], "CircularMap": true, "VictoryConditions": [ "conquest" ] }
-
Hey @Toinou you can fix your bug with a simple patch and a recompile The other bug which causes massive slowdowns and speedup is more nasty.
-
Possible to create commit with patch?
Stan` replied to badosu's topic in Game Development & Technical Discussion
You can also make adjustements to it -
Blender AddOns, Materials & Tutorials.
Stan` replied to Alexandermb's topic in Tutorials, references and art help
@asterix he uses WxWidgets in the video? I don't want to get rid of it per se, I just want the editor to look like the game -
Possible to create commit with patch?
Stan` replied to badosu's topic in Game Development & Technical Discussion
Thanks for contributing btw! You can take over the other patch, by commandeering it -
They look totally different from the existing ones...
-
... I knew I shouldn't have committed it Every time I trust myself I have to make three commits :::
-
Nope. Maybe @Angen has some ideas
-
Still annoying micro
-
I agree. I see you kept the old bushes?
-
Should it deal only hack damage ?
-
It seems that they now only require to be credited, but they say some images have a specific copyright?
-
https://code.wildfiregames.com/D2708
-
Yes it only works for 1v1 No only for human players.
-
Did you play 1v1 matches?
-
There is always important things to do I need more people for everything
