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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Current version (under copyright) (bottom is player color) Original Recolorized: (under copyright) Original screenshot Ours:
  2. He needs to open his router ports and/or firewall.
  3. Well I don't have permission so we need to be on the safe side of things.
  4. @Nescio I need some suggestions for the template <?xml version="1.0" encoding="utf-8"?> <Entity parent="template_unit_fauna_wild_aggressive"> <Attack> <Melee> <Damage> <Hack>30.0</Hack> <Pierce>0.0</Pierce> <Crush>0.0</Crush> </Damage> <MaxRange>8.0</MaxRange> <RepeatTime>2000</RepeatTime> </Melee> </Attack> <Footprint> <Square width="3.5" depth="7.0"/> <Height>1.5</Height> </Footprint> <Identity> <GenericName>Hippopotamus</GenericName> <SpecificName>Hippopotamus amphibius</SpecificName> <Icon>gaia/fauna_hippopotamus.png</Icon> </Identity> <Position> <Anchor>pitch-roll</Anchor> </Position> <Selectable> <Overlay> <Texture> <MainTexture>circle/256x256.png</MainTexture> <MainTextureMask>circle/256x256_mask.png</MainTextureMask> </Texture> </Overlay> </Selectable> <Sound> <SoundGroups> <select>actor/fauna/animal/lion_select.xml</select> <attack_melee>actor/fauna/animal/lion_attack.xml</attack_melee> <death>actor/fauna/animal/lion_death.xml</death> </SoundGroups> </Sound> <UnitMotion> <WalkSpeed op="mul">0.3</WalkSpeed> </UnitMotion> <VisualActor> <Actor>fauna/hippopotamus.xml</Actor> </VisualActor> </Entity> @wowgetoffyourcellphone Do you have an icon in stock ? Still need spec map, and maybe color variant
  5. EDIT: I might have to recreate paintings from scratch though.
  6. @Lion.Kanzen https://en.wikipedia.org/wiki/Oriflamme
  7. Yeah as it stands out as dull compared to the shiny gold inscription
  8. Hey there you, long time no see
  9. Je ne pense pas que ce soit le cache. Comme je le disais ailleurs BF4 à le même souci. On va trouver tkt
  10. Okay merci, du coup je suppose que ce n'est pas directement lié à la température.
  11. En attendant qu'on résolve ce problème oui. Est-ce que tu peux nous dire ce que tu as comme ventilation pour ton CPU?
  12. I guess it can't be done with techs? and switching the visual actor ?
  13. That would be great! You'll need to revert to A23 for the measurement to be correct though, with the patch applied. If you need help let me know. I'm not sure. The logs will tell us which performance counter is used (either HPET or something else). I don't think profiling the game will help us much. Maybe monitoring temps during slowdowns? I looked this morning but I couldn't find a link to an email or something. I'd rather not have to go through L1 support, especially since I do not have access to such a processor. But if we can get in touch I'd definitely try it. My guess is similar. 0 A.D. starts hogging the CPU until it overheats, throttles, setting game time counters off, (massive slowdown) then after cooling a bit, it goes back to full speed, causing speedups.
  14. Il semblerait que les CPU Ryzen aient ce genre de bugs sur tous les jeux intensifs CPU. Il faudrait peut être contacter AMD.
  15. Okay so you experience the samz bug as @OptimusShepard and I couldn't find what's causing it. I'm really sorry :/ it seems to happen with other games that are cpu intensive like bf4...
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