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Everything posted by Stan`
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Themistocles was an error apparently
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I case you didn't find it it's here %localappdata%\0 A.D. alpha\binaries\system\pyrogenesis.exe
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Okay found the bug. The armature object had to be named gate. I also fixed the other object's names. And set the new palisade blocks to use the origin vertex group palisade_gate_closed1.blend
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Can you upload the mod and the blend file? Will look at it tomorrow its 1AM here
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Like I said above just remove the .000 and .001
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If you didn't change it you shouldn't need to. I guess the names being messed up is the reason ,:)
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Okay did you change the armature ? Each armature must have a special xml file if they are not shared. If you didn't try to rename palisade_gate_towers.001 to palisade_gate_towers and gate.000 to gate Probably you joined two meshes
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Okay, meshes can only have one material Remove one and it should work.
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Can you upload the blend?²
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That's something else But yes you should. A dangling vertex is a vertex no connected to a face.
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The game doesnt handle "dangling vertex and edges" in the gate mesh if there are any it will fail to import
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Okay in edit mode use face selection, press h to hide everything then switch to vertex mode and delete the rest
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It would be if you used the selection only export. I guess that's not the case so make sure the gate still has the armature modifier.
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When exporting make sur both are selected
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Did you export both the armature and the mesh?
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You can drag and drop when writing a post Yeah another thread is better
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Good Job! Now you can zip the folder and send it to us
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You need one xml file per dae file the name of the xml file is the one that will appear in atlas. Where did you put the mod ?
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In the entities list switch the list to actors(all)
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@Pablinski2 SVN is the game. If you go into binaries/system/ you will find a file called pyrogenesis.exe (that's the game) if you run it you'll get A24. If you put the mod in one of the places I mentioned above you will be able to select it in the mod selector,
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Will not work, you won't be able to build a wall off the new tower
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@FeXoR Ping. Also, how hard is it to allow tower upgrades for walls (as in multiple tower templates)
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Not a separate blend file but a separate DAE (Collada) file. For naming you can ignore it during the test phase I'm sure Nescio is gonna give you great names for the commit phase. Now the important phase is to see how they look in the game and more importantly to get you familiar with how to test that
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Ah just answered your message. Hope you'll enjoy the game.
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It changes units because I told it to import units when I wrote the python script Else the result might be different. it usually doesn't matter much anyway. So much actually I actually forgot about it XD Art isn't really held to programming standards. object could be also be named more nicely but at the end of the day it makes no difference also it's hard to run sed scripts on windows
